xref: /aosp_15_r20/external/skia/tests/sksl/shared/NormalizationVert.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _8_sk_RTAdjust : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker};
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 gl_Position;
8*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
9*c8dee2aaSAndroid Build Coastguard Worker{
10*c8dee2aaSAndroid Build Coastguard Worker    float4 gl_Position : SV_Position;
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Workervoid vert_main()
14*c8dee2aaSAndroid Build Coastguard Worker{
15*c8dee2aaSAndroid Build Coastguard Worker    gl_Position = 1.0f.xxxx;
16*c8dee2aaSAndroid Build Coastguard Worker    gl_Position = float4((gl_Position.xy * _8_sk_RTAdjust.xz) + (gl_Position.ww * _8_sk_RTAdjust.yw), 0.0f, gl_Position.w);
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
20*c8dee2aaSAndroid Build Coastguard Worker{
21*c8dee2aaSAndroid Build Coastguard Worker    vert_main();
22*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
23*c8dee2aaSAndroid Build Coastguard Worker    stage_output.gl_Position = gl_Position;
24*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
25*c8dee2aaSAndroid Build Coastguard Worker}
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