xref: /aosp_15_r20/external/skia/tests/sksl/shared/NormalizationVert.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct VSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @builtin(position) sk_Position: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker/* unsupported */ var<private> sk_PointSize: f32;
7*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
8*c8dee2aaSAndroid Build Coastguard Worker  sk_RTAdjust: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, VSOut>) {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_Position = vec4<f32>(1.0);
14*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_Position = vec4<f32>((*_stageOut).sk_Position.xy * _globalUniforms.sk_RTAdjust.xz + (*_stageOut).sk_Position.ww * _globalUniforms.sk_RTAdjust.yw, 0.0, (*_stageOut).sk_Position.w);
15*c8dee2aaSAndroid Build Coastguard Worker  }
16*c8dee2aaSAndroid Build Coastguard Worker}
17*c8dee2aaSAndroid Build Coastguard Worker@vertex fn main() -> VSOut {
18*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: VSOut;
19*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
20*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
21*c8dee2aaSAndroid Build Coastguard Worker}
22