1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right); 18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right); 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x4 left, const half4x4 right); 21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x4 left, const half4x4 right); 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right); 24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right); 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right); 27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right); 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right); 30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right); 33*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right); 34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right) { 35*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 36*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 37*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 38*c8dee2aaSAndroid Build Coastguard Worker} 39*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right) { 40*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 41*c8dee2aaSAndroid Build Coastguard Worker} 42*c8dee2aaSAndroid Build Coastguard Workerthread half3x3 operator/(const half3x3 left, const half3x3 right) { 43*c8dee2aaSAndroid Build Coastguard Worker return half3x3(left[0] / right[0], left[1] / right[1], left[2] / right[2]); 44*c8dee2aaSAndroid Build Coastguard Worker} 45*c8dee2aaSAndroid Build Coastguard Workerthread half3x3& operator/=(thread half3x3& left, thread const half3x3& right) { 46*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 47*c8dee2aaSAndroid Build Coastguard Worker return left; 48*c8dee2aaSAndroid Build Coastguard Worker} 49*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x4 left, const half4x4 right) { 50*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 51*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 52*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 53*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 54*c8dee2aaSAndroid Build Coastguard Worker} 55*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x4 left, const half4x4 right) { 56*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 57*c8dee2aaSAndroid Build Coastguard Worker} 58*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right) { 59*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 60*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 61*c8dee2aaSAndroid Build Coastguard Worker} 62*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right) { 63*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Workerthread half2x2 operator/(const half2x2 left, const half2x2 right) { 66*c8dee2aaSAndroid Build Coastguard Worker return half2x2(left[0] / right[0], left[1] / right[1]); 67*c8dee2aaSAndroid Build Coastguard Worker} 68*c8dee2aaSAndroid Build Coastguard Workerthread half2x2& operator/=(thread half2x2& left, thread const half2x2& right) { 69*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 70*c8dee2aaSAndroid Build Coastguard Worker return left; 71*c8dee2aaSAndroid Build Coastguard Worker} 72*c8dee2aaSAndroid Build Coastguard Workerthread half2x2& operator*=(thread half2x2& left, thread const half2x2& right) { 73*c8dee2aaSAndroid Build Coastguard Worker left = left * right; 74*c8dee2aaSAndroid Build Coastguard Worker return left; 75*c8dee2aaSAndroid Build Coastguard Worker} 76*c8dee2aaSAndroid Build Coastguard Workerthread half3x3& operator*=(thread half3x3& left, thread const half3x3& right) { 77*c8dee2aaSAndroid Build Coastguard Worker left = left * right; 78*c8dee2aaSAndroid Build Coastguard Worker return left; 79*c8dee2aaSAndroid Build Coastguard Worker} 80*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) { 81*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 82*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 83*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 84*c8dee2aaSAndroid Build Coastguard Worker} 