1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker row_major float2x2 _7_testMatrix2x2 : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 19*c8dee2aaSAndroid Build Coastguard Worker bool _49 = false; 20*c8dee2aaSAndroid Build Coastguard Worker if (true) 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker float4 _40 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y); 23*c8dee2aaSAndroid Build Coastguard Worker _49 = all(bool4(_40.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _40.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _40.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _40.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker else 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _49 = false; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker ok = _49; 30*c8dee2aaSAndroid Build Coastguard Worker bool _61 = false; 31*c8dee2aaSAndroid Build Coastguard Worker if (_49) 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker float4 _58 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y); 34*c8dee2aaSAndroid Build Coastguard Worker _61 = all(bool4(_58.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _58.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _58.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _58.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker else 37*c8dee2aaSAndroid Build Coastguard Worker { 38*c8dee2aaSAndroid Build Coastguard Worker _61 = false; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker ok = _61; 41*c8dee2aaSAndroid Build Coastguard Worker bool _83 = false; 42*c8dee2aaSAndroid Build Coastguard Worker if (_61) 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker int4 _76 = int4(int(_7_testMatrix2x2[0].x), int(_7_testMatrix2x2[0].y), int(_7_testMatrix2x2[1].x), int(_7_testMatrix2x2[1].y)); 45*c8dee2aaSAndroid Build Coastguard Worker _83 = all(bool4(_76.x == int4(1, 2, 3, 4).x, _76.y == int4(1, 2, 3, 4).y, _76.z == int4(1, 2, 3, 4).z, _76.w == int4(1, 2, 3, 4).w)); 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker else 48*c8dee2aaSAndroid Build Coastguard Worker { 49*c8dee2aaSAndroid Build Coastguard Worker _83 = false; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker ok = _83; 52*c8dee2aaSAndroid Build Coastguard Worker bool _101 = false; 53*c8dee2aaSAndroid Build Coastguard Worker if (_83) 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker bool4 _97 = bool4(_7_testMatrix2x2[0].x != 0.0f, _7_testMatrix2x2[0].y != 0.0f, _7_testMatrix2x2[1].x != 0.0f, _7_testMatrix2x2[1].y != 0.0f); 56*c8dee2aaSAndroid Build Coastguard Worker _101 = all(bool4(_97.x == bool4(true, true, true, true).x, _97.y == bool4(true, true, true, true).y, _97.z == bool4(true, true, true, true).z, _97.w == bool4(true, true, true, true).w)); 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker else 59*c8dee2aaSAndroid Build Coastguard Worker { 60*c8dee2aaSAndroid Build Coastguard Worker _101 = false; 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker ok = _101; 63*c8dee2aaSAndroid Build Coastguard Worker float4 _102 = 0.0f.xxxx; 64*c8dee2aaSAndroid Build Coastguard Worker if (_101) 65*c8dee2aaSAndroid Build Coastguard Worker { 66*c8dee2aaSAndroid Build Coastguard Worker _102 = _7_colorGreen; 67*c8dee2aaSAndroid Build Coastguard Worker } 68*c8dee2aaSAndroid Build Coastguard Worker else 69*c8dee2aaSAndroid Build Coastguard Worker { 70*c8dee2aaSAndroid Build Coastguard Worker _102 = _7_colorRed; 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker return _102; 73*c8dee2aaSAndroid Build Coastguard Worker} 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 76*c8dee2aaSAndroid Build Coastguard Worker{ 77*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 78*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 79*c8dee2aaSAndroid Build Coastguard Worker} 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 82*c8dee2aaSAndroid Build Coastguard Worker{ 83*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 84*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 85*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 86*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 87*c8dee2aaSAndroid Build Coastguard Worker} 88