xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixOpEqualsES2.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right);
18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right);
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x4 left, const half4x4 right);
21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x4 left, const half4x4 right);
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right);
24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right);
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right);
27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right);
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right);
30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right);
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right);
33*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right);
34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right) {
35*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
36*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
37*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
38*c8dee2aaSAndroid Build Coastguard Worker}
39*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right) {
40*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
41*c8dee2aaSAndroid Build Coastguard Worker}
42*c8dee2aaSAndroid Build Coastguard Workerthread half3x3 operator/(const half3x3 left, const half3x3 right) {
43*c8dee2aaSAndroid Build Coastguard Worker    return half3x3(left[0] / right[0], left[1] / right[1], left[2] / right[2]);
44*c8dee2aaSAndroid Build Coastguard Worker}
45*c8dee2aaSAndroid Build Coastguard Workerthread half3x3& operator/=(thread half3x3& left, thread const half3x3& right) {
46*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
47*c8dee2aaSAndroid Build Coastguard Worker    return left;
48*c8dee2aaSAndroid Build Coastguard Worker}
49*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x4 left, const half4x4 right) {
50*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
51*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
52*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
53*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
54*c8dee2aaSAndroid Build Coastguard Worker}
55*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x4 left, const half4x4 right) {
56*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
57*c8dee2aaSAndroid Build Coastguard Worker}
58*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right) {
59*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
60*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
61*c8dee2aaSAndroid Build Coastguard Worker}
62*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right) {
63*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
64*c8dee2aaSAndroid Build Coastguard Worker}
65*c8dee2aaSAndroid Build Coastguard Workerthread half2x2 operator/(const half2x2 left, const half2x2 right) {
66*c8dee2aaSAndroid Build Coastguard Worker    return half2x2(left[0] / right[0], left[1] / right[1]);
67*c8dee2aaSAndroid Build Coastguard Worker}
68*c8dee2aaSAndroid Build Coastguard Workerthread half2x2& operator/=(thread half2x2& left, thread const half2x2& right) {
69*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
70*c8dee2aaSAndroid Build Coastguard Worker    return left;
71*c8dee2aaSAndroid Build Coastguard Worker}
72*c8dee2aaSAndroid Build Coastguard Workerthread half2x2& operator*=(thread half2x2& left, thread const half2x2& right) {
73*c8dee2aaSAndroid Build Coastguard Worker    left = left * right;
74*c8dee2aaSAndroid Build Coastguard Worker    return left;
75*c8dee2aaSAndroid Build Coastguard Worker}
76*c8dee2aaSAndroid Build Coastguard Workerthread half3x3& operator*=(thread half3x3& left, thread const half3x3& right) {
77*c8dee2aaSAndroid Build Coastguard Worker    left = left * right;
78*c8dee2aaSAndroid Build Coastguard Worker    return left;
79*c8dee2aaSAndroid Build Coastguard Worker}
80*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) {
81*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
82*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
83*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
