1*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 4*c8dee2aaSAndroid Build Coastguard Worker{ 5*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _18) 9*c8dee2aaSAndroid Build Coastguard Worker{ 10*c8dee2aaSAndroid Build Coastguard Worker bool3 B = bool3(false, false, false); 11*c8dee2aaSAndroid Build Coastguard Worker B.x = true; 12*c8dee2aaSAndroid Build Coastguard Worker B.y = true; 13*c8dee2aaSAndroid Build Coastguard Worker B.z = true; 14*c8dee2aaSAndroid Build Coastguard Worker float3 F = 0.0f.xxx; 15*c8dee2aaSAndroid Build Coastguard Worker F.x = 1.230000019073486328125f; 16*c8dee2aaSAndroid Build Coastguard Worker F.y = 0.0f; 17*c8dee2aaSAndroid Build Coastguard Worker F.z = 1.0f; 18*c8dee2aaSAndroid Build Coastguard Worker int3 I = int3(0, 0, 0); 19*c8dee2aaSAndroid Build Coastguard Worker I.x = 1; 20*c8dee2aaSAndroid Build Coastguard Worker I.y = 1; 21*c8dee2aaSAndroid Build Coastguard Worker I.z = 1; 22*c8dee2aaSAndroid Build Coastguard Worker bool _64 = false; 23*c8dee2aaSAndroid Build Coastguard Worker if (B.x) 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker _64 = B.y; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker else 28*c8dee2aaSAndroid Build Coastguard Worker { 29*c8dee2aaSAndroid Build Coastguard Worker _64 = false; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker bool _69 = false; 32*c8dee2aaSAndroid Build Coastguard Worker if (_64) 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker _69 = B.z; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker else 37*c8dee2aaSAndroid Build Coastguard Worker { 38*c8dee2aaSAndroid Build Coastguard Worker _69 = false; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker return float4((F.x * F.y) * F.z, float(_69), 0.0f, float((I.x * I.y) * I.z)); 41*c8dee2aaSAndroid Build Coastguard Worker} 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 44*c8dee2aaSAndroid Build Coastguard Worker{ 45*c8dee2aaSAndroid Build Coastguard Worker float2 _14 = 0.0f.xx; 46*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_14); 47*c8dee2aaSAndroid Build Coastguard Worker} 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 50*c8dee2aaSAndroid Build Coastguard Worker{ 51*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 52*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 53*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 54*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 55*c8dee2aaSAndroid Build Coastguard Worker} 56