xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixToVectorCast.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    row_major float2x2 _7_testMatrix2x2 : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
19*c8dee2aaSAndroid Build Coastguard Worker    bool _49 = false;
20*c8dee2aaSAndroid Build Coastguard Worker    if (true)
21*c8dee2aaSAndroid Build Coastguard Worker    {
22*c8dee2aaSAndroid Build Coastguard Worker        float4 _40 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y);
23*c8dee2aaSAndroid Build Coastguard Worker        _49 = all(bool4(_40.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _40.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _40.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _40.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
24*c8dee2aaSAndroid Build Coastguard Worker    }
25*c8dee2aaSAndroid Build Coastguard Worker    else
26*c8dee2aaSAndroid Build Coastguard Worker    {
27*c8dee2aaSAndroid Build Coastguard Worker        _49 = false;
28*c8dee2aaSAndroid Build Coastguard Worker    }
29*c8dee2aaSAndroid Build Coastguard Worker    ok = _49;
30*c8dee2aaSAndroid Build Coastguard Worker    bool _61 = false;
31*c8dee2aaSAndroid Build Coastguard Worker    if (_49)
32*c8dee2aaSAndroid Build Coastguard Worker    {
33*c8dee2aaSAndroid Build Coastguard Worker        float4 _58 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y);
34*c8dee2aaSAndroid Build Coastguard Worker        _61 = all(bool4(_58.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _58.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _58.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _58.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker    else
37*c8dee2aaSAndroid Build Coastguard Worker    {
38*c8dee2aaSAndroid Build Coastguard Worker        _61 = false;
39*c8dee2aaSAndroid Build Coastguard Worker    }
40*c8dee2aaSAndroid Build Coastguard Worker    ok = _61;
41*c8dee2aaSAndroid Build Coastguard Worker    bool _83 = false;
42*c8dee2aaSAndroid Build Coastguard Worker    if (_61)
43*c8dee2aaSAndroid Build Coastguard Worker    {
44*c8dee2aaSAndroid Build Coastguard Worker        int4 _76 = int4(int(_7_testMatrix2x2[0].x), int(_7_testMatrix2x2[0].y), int(_7_testMatrix2x2[1].x), int(_7_testMatrix2x2[1].y));
45*c8dee2aaSAndroid Build Coastguard Worker        _83 = all(bool4(_76.x == int4(1, 2, 3, 4).x, _76.y == int4(1, 2, 3, 4).y, _76.z == int4(1, 2, 3, 4).z, _76.w == int4(1, 2, 3, 4).w));
46*c8dee2aaSAndroid Build Coastguard Worker    }
47*c8dee2aaSAndroid Build Coastguard Worker    else
48*c8dee2aaSAndroid Build Coastguard Worker    {
49*c8dee2aaSAndroid Build Coastguard Worker        _83 = false;
50*c8dee2aaSAndroid Build Coastguard Worker    }
51*c8dee2aaSAndroid Build Coastguard Worker    ok = _83;
52*c8dee2aaSAndroid Build Coastguard Worker    bool _101 = false;
53*c8dee2aaSAndroid Build Coastguard Worker    if (_83)
54*c8dee2aaSAndroid Build Coastguard Worker    {
55*c8dee2aaSAndroid Build Coastguard Worker        bool4 _97 = bool4(_7_testMatrix2x2[0].x != 0.0f, _7_testMatrix2x2[0].y != 0.0f, _7_testMatrix2x2[1].x != 0.0f, _7_testMatrix2x2[1].y != 0.0f);
56*c8dee2aaSAndroid Build Coastguard Worker        _101 = all(bool4(_97.x == bool4(true, true, true, true).x, _97.y == bool4(true, true, true, true).y, _97.z == bool4(true, true, true, true).z, _97.w == bool4(true, true, true, true).w));
57*c8dee2aaSAndroid Build Coastguard Worker    }
58*c8dee2aaSAndroid Build Coastguard Worker    else
59*c8dee2aaSAndroid Build Coastguard Worker    {
60*c8dee2aaSAndroid Build Coastguard Worker        _101 = false;
61*c8dee2aaSAndroid Build Coastguard Worker    }
62*c8dee2aaSAndroid Build Coastguard Worker    ok = _101;
63*c8dee2aaSAndroid Build Coastguard Worker    float4 _102 = 0.0f.xxxx;
64*c8dee2aaSAndroid Build Coastguard Worker    if (_101)
65*c8dee2aaSAndroid Build Coastguard Worker    {
66*c8dee2aaSAndroid Build Coastguard Worker        _102 = _7_colorGreen;
67*c8dee2aaSAndroid Build Coastguard Worker    }
68*c8dee2aaSAndroid Build Coastguard Worker    else
69*c8dee2aaSAndroid Build Coastguard Worker    {
70*c8dee2aaSAndroid Build Coastguard Worker        _102 = _7_colorRed;
71*c8dee2aaSAndroid Build Coastguard Worker    }
72*c8dee2aaSAndroid Build Coastguard Worker    return _102;
73*c8dee2aaSAndroid Build Coastguard Worker}
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
76*c8dee2aaSAndroid Build Coastguard Worker{
77*c8dee2aaSAndroid Build Coastguard Worker    float2 _18 = 0.0f.xx;
78*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_18);
79*c8dee2aaSAndroid Build Coastguard Worker}
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
82*c8dee2aaSAndroid Build Coastguard Worker{
83*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
84*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
85*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
86*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
87*c8dee2aaSAndroid Build Coastguard Worker}
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