85*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) { 86*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 87*c8dee2aaSAndroid Build Coastguard Worker} 88*c8dee2aaSAndroid Build Coastguard Workerthread float3x3 operator/(const float3x3 left, const float3x3 right) { 89*c8dee2aaSAndroid Build Coastguard Worker return float3x3(left[0] / right[0], left[1] / right[1], left[2] / right[2]); 90*c8dee2aaSAndroid Build Coastguard Worker} 91*c8dee2aaSAndroid Build Coastguard Workerthread float3x3& operator/=(thread float3x3& left, thread const float3x3& right) { 92*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 93*c8dee2aaSAndroid Build Coastguard Worker return left; 94*c8dee2aaSAndroid Build Coastguard Worker} 95*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right) { 96*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 97*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 98*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 99*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 100*c8dee2aaSAndroid Build Coastguard Worker} 101*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right) { 102*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 103*c8dee2aaSAndroid Build Coastguard Worker} 104*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) { 105*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 106*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 107*c8dee2aaSAndroid Build Coastguard Worker} 108*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) { 109*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 110*c8dee2aaSAndroid Build Coastguard Worker} 111*c8dee2aaSAndroid Build Coastguard Workerthread float2x2 operator/(const float2x2 left, const float2x2 right) { 112*c8dee2aaSAndroid Build Coastguard Worker return float2x2(left[0] / right[0], left[1] / right[1]); 113*c8dee2aaSAndroid Build Coastguard Worker} 114*c8dee2aaSAndroid Build Coastguard Workerthread float2x2& operator/=(thread float2x2& left, thread const float2x2& right) { 115*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 116*c8dee2aaSAndroid Build Coastguard Worker return left; 117*c8dee2aaSAndroid Build Coastguard Worker} 118*c8dee2aaSAndroid Build Coastguard Workerthread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) { 119*c8dee2aaSAndroid Build Coastguard Worker left = left * right; 120*c8dee2aaSAndroid Build Coastguard Worker return left; 121*c8dee2aaSAndroid Build Coastguard Worker} 122*c8dee2aaSAndroid Build Coastguard Workerthread float3x3& operator*=(thread float3x3& left, thread const float3x3& right) { 123*c8dee2aaSAndroid Build Coastguard Worker left = left * right; 124*c8dee2aaSAndroid Build Coastguard Worker return left; 125*c8dee2aaSAndroid Build Coastguard Worker} 126*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half_b() { 127*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 128*c8dee2aaSAndroid Build Coastguard Worker { 129*c8dee2aaSAndroid Build Coastguard Worker const half3x3 splat_4 = half3x3(half3(4.0h, 4.0h, 4.0h), half3(4.0h, 4.0h, 4.0h), half3(4.0h, 4.0h, 4.0h)); 130*c8dee2aaSAndroid Build Coastguard Worker const half3x3 splat_2 = half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h)); 131*c8dee2aaSAndroid Build Coastguard Worker half3x3 m = half3x3(2.0h); 132*c8dee2aaSAndroid Build Coastguard Worker m += splat_4; 133*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h), half3(4.0h, 4.0h, 6.0h)); 134*c8dee2aaSAndroid Build Coastguard Worker m = half3x3(2.0h); 135*c8dee2aaSAndroid Build Coastguard Worker m -= splat_4; 136*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x3(half3(-2.0h, -4.0h, -4.0h), half3(-4.0h, -2.0h, -4.0h), half3(-4.0h, -4.0h, -2.0h)); 137*c8dee2aaSAndroid Build Coastguard Worker m = half3x3(2.0h); 138*c8dee2aaSAndroid Build Coastguard Worker m /= splat_4; 139*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x3(0.5h); 140*c8dee2aaSAndroid Build Coastguard Worker m = splat_4; 141*c8dee2aaSAndroid Build Coastguard Worker m += half3x3(2.0h); 