xref: /aosp_15_r20/external/skia/tests/sksl/shared/NoFragCoordsPosRT.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _10_sk_RTAdjust : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker};
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 gl_Position;
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 pos;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 pos : TEXCOORD0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    float4 gl_Position : SV_Position;
18*c8dee2aaSAndroid Build Coastguard Worker};
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workervoid vert_main()
21*c8dee2aaSAndroid Build Coastguard Worker{
22*c8dee2aaSAndroid Build Coastguard Worker    gl_Position = pos;
23*c8dee2aaSAndroid Build Coastguard Worker    gl_Position = float4((gl_Position.xy * _10_sk_RTAdjust.xz) + (gl_Position.ww * _10_sk_RTAdjust.yw), 0.0f, gl_Position.w);
24*c8dee2aaSAndroid Build Coastguard Worker}
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
27*c8dee2aaSAndroid Build Coastguard Worker{
28*c8dee2aaSAndroid Build Coastguard Worker    pos = stage_input.pos;
29*c8dee2aaSAndroid Build Coastguard Worker    vert_main();
30*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
31*c8dee2aaSAndroid Build Coastguard Worker    stage_output.gl_Position = gl_Position;
32*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
33*c8dee2aaSAndroid Build Coastguard Worker}
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