xref: /aosp_15_r20/external/skia/tests/sksl/shared/NumberCasts.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
10*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
14*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
15*c8dee2aaSAndroid Build Coastguard Worker    bool3 B;
16*c8dee2aaSAndroid Build Coastguard Worker    B.x = true;
17*c8dee2aaSAndroid Build Coastguard Worker    B.y = true;
18*c8dee2aaSAndroid Build Coastguard Worker    B.z = true;
19*c8dee2aaSAndroid Build Coastguard Worker    float3 F;
20*c8dee2aaSAndroid Build Coastguard Worker    F.x = 1.23;
21*c8dee2aaSAndroid Build Coastguard Worker    F.y = 0.0;
22*c8dee2aaSAndroid Build Coastguard Worker    F.z = 1.0;
23*c8dee2aaSAndroid Build Coastguard Worker    int3 I;
24*c8dee2aaSAndroid Build Coastguard Worker    I.x = 1;
25*c8dee2aaSAndroid Build Coastguard Worker    I.y = 1;
26*c8dee2aaSAndroid Build Coastguard Worker    I.z = 1;
27*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = half4(half((F.x * F.y) * F.z), half((B.x && B.y) && B.z), 0.0h, half((I.x * I.y) * I.z));
28*c8dee2aaSAndroid Build Coastguard Worker    return _out;
29*c8dee2aaSAndroid Build Coastguard Worker}
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