142*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h), half3(4.0h, 4.0h, 6.0h)); 143*c8dee2aaSAndroid Build Coastguard Worker m = splat_4; 144*c8dee2aaSAndroid Build Coastguard Worker m -= half3x3(2.0h); 145*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x3(half3(2.0h, 4.0h, 4.0h), half3(4.0h, 2.0h, 4.0h), half3(4.0h, 4.0h, 2.0h)); 146*c8dee2aaSAndroid Build Coastguard Worker m = splat_4; 147*c8dee2aaSAndroid Build Coastguard Worker m /= splat_2; 148*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h)); 149*c8dee2aaSAndroid Build Coastguard Worker } 150*c8dee2aaSAndroid Build Coastguard Worker { 151*c8dee2aaSAndroid Build Coastguard Worker half4x4 m = half4x4(half4(1.0h, 2.0h, 3.0h, 4.0h), half4(5.0h, 6.0h, 7.0h, 8.0h), half4(9.0h, 10.0h, 11.0h, 12.0h), half4(13.0h, 14.0h, 15.0h, 16.0h)); 152*c8dee2aaSAndroid Build Coastguard Worker m += half4x4(half4(16.0h, 15.0h, 14.0h, 13.0h), half4(12.0h, 11.0h, 10.0h, 9.0h), half4(8.0h, 7.0h, 6.0h, 5.0h), half4(4.0h, 3.0h, 2.0h, 1.0h)); 153*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half4x4(half4(17.0h, 17.0h, 17.0h, 17.0h), half4(17.0h, 17.0h, 17.0h, 17.0h), half4(17.0h, 17.0h, 17.0h, 17.0h), half4(17.0h, 17.0h, 17.0h, 17.0h)); 154*c8dee2aaSAndroid Build Coastguard Worker } 155*c8dee2aaSAndroid Build Coastguard Worker { 156*c8dee2aaSAndroid Build Coastguard Worker half2x2 m = half2x2(half2(10.0h, 20.0h), half2(30.0h, 40.0h)); 157*c8dee2aaSAndroid Build Coastguard Worker m -= half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); 158*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half2x2(half2(9.0h, 18.0h), half2(27.0h, 36.0h)); 159*c8dee2aaSAndroid Build Coastguard Worker } 160*c8dee2aaSAndroid Build Coastguard Worker { 161*c8dee2aaSAndroid Build Coastguard Worker half2x2 m = half2x2(half2(2.0h, 4.0h), half2(6.0h, 8.0h)); 162*c8dee2aaSAndroid Build Coastguard Worker m /= half2x2(half2(2.0h, 2.0h), half2(2.0h, 4.0h)); 163*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half2x2(half2(1.0h, 2.0h), half2(3.0h, 2.0h)); 164*c8dee2aaSAndroid Build Coastguard Worker } 165*c8dee2aaSAndroid Build Coastguard Worker { 166*c8dee2aaSAndroid Build Coastguard Worker half2x2 m = half2x2(half2(1.0h, 2.0h), half2(7.0h, 4.0h)); 167*c8dee2aaSAndroid Build Coastguard Worker m *= half2x2(half2(3.0h, 5.0h), half2(3.0h, 2.0h)); 168*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half2x2(half2(38.0h, 26.0h), half2(17.0h, 14.0h)); 169*c8dee2aaSAndroid Build Coastguard Worker } 170*c8dee2aaSAndroid Build Coastguard Worker { 171*c8dee2aaSAndroid Build Coastguard Worker half3x3 m = half3x3(half3(10.0h, 4.0h, 2.0h), half3(20.0h, 5.0h, 3.0h), half3(10.0h, 6.0h, 5.0h)); 172*c8dee2aaSAndroid Build Coastguard Worker m *= half3x3(half3(3.0h, 3.0h, 4.0h), half3(2.0h, 3.0h, 4.0h), half3(4.0h, 9.0h, 2.0h)); 173*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x3(half3(130.0h, 51.0h, 35.0h), half3(120.0h, 47.0h, 33.0h), half3(240.0h, 73.0h, 45.0h)); 174*c8dee2aaSAndroid Build Coastguard Worker } 175*c8dee2aaSAndroid Build Coastguard Worker return ok; 176*c8dee2aaSAndroid Build Coastguard Worker} 177*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 178*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 179*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 180*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 181*c8dee2aaSAndroid Build Coastguard Worker { 182*c8dee2aaSAndroid Build Coastguard Worker const float3x3 _1_splat_4 = float3x3(float3(4.0, 4.0, 4.0), float3(4.0, 4.0, 4.0), float3(4.0, 4.0, 4.0)); 183*c8dee2aaSAndroid Build Coastguard Worker const float3x3 _2_splat_2 = float3x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0)); 184*c8dee2aaSAndroid Build Coastguard Worker float3x3 _3_m = float3x3(2.0); 185*c8dee2aaSAndroid Build Coastguard Worker _3_m += _1_splat_4; 186*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _3_m == float3x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0), float3(4.0, 4.0, 6.0)); 187*c8dee2aaSAndroid Build Coastguard Worker _3_m = float3x3(2.0); 188*c8dee2aaSAndroid Build Coastguard Worker _3_m -= _1_splat_4; 189*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _3_m == float3x3(float3(-2.0, -4.0, -4.0), float3(-4.0, -2.0, -4.0), float3(-4.0, -4.0, -2.0)); 190*c8dee2aaSAndroid Build Coastguard Worker _3_m = float3x3(2.0); 191*c8dee2aaSAndroid Build Coastguard Worker _3_m /= _1_splat_4; 192*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _3_m == float3x3(0.5); 193*c8dee2aaSAndroid Build Coastguard Worker _3_m = _1_splat_4; 194*c8dee2aaSAndroid Build Coastguard Worker _3_m += float3x3(2.0); 195*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _3_m == float3x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0), float3(4.0, 4.0, 6.0)); 196*c8dee2aaSAndroid Build Coastguard Worker _3_m = _1_splat_4; 197*c8dee2aaSAndroid Build Coastguard Worker _3_m -= float3x3(2.0); 198*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _3_m == float3x3(float3(2.0, 4.0, 4.0), float3(4.0, 2.0, 4.0), float3(4.0, 4.0, 2.0)); 199*c8dee2aaSAndroid Build Coastguard Worker _3_m = _1_splat_4; 200*c8dee2aaSAndroid Build Coastguard Worker _3_m /= _2_splat_2; 201*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _3_m == float3x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0)); 202*c8dee2aaSAndroid Build Coastguard Worker } 203*c8dee2aaSAndroid Build Coastguard Worker { 204*c8dee2aaSAndroid Build Coastguard Worker float4x4 _4_m = float4x4(float4(1.0, 2.0, 3.0, 4.0), float4(5.0, 6.0, 7.0, 8.0), float4(9.0, 10.0, 11.0, 12.0), float4(13.0, 14.0, 15.0, 16.0)); 205*c8dee2aaSAndroid Build Coastguard Worker _4_m += float4x4(float4(16.0, 15.0, 14.0, 13.0), float4(12.0, 11.0, 10.0, 9.0), float4(8.0, 7.0, 6.0, 5.0), float4(4.0, 3.0, 2.0, 1.0)); 206*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _4_m == float4x4(float4(17.0, 17.0, 17.0, 17.0), float4(17.0, 17.0, 17.0, 17.0), float4(17.0, 17.0, 17.0, 17.0), float4(17.0, 17.0, 17.0, 17.0)); 207*c8dee2aaSAndroid Build Coastguard Worker } 208*c8dee2aaSAndroid Build Coastguard Worker { 209*c8dee2aaSAndroid Build Coastguard Worker float2x2 _5_m = float2x2(float2(10.0, 20.0), float2(30.0, 40.0)); 210*c8dee2aaSAndroid Build Coastguard Worker _5_m -= float2x2(float2(1.0, 2.0), float2(3.0, 4.0)); 211*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m == float2x2(float2(9.0, 18.0), float2(27.0, 36.0)); 212*c8dee2aaSAndroid Build Coastguard Worker } 213*c8dee2aaSAndroid Build Coastguard Worker { 214*c8dee2aaSAndroid Build Coastguard Worker float2x2 _6_m = float2x2(float2(2.0, 4.0), float2(6.0, 8.0)); 215*c8dee2aaSAndroid Build Coastguard Worker _6_m /= float2x2(float2(2.0, 2.0), float2(2.0, 4.0)); 216*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _6_m == float2x2(float2(1.0, 2.0), float2(3.0, 2.0)); 217*c8dee2aaSAndroid Build Coastguard Worker } 218*c8dee2aaSAndroid Build Coastguard Worker { 219*c8dee2aaSAndroid Build Coastguard Worker float2x2 _7_m = float2x2(float2(1.0, 2.0), float2(7.0, 4.0)); 220*c8dee2aaSAndroid Build Coastguard Worker _7_m *= float2x2(float2(3.0, 5.0), float2(3.0, 2.0)); 221*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _7_m == float2x2(float2(38.0, 26.0), float2(17.0, 14.0)); 222*c8dee2aaSAndroid Build Coastguard Worker } 223*c8dee2aaSAndroid Build Coastguard Worker { 224*c8dee2aaSAndroid Build Coastguard Worker float3x3 _8_m = float3x3(float3(10.0, 4.0, 2.0), float3(20.0, 5.0, 3.0), float3(10.0, 6.0, 5.0)); 225*c8dee2aaSAndroid Build Coastguard Worker _8_m *= float3x3(float3(3.0, 3.0, 4.0), float3(2.0, 3.0, 4.0), float3(4.0, 9.0, 2.0)); 226*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _8_m == float3x3(float3(130.0, 51.0, 35.0), float3(120.0, 47.0, 33.0), float3(240.0, 73.0, 45.0)); 227*c8dee2aaSAndroid Build Coastguard Worker } 228*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _0_ok && test_matrix_op_matrix_half_b() ? _uniforms.colorGreen : _uniforms.colorRed; 229*c8dee2aaSAndroid Build Coastguard Worker return _out; 230*c8dee2aaSAndroid Build Coastguard Worker} 231