1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker int i1 = 1; 18*c8dee2aaSAndroid Build Coastguard Worker int i2 = 342391; 19*c8dee2aaSAndroid Build Coastguard Worker int i3 = 2000000000; 20*c8dee2aaSAndroid Build Coastguard Worker int i4 = -2000000000; 21*c8dee2aaSAndroid Build Coastguard Worker bool _38 = false; 22*c8dee2aaSAndroid Build Coastguard Worker if (true) 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker _38 = true; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker else 27*c8dee2aaSAndroid Build Coastguard Worker { 28*c8dee2aaSAndroid Build Coastguard Worker _38 = false; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker bool _41 = false; 31*c8dee2aaSAndroid Build Coastguard Worker if (_38) 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker _41 = true; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker else 36*c8dee2aaSAndroid Build Coastguard Worker { 37*c8dee2aaSAndroid Build Coastguard Worker _41 = false; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker bool _44 = false; 40*c8dee2aaSAndroid Build Coastguard Worker if (_41) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker _44 = true; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker else 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _44 = false; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker float4 _45 = 0.0f.xxxx; 49*c8dee2aaSAndroid Build Coastguard Worker if (_44) 50*c8dee2aaSAndroid Build Coastguard Worker { 51*c8dee2aaSAndroid Build Coastguard Worker _45 = _7_colorGreen; 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker else 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker _45 = _7_colorRed; 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker return _45; 58*c8dee2aaSAndroid Build Coastguard Worker} 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 61*c8dee2aaSAndroid Build Coastguard Worker{ 62*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 63*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 67*c8dee2aaSAndroid Build Coastguard Worker{ 68*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 69*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 70*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 71*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 72*c8dee2aaSAndroid Build Coastguard Worker} 73