1*c8dee2aaSAndroid Build Coastguard Workerstruct Test 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker int x; 4*c8dee2aaSAndroid Build Coastguard Worker int y; 5*c8dee2aaSAndroid Build Coastguard Worker int z; 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker Test t = { 0, 0, 0 }; 18*c8dee2aaSAndroid Build Coastguard Worker t.x = 0; 19*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor.x = float(t.x); 20*c8dee2aaSAndroid Build Coastguard Worker} 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 23*c8dee2aaSAndroid Build Coastguard Worker{ 24*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 25*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 26*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 27*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 28*c8dee2aaSAndroid Build Coastguard Worker} 29