1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs; 6*c8dee2aaSAndroid Build Coastguard Workerconst int minus = 2; 7*c8dee2aaSAndroid Build Coastguard Workerconst int star = 3; 8*c8dee2aaSAndroid Build Coastguard Workerconst int slash = 4; 9*c8dee2aaSAndroid Build Coastguard Workerbool test_bifffff22(int op, float m11, float m12, float m21, float m22, mat2 expected) { 10*c8dee2aaSAndroid Build Coastguard Worker float one = colorRed.x; 11*c8dee2aaSAndroid Build Coastguard Worker mat2 m2 = mat2(m11 * one, m12 * one, m21 * one, m22 * one); 12*c8dee2aaSAndroid Build Coastguard Worker switch (op) { 13*c8dee2aaSAndroid Build Coastguard Worker case 1: 14*c8dee2aaSAndroid Build Coastguard Worker m2 = 1.0 + m2; 15*c8dee2aaSAndroid Build Coastguard Worker break; 16*c8dee2aaSAndroid Build Coastguard Worker case 2: 17*c8dee2aaSAndroid Build Coastguard Worker m2 -= 1.0; 18*c8dee2aaSAndroid Build Coastguard Worker break; 19*c8dee2aaSAndroid Build Coastguard Worker case 3: 20*c8dee2aaSAndroid Build Coastguard Worker m2 *= 2.0; 21*c8dee2aaSAndroid Build Coastguard Worker break; 22*c8dee2aaSAndroid Build Coastguard Worker case 4: 23*c8dee2aaSAndroid Build Coastguard Worker m2 = m2 * 0.5; 24*c8dee2aaSAndroid Build Coastguard Worker break; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker return ((m2[0].x == expected[0].x && m2[0].y == expected[0].y) && m2[1].x == expected[1].x) && m2[1].y == expected[1].y; 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Workerbool divisionTest_b() { 29*c8dee2aaSAndroid Build Coastguard Worker float ten = colorRed.x * 10.0; 30*c8dee2aaSAndroid Build Coastguard Worker mat2 mat = mat2(vec2(ten), vec2(ten)); 31*c8dee2aaSAndroid Build Coastguard Worker mat2 div = mat * (1.0 / testInputs.x); 32*c8dee2aaSAndroid Build Coastguard Worker mat *= 1.0 / testInputs.x; 33*c8dee2aaSAndroid Build Coastguard Worker return all(lessThan(abs(vec4(div) + vec4(8.0)), vec4(0.01))) && all(lessThan(abs(vec4(mat) + vec4(8.0)), vec4(0.01))); 34*c8dee2aaSAndroid Build Coastguard Worker} 35*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 36*c8dee2aaSAndroid Build Coastguard Worker float f1 = colorGreen.y; 37*c8dee2aaSAndroid Build Coastguard Worker float f2 = 2.0 * colorGreen.y; 38*c8dee2aaSAndroid Build Coastguard Worker float f3 = 3.0 * colorGreen.y; 39*c8dee2aaSAndroid Build Coastguard Worker float f4 = 4.0 * colorGreen.y; 40*c8dee2aaSAndroid Build Coastguard Worker mat2 _0_expected = mat2(f1 + 1.0, f2 + 1.0, f3 + 1.0, f4 + 1.0); 41*c8dee2aaSAndroid Build Coastguard Worker float _1_one = colorRed.x; 42*c8dee2aaSAndroid Build Coastguard Worker mat2 _2_m2 = mat2(f1 * _1_one, f2 * _1_one, f3 * _1_one, f4 * _1_one); 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker _2_m2 = 1.0 + _2_m2; 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker return ((((((_2_m2[0].x == _0_expected[0].x && _2_m2[0].y == _0_expected[0].y) && _2_m2[1].x == _0_expected[1].x) && _2_m2[1].y == _0_expected[1].y) && test_bifffff22(minus, f1, f2, f3, f4, mat2(f1 - 1.0, f2 - 1.0, f3 - 1.0, f4 - 1.0))) && test_bifffff22(star, f1, f2, f3, f4, mat2(f1 * 2.0, f2 * 2.0, f3 * 2.0, f4 * 2.0))) && test_bifffff22(slash, f1, f2, f3, f4, mat2(f1 * 0.5, f2 * 0.5, f3 * 0.5, f4 * 0.5))) && divisionTest_b() ? colorGreen : colorRed; 47*c8dee2aaSAndroid Build Coastguard Worker} 48