84*c8dee2aaSAndroid Build Coastguard Worker}
85*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) {
86*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
87*c8dee2aaSAndroid Build Coastguard Worker}
88*c8dee2aaSAndroid Build Coastguard Workerthread float3x3 operator/(const float3x3 left, const float3x3 right) {
89*c8dee2aaSAndroid Build Coastguard Worker    return float3x3(left[0] / right[0], left[1] / right[1], left[2] / right[2]);
90*c8dee2aaSAndroid Build Coastguard Worker}
91*c8dee2aaSAndroid Build Coastguard Workerthread float3x3& operator/=(thread float3x3& left, thread const float3x3& right) {
92*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
93*c8dee2aaSAndroid Build Coastguard Worker    return left;
94*c8dee2aaSAndroid Build Coastguard Worker}
95*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right) {
96*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
97*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
98*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
99*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
100*c8dee2aaSAndroid Build Coastguard Worker}
101*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right) {
102*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
103*c8dee2aaSAndroid Build Coastguard Worker}
104*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) {
105*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
106*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
107*c8dee2aaSAndroid Build Coastguard Worker}
108*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) {
109*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
110*c8dee2aaSAndroid Build Coastguard Worker}
111*c8dee2aaSAndroid Build Coastguard Workerthread float2x2 operator/(const float2x2 left, const float2x2 right) {
112*c8dee2aaSAndroid Build Coastguard Worker    return float2x2(left[0] / right[0], left[1] / right[1]);
113*c8dee2aaSAndroid Build Coastguard Worker}
114*c8dee2aaSAndroid Build Coastguard Workerthread float2x2& operator/=(thread float2x2& left, thread const float2x2& right) {
115*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
116*c8dee2aaSAndroid Build Coastguard Worker    return left;
117*c8dee2aaSAndroid Build Coastguard Worker}
118*c8dee2aaSAndroid Build Coastguard Workerthread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) {
119*c8dee2aaSAndroid Build Coastguard Worker    left = left * right;
120*c8dee2aaSAndroid Build Coastguard Worker    return left;
121*c8dee2aaSAndroid Build Coastguard Worker}
122*c8dee2aaSAndroid Build Coastguard Workerthread float3x3& operator*=(thread float3x3& left, thread const float3x3& right) {
123*c8dee2aaSAndroid Build Coastguard Worker    left = left * right;
124*c8dee2aaSAndroid Build Coastguard Worker    return left;
125*c8dee2aaSAndroid Build Coastguard Worker}
126*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half_b() {
127*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
128*c8dee2aaSAndroid Build Coastguard Worker    {
129*c8dee2aaSAndroid Build Coastguard Worker        const half3x3 splat_4 = half3x3(half3(4.0h, 4.0h, 4.0h), half3(4.0h, 4.0h, 4.0h), half3(4.0h, 4.0h, 4.0h));
130*c8dee2aaSAndroid Build Coastguard Worker        const half3x3 splat_2 = half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h));
131*c8dee2aaSAndroid Build Coastguard Worker        half3x3 m = half3x3(2.0h);
132*c8dee2aaSAndroid Build Coastguard Worker        m += splat_4;
133*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h), half3(4.0h, 4.0h, 6.0h));
134*c8dee2aaSAndroid Build Coastguard Worker        m = half3x3(2.0h);
135*c8dee2aaSAndroid Build Coastguard Worker        m -= splat_4;
136*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x3(half3(-2.0h, -4.0h, -4.0h), half3(-4.0h, -2.0h, -4.0h), half3(-4.0h, -4.0h, -2.0h));
137*c8dee2aaSAndroid Build Coastguard Worker        m = half3x3(2.0h);
138*c8dee2aaSAndroid Build Coastguard Worker        m /= splat_4;
139*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x3(0.5h);
140*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4;
141*c8dee2aaSAndroid Build Coastguard Worker        m += half3x3(2.0h);
