xref: /aosp_15_r20/external/skia/tests/sksl/shared/NestedComparisonIntrinsics.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    let result: vec4<bool> = (_globalUniforms.colorRed < vec4<f32>(2.0)) == (vec4<f32>(3.0) > _globalUniforms.colorGreen);
14*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = all(result);
15*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_skTemp0));
16*c8dee2aaSAndroid Build Coastguard Worker  }
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
19*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
20*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
21*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
22*c8dee2aaSAndroid Build Coastguard Worker}
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