xref: /aosp_15_r20/external/skia/tests/sksl/shared/NumberCasts.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
4*c8dee2aaSAndroid Build Coastguard Worker    bvec3 B;
5*c8dee2aaSAndroid Build Coastguard Worker    B.x = true;
6*c8dee2aaSAndroid Build Coastguard Worker    B.y = true;
7*c8dee2aaSAndroid Build Coastguard Worker    B.z = true;
8*c8dee2aaSAndroid Build Coastguard Worker    vec3 F;
9*c8dee2aaSAndroid Build Coastguard Worker    F.x = 1.23;
10*c8dee2aaSAndroid Build Coastguard Worker    F.y = 0.0;
11*c8dee2aaSAndroid Build Coastguard Worker    F.z = 1.0;
12*c8dee2aaSAndroid Build Coastguard Worker    ivec3 I;
13*c8dee2aaSAndroid Build Coastguard Worker    I.x = 1;
14*c8dee2aaSAndroid Build Coastguard Worker    I.y = 1;
15*c8dee2aaSAndroid Build Coastguard Worker    I.z = 1;
16*c8dee2aaSAndroid Build Coastguard Worker    return vec4((F.x * F.y) * F.z, float((B.x && B.y) && B.z), 0.0, float((I.x * I.y) * I.z));
17*c8dee2aaSAndroid Build Coastguard Worker}
18