1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _10_sk_RTAdjust : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 gl_Position; 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 pos; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 pos : TEXCOORD0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float4 gl_Position : SV_Position; 18*c8dee2aaSAndroid Build Coastguard Worker}; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Workervoid vert_main() 21*c8dee2aaSAndroid Build Coastguard Worker{ 22*c8dee2aaSAndroid Build Coastguard Worker gl_Position = pos; 23*c8dee2aaSAndroid Build Coastguard Worker gl_Position = float4((gl_Position.xy * _10_sk_RTAdjust.xz) + (gl_Position.ww * _10_sk_RTAdjust.yw), 0.0f, gl_Position.w); 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 27*c8dee2aaSAndroid Build Coastguard Worker{ 28*c8dee2aaSAndroid Build Coastguard Worker pos = stage_input.pos; 29*c8dee2aaSAndroid Build Coastguard Worker vert_main(); 30*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 31*c8dee2aaSAndroid Build Coastguard Worker stage_output.gl_Position = gl_Position; 32*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 33*c8dee2aaSAndroid Build Coastguard Worker} 34