142*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h), half3(4.0h, 4.0h, 6.0h));
143*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4;
144*c8dee2aaSAndroid Build Coastguard Worker        m -= half3x3(2.0h);
145*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x3(half3(2.0h, 4.0h, 4.0h), half3(4.0h, 2.0h, 4.0h), half3(4.0h, 4.0h, 2.0h));
146*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4;
147*c8dee2aaSAndroid Build Coastguard Worker        m /= splat_2;
148*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h));
149*c8dee2aaSAndroid Build Coastguard Worker    }
150*c8dee2aaSAndroid Build Coastguard Worker    {
151*c8dee2aaSAndroid Build Coastguard Worker        half4x4 m = half4x4(half4(1.0h, 2.0h, 3.0h, 4.0h), half4(5.0h, 6.0h, 7.0h, 8.0h), half4(9.0h, 10.0h, 11.0h, 12.0h), half4(13.0h, 14.0h, 15.0h, 16.0h));
152*c8dee2aaSAndroid Build Coastguard Worker        m += half4x4(half4(16.0h, 15.0h, 14.0h, 13.0h), half4(12.0h, 11.0h, 10.0h, 9.0h), half4(8.0h, 7.0h, 6.0h, 5.0h), half4(4.0h, 3.0h, 2.0h, 1.0h));
153*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half4x4(half4(17.0h, 17.0h, 17.0h, 17.0h), half4(17.0h, 17.0h, 17.0h, 17.0h), half4(17.0h, 17.0h, 17.0h, 17.0h), half4(17.0h, 17.0h, 17.0h, 17.0h));
154*c8dee2aaSAndroid Build Coastguard Worker    }
155*c8dee2aaSAndroid Build Coastguard Worker    {
156*c8dee2aaSAndroid Build Coastguard Worker        half2x2 m = half2x2(half2(10.0h, 20.0h), half2(30.0h, 40.0h));
157*c8dee2aaSAndroid Build Coastguard Worker        m -= half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
158*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half2x2(half2(9.0h, 18.0h), half2(27.0h, 36.0h));
159*c8dee2aaSAndroid Build Coastguard Worker    }
160*c8dee2aaSAndroid Build Coastguard Worker    {
161*c8dee2aaSAndroid Build Coastguard Worker        half2x2 m = half2x2(half2(2.0h, 4.0h), half2(6.0h, 8.0h));
162*c8dee2aaSAndroid Build Coastguard Worker        m /= half2x2(half2(2.0h, 2.0h), half2(2.0h, 4.0h));
163*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half2x2(half2(1.0h, 2.0h), half2(3.0h, 2.0h));
164*c8dee2aaSAndroid Build Coastguard Worker    }
165*c8dee2aaSAndroid Build Coastguard Worker    {
166*c8dee2aaSAndroid Build Coastguard Worker        half2x2 m = half2x2(half2(1.0h, 2.0h), half2(7.0h, 4.0h));
167*c8dee2aaSAndroid Build Coastguard Worker        m *= half2x2(half2(3.0h, 5.0h), half2(3.0h, 2.0h));
168*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half2x2(half2(38.0h, 26.0h), half2(17.0h, 14.0h));
169*c8dee2aaSAndroid Build Coastguard Worker    }
170*c8dee2aaSAndroid Build Coastguard Worker    {
171*c8dee2aaSAndroid Build Coastguard Worker        half3x3 m = half3x3(half3(10.0h, 4.0h, 2.0h), half3(20.0h, 5.0h, 3.0h), half3(10.0h, 6.0h, 5.0h));
172*c8dee2aaSAndroid Build Coastguard Worker        m *= half3x3(half3(3.0h, 3.0h, 4.0h), half3(2.0h, 3.0h, 4.0h), half3(4.0h, 9.0h, 2.0h));
173*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x3(half3(130.0h, 51.0h, 35.0h), half3(120.0h, 47.0h, 33.0h), half3(240.0h, 73.0h, 45.0h));
174*c8dee2aaSAndroid Build Coastguard Worker    }
175*c8dee2aaSAndroid Build Coastguard Worker    return ok;
176*c8dee2aaSAndroid Build Coastguard Worker}
177*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
178*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
179*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
180*c8dee2aaSAndroid Build Coastguard Worker    bool _0_ok = true;
181*c8dee2aaSAndroid Build Coastguard Worker    {
182*c8dee2aaSAndroid Build Coastguard Worker        const float3x3 _1_splat_4 = float3x3(float3(4.0, 4.0, 4.0), float3(4.0, 4.0, 4.0), float3(4.0, 4.0, 4.0));
183*c8dee2aaSAndroid Build Coastguard Worker        const float3x3 _2_splat_2 = float3x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0));
184*c8dee2aaSAndroid Build Coastguard Worker        float3x3 _3_m = float3x3(2.0);
185*c8dee2aaSAndroid Build Coastguard Worker        _3_m += _1_splat_4;
186*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == float3x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0), float3(4.0, 4.0, 6.0));
187*c8dee2aaSAndroid Build Coastguard Worker        _3_m = float3x3(2.0);
