1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker var B: vec3<bool>; 9*c8dee2aaSAndroid Build Coastguard Worker B.x = true; 10*c8dee2aaSAndroid Build Coastguard Worker B.y = true; 11*c8dee2aaSAndroid Build Coastguard Worker B.z = true; 12*c8dee2aaSAndroid Build Coastguard Worker var F: vec3<f32>; 13*c8dee2aaSAndroid Build Coastguard Worker F.x = 1.23; 14*c8dee2aaSAndroid Build Coastguard Worker F.y = 0.0; 15*c8dee2aaSAndroid Build Coastguard Worker F.z = 1.0; 16*c8dee2aaSAndroid Build Coastguard Worker var I: vec3<i32>; 17*c8dee2aaSAndroid Build Coastguard Worker I.x = 1; 18*c8dee2aaSAndroid Build Coastguard Worker I.y = 1; 19*c8dee2aaSAndroid Build Coastguard Worker I.z = 1; 20*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(f32((F.x * F.y) * F.z), f32((B.x && B.y) && B.z), 0.0, f32((I.x * I.y) * I.z)); 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker} 23*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 24*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 25*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 26*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 27*c8dee2aaSAndroid Build Coastguard Worker} 28