xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixSwizzleStore.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testMatrix3x3;
6*c8dee2aaSAndroid Build Coastguard Workeruniform mat4 testMatrix4x4;
7*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b() {
8*c8dee2aaSAndroid Build Coastguard Worker    mat4 matrix;
9*c8dee2aaSAndroid Build Coastguard Worker    vec4 values = vec4(4.0, 3.0, 2.0, 1.0);
10*c8dee2aaSAndroid Build Coastguard Worker    for (int index = 0;index < 4; ++index) {
11*c8dee2aaSAndroid Build Coastguard Worker        matrix[index].wx = values.xw;
12*c8dee2aaSAndroid Build Coastguard Worker        matrix[index].zy = values.yz;
13*c8dee2aaSAndroid Build Coastguard Worker        values += 4.0;
14*c8dee2aaSAndroid Build Coastguard Worker    }
15*c8dee2aaSAndroid Build Coastguard Worker    return matrix == testMatrix4x4;
16*c8dee2aaSAndroid Build Coastguard Worker}
17*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
18*c8dee2aaSAndroid Build Coastguard Worker    mat3 _0_matrix;
19*c8dee2aaSAndroid Build Coastguard Worker    vec3 _1_values = vec3(3.0, 2.0, 1.0);
20*c8dee2aaSAndroid Build Coastguard Worker    for (int _2_index = 0;_2_index < 3; ++_2_index) {
21*c8dee2aaSAndroid Build Coastguard Worker        _0_matrix[_2_index].zx = _1_values.xz;
22*c8dee2aaSAndroid Build Coastguard Worker        _0_matrix[_2_index].y = _1_values.y;
23*c8dee2aaSAndroid Build Coastguard Worker        _1_values += 3.0;
24*c8dee2aaSAndroid Build Coastguard Worker    }
25*c8dee2aaSAndroid Build Coastguard Worker    return _0_matrix == testMatrix3x3 && test4x4_b() ? colorGreen : colorRed;
26*c8dee2aaSAndroid Build Coastguard Worker}
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