188*c8dee2aaSAndroid Build Coastguard Worker        _3_m -= _1_splat_4;
189*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == float3x3(float3(-2.0, -4.0, -4.0), float3(-4.0, -2.0, -4.0), float3(-4.0, -4.0, -2.0));
190*c8dee2aaSAndroid Build Coastguard Worker        _3_m = float3x3(2.0);
191*c8dee2aaSAndroid Build Coastguard Worker        _3_m /= _1_splat_4;
192*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == float3x3(0.5);
193*c8dee2aaSAndroid Build Coastguard Worker        _3_m = _1_splat_4;
194*c8dee2aaSAndroid Build Coastguard Worker        _3_m += float3x3(2.0);
195*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == float3x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0), float3(4.0, 4.0, 6.0));
196*c8dee2aaSAndroid Build Coastguard Worker        _3_m = _1_splat_4;
197*c8dee2aaSAndroid Build Coastguard Worker        _3_m -= float3x3(2.0);
198*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == float3x3(float3(2.0, 4.0, 4.0), float3(4.0, 2.0, 4.0), float3(4.0, 4.0, 2.0));
199*c8dee2aaSAndroid Build Coastguard Worker        _3_m = _1_splat_4;
200*c8dee2aaSAndroid Build Coastguard Worker        _3_m /= _2_splat_2;
201*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == float3x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0));
202*c8dee2aaSAndroid Build Coastguard Worker    }
203*c8dee2aaSAndroid Build Coastguard Worker    {
204*c8dee2aaSAndroid Build Coastguard Worker        float4x4 _4_m = float4x4(float4(1.0, 2.0, 3.0, 4.0), float4(5.0, 6.0, 7.0, 8.0), float4(9.0, 10.0, 11.0, 12.0), float4(13.0, 14.0, 15.0, 16.0));
205*c8dee2aaSAndroid Build Coastguard Worker        _4_m += float4x4(float4(16.0, 15.0, 14.0, 13.0), float4(12.0, 11.0, 10.0, 9.0), float4(8.0, 7.0, 6.0, 5.0), float4(4.0, 3.0, 2.0, 1.0));
206*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _4_m == float4x4(float4(17.0, 17.0, 17.0, 17.0), float4(17.0, 17.0, 17.0, 17.0), float4(17.0, 17.0, 17.0, 17.0), float4(17.0, 17.0, 17.0, 17.0));
207*c8dee2aaSAndroid Build Coastguard Worker    }
208*c8dee2aaSAndroid Build Coastguard Worker    {
209*c8dee2aaSAndroid Build Coastguard Worker        float2x2 _5_m = float2x2(float2(10.0, 20.0), float2(30.0, 40.0));
210*c8dee2aaSAndroid Build Coastguard Worker        _5_m -= float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
211*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _5_m == float2x2(float2(9.0, 18.0), float2(27.0, 36.0));
212*c8dee2aaSAndroid Build Coastguard Worker    }
213*c8dee2aaSAndroid Build Coastguard Worker    {
214*c8dee2aaSAndroid Build Coastguard Worker        float2x2 _6_m = float2x2(float2(2.0, 4.0), float2(6.0, 8.0));
215*c8dee2aaSAndroid Build Coastguard Worker        _6_m /= float2x2(float2(2.0, 2.0), float2(2.0, 4.0));
216*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _6_m == float2x2(float2(1.0, 2.0), float2(3.0, 2.0));
217*c8dee2aaSAndroid Build Coastguard Worker    }
218*c8dee2aaSAndroid Build Coastguard Worker    {
219*c8dee2aaSAndroid Build Coastguard Worker        float2x2 _7_m = float2x2(float2(1.0, 2.0), float2(7.0, 4.0));
220*c8dee2aaSAndroid Build Coastguard Worker        _7_m *= float2x2(float2(3.0, 5.0), float2(3.0, 2.0));
221*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _7_m == float2x2(float2(38.0, 26.0), float2(17.0, 14.0));
222*c8dee2aaSAndroid Build Coastguard Worker    }
223*c8dee2aaSAndroid Build Coastguard Worker    {
224*c8dee2aaSAndroid Build Coastguard Worker        float3x3 _8_m = float3x3(float3(10.0, 4.0, 2.0), float3(20.0, 5.0, 3.0), float3(10.0, 6.0, 5.0));
225*c8dee2aaSAndroid Build Coastguard Worker        _8_m *= float3x3(float3(3.0, 3.0, 4.0), float3(2.0, 3.0, 4.0), float3(4.0, 9.0, 2.0));
226*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _8_m == float3x3(float3(130.0, 51.0, 35.0), float3(120.0, 47.0, 33.0), float3(240.0, 73.0, 45.0));
227*c8dee2aaSAndroid Build Coastguard Worker    }
228*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = _0_ok && test_matrix_op_matrix_half_b() ? _uniforms.colorGreen : _uniforms.colorRed;
229*c8dee2aaSAndroid Build Coastguard Worker    return _out;
230*c8dee2aaSAndroid Build Coastguard Worker}
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