xref: /aosp_15_r20/external/skia/tests/sksl/shared/NumberCasts.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
7*c8dee2aaSAndroid Build Coastguard Worker  {
8*c8dee2aaSAndroid Build Coastguard Worker    var B: vec3<bool>;
9*c8dee2aaSAndroid Build Coastguard Worker    B.x = true;
10*c8dee2aaSAndroid Build Coastguard Worker    B.y = true;
11*c8dee2aaSAndroid Build Coastguard Worker    B.z = true;
12*c8dee2aaSAndroid Build Coastguard Worker    var F: vec3<f32>;
13*c8dee2aaSAndroid Build Coastguard Worker    F.x = 1.23;
14*c8dee2aaSAndroid Build Coastguard Worker    F.y = 0.0;
15*c8dee2aaSAndroid Build Coastguard Worker    F.z = 1.0;
16*c8dee2aaSAndroid Build Coastguard Worker    var I: vec3<i32>;
17*c8dee2aaSAndroid Build Coastguard Worker    I.x = 1;
18*c8dee2aaSAndroid Build Coastguard Worker    I.y = 1;
19*c8dee2aaSAndroid Build Coastguard Worker    I.z = 1;
20*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(f32((F.x * F.y) * F.z), f32((B.x && B.y) && B.z), 0.0, f32((I.x * I.y) * I.z));
21*c8dee2aaSAndroid Build Coastguard Worker  }
22*c8dee2aaSAndroid Build Coastguard Worker}
23*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
24*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
25*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
26*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
27*c8dee2aaSAndroid Build Coastguard Worker}
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