1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testMatrix3x3; 6*c8dee2aaSAndroid Build Coastguard Workeruniform mat4 testMatrix4x4; 7*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b() { 8*c8dee2aaSAndroid Build Coastguard Worker mat4 matrix; 9*c8dee2aaSAndroid Build Coastguard Worker vec4 values = vec4(4.0, 3.0, 2.0, 1.0); 10*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0;index < 4; ++index) { 11*c8dee2aaSAndroid Build Coastguard Worker matrix[index].wx = values.xw; 12*c8dee2aaSAndroid Build Coastguard Worker matrix[index].zy = values.yz; 13*c8dee2aaSAndroid Build Coastguard Worker values += 4.0; 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker return matrix == testMatrix4x4; 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 18*c8dee2aaSAndroid Build Coastguard Worker mat3 _0_matrix; 19*c8dee2aaSAndroid Build Coastguard Worker vec3 _1_values = vec3(3.0, 2.0, 1.0); 20*c8dee2aaSAndroid Build Coastguard Worker for (int _2_index = 0;_2_index < 3; ++_2_index) { 21*c8dee2aaSAndroid Build Coastguard Worker _0_matrix[_2_index].zx = _1_values.xz; 22*c8dee2aaSAndroid Build Coastguard Worker _0_matrix[_2_index].y = _1_values.y; 23*c8dee2aaSAndroid Build Coastguard Worker _1_values += 3.0; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker return _0_matrix == testMatrix3x3 && test4x4_b() ? colorGreen : colorRed; 26*c8dee2aaSAndroid Build Coastguard Worker} 27