xref: /aosp_15_r20/external/skia/tests/sksl/shared/NoFragCoordsPosRT.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#version 400
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragCoord_Workaround;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 sk_RTAdjust;
4*c8dee2aaSAndroid Build Coastguard Workerlayout (location = 0) in vec4 pos;
5*c8dee2aaSAndroid Build Coastguard Workervoid main() {
6*c8dee2aaSAndroid Build Coastguard Worker    sk_FragCoord_Workaround = (gl_Position = pos);
7*c8dee2aaSAndroid Build Coastguard Worker    gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
8*c8dee2aaSAndroid Build Coastguard Worker}
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