1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker var x: f32; 9*c8dee2aaSAndroid Build Coastguard Worker var y: f32; 10*c8dee2aaSAndroid Build Coastguard Worker y = 1.0; 11*c8dee2aaSAndroid Build Coastguard Worker x = y; 12*c8dee2aaSAndroid Build Coastguard Worker var a: f32; 13*c8dee2aaSAndroid Build Coastguard Worker var b: f32; 14*c8dee2aaSAndroid Build Coastguard Worker var c: f32; 15*c8dee2aaSAndroid Build Coastguard Worker c = 0.0; 16*c8dee2aaSAndroid Build Coastguard Worker b = c; 17*c8dee2aaSAndroid Build Coastguard Worker a = b; 18*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(a * b, f32(x), c, f32(y)); 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker} 21*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 22*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 23*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 24*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 25*c8dee2aaSAndroid Build Coastguard Worker} 26