1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 10*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 14*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 15*c8dee2aaSAndroid Build Coastguard Worker bool3 B; 16*c8dee2aaSAndroid Build Coastguard Worker B.x = true; 17*c8dee2aaSAndroid Build Coastguard Worker B.y = true; 18*c8dee2aaSAndroid Build Coastguard Worker B.z = true; 19*c8dee2aaSAndroid Build Coastguard Worker float3 F; 20*c8dee2aaSAndroid Build Coastguard Worker F.x = 1.23; 21*c8dee2aaSAndroid Build Coastguard Worker F.y = 0.0; 22*c8dee2aaSAndroid Build Coastguard Worker F.z = 1.0; 23*c8dee2aaSAndroid Build Coastguard Worker int3 I; 24*c8dee2aaSAndroid Build Coastguard Worker I.x = 1; 25*c8dee2aaSAndroid Build Coastguard Worker I.y = 1; 26*c8dee2aaSAndroid Build Coastguard Worker I.z = 1; 27*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = half4(half((F.x * F.y) * F.z), half((B.x && B.y) && B.z), 0.0h, half((I.x * I.y) * I.z)); 28*c8dee2aaSAndroid Build Coastguard Worker return _out; 29*c8dee2aaSAndroid Build Coastguard Worker} 30