xref: /aosp_15_r20/external/skia/tests/sksl/shared/NoFragCoordsPosRT.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct VSIn {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) pos: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct VSOut {
7*c8dee2aaSAndroid Build Coastguard Worker  @builtin(position) sk_Position: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker/* unsupported */ var<private> sk_PointSize: f32;
10*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
11*c8dee2aaSAndroid Build Coastguard Worker  sk_RTAdjust: vec4<f32>,
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
14*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) {
15*c8dee2aaSAndroid Build Coastguard Worker  {
16*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_Position = _stageIn.pos;
17*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_Position = vec4<f32>((*_stageOut).sk_Position.xy * _globalUniforms.sk_RTAdjust.xz + (*_stageOut).sk_Position.ww * _globalUniforms.sk_RTAdjust.yw, 0.0, (*_stageOut).sk_Position.w);
18*c8dee2aaSAndroid Build Coastguard Worker  }
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Worker@vertex fn main(_stageIn: VSIn) -> VSOut {
21*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: VSOut;
22*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(_stageIn, &_stageOut);
23*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
24*c8dee2aaSAndroid Build Coastguard Worker}
25