1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _8_sk_RTAdjust : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 gl_Position; 8*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 9*c8dee2aaSAndroid Build Coastguard Worker{ 10*c8dee2aaSAndroid Build Coastguard Worker float4 gl_Position : SV_Position; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Workervoid vert_main() 14*c8dee2aaSAndroid Build Coastguard Worker{ 15*c8dee2aaSAndroid Build Coastguard Worker gl_Position = 1.0f.xxxx; 16*c8dee2aaSAndroid Build Coastguard Worker gl_Position = float4((gl_Position.xy * _8_sk_RTAdjust.xz) + (gl_Position.ww * _8_sk_RTAdjust.yw), 0.0f, gl_Position.w); 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 20*c8dee2aaSAndroid Build Coastguard Worker{ 21*c8dee2aaSAndroid Build Coastguard Worker vert_main(); 22*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 23*c8dee2aaSAndroid Build Coastguard Worker stage_output.gl_Position = gl_Position; 24*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 25*c8dee2aaSAndroid Build Coastguard Worker} 26