xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixOpEqualsES2.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half_b() {
6*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
7*c8dee2aaSAndroid Build Coastguard Worker    {
8*c8dee2aaSAndroid Build Coastguard Worker        const mat3 splat_4 = mat3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
9*c8dee2aaSAndroid Build Coastguard Worker        const mat3 splat_2 = mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
10*c8dee2aaSAndroid Build Coastguard Worker        mat3 m = mat3(2.0);
11*c8dee2aaSAndroid Build Coastguard Worker        m += splat_4;
12*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
13*c8dee2aaSAndroid Build Coastguard Worker        m = mat3(2.0);
14*c8dee2aaSAndroid Build Coastguard Worker        m -= splat_4;
15*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat3(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
16*c8dee2aaSAndroid Build Coastguard Worker        m = mat3(2.0);
17*c8dee2aaSAndroid Build Coastguard Worker        m /= splat_4;
18*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat3(0.5);
19*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4;
20*c8dee2aaSAndroid Build Coastguard Worker        m += mat3(2.0);
21*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
22*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4;
23*c8dee2aaSAndroid Build Coastguard Worker        m -= mat3(2.0);
24*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
25*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4;
26*c8dee2aaSAndroid Build Coastguard Worker        m /= splat_2;
27*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
28*c8dee2aaSAndroid Build Coastguard Worker    }
29*c8dee2aaSAndroid Build Coastguard Worker    {
30*c8dee2aaSAndroid Build Coastguard Worker        mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
31*c8dee2aaSAndroid Build Coastguard Worker        m += mat4(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
32*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat4(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker    {
35*c8dee2aaSAndroid Build Coastguard Worker        mat2 m = mat2(10.0, 20.0, 30.0, 40.0);
36*c8dee2aaSAndroid Build Coastguard Worker        m -= mat2(1.0, 2.0, 3.0, 4.0);
37*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat2(9.0, 18.0, 27.0, 36.0);
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    {
40*c8dee2aaSAndroid Build Coastguard Worker        mat2 m = mat2(2.0, 4.0, 6.0, 8.0);
41*c8dee2aaSAndroid Build Coastguard Worker        m /= mat2(2.0, 2.0, 2.0, 4.0);
42*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat2(1.0, 2.0, 3.0, 2.0);
43*c8dee2aaSAndroid Build Coastguard Worker    }
44*c8dee2aaSAndroid Build Coastguard Worker    {
45*c8dee2aaSAndroid Build Coastguard Worker        mat2 m = mat2(1.0, 2.0, 7.0, 4.0);
46*c8dee2aaSAndroid Build Coastguard Worker        m *= mat2(3.0, 5.0, 3.0, 2.0);
47*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat2(38.0, 26.0, 17.0, 14.0);
48*c8dee2aaSAndroid Build Coastguard Worker    }
49*c8dee2aaSAndroid Build Coastguard Worker    {
50*c8dee2aaSAndroid Build Coastguard Worker        mat3 m = mat3(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0);
51*c8dee2aaSAndroid Build Coastguard Worker        m *= mat3(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0);
52*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == mat3(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0);
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker    return ok;
55*c8dee2aaSAndroid Build Coastguard Worker}
56*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
57*c8dee2aaSAndroid Build Coastguard Worker    bool _0_ok = true;
58*c8dee2aaSAndroid Build Coastguard Worker    {
59*c8dee2aaSAndroid Build Coastguard Worker        const mat3 _1_splat_4 = mat3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
60*c8dee2aaSAndroid Build Coastguard Worker        const mat3 _2_splat_2 = mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
61*c8dee2aaSAndroid Build Coastguard Worker        mat3 _3_m = mat3(2.0);
62*c8dee2aaSAndroid Build Coastguard Worker        _3_m += _1_splat_4;
63*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
64*c8dee2aaSAndroid Build Coastguard Worker        _3_m = mat3(2.0);
65*c8dee2aaSAndroid Build Coastguard Worker        _3_m -= _1_splat_4;
66*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == mat3(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
67*c8dee2aaSAndroid Build Coastguard Worker        _3_m = mat3(2.0);
68*c8dee2aaSAndroid Build Coastguard Worker        _3_m /= _1_splat_4;
69*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == mat3(0.5);
70*c8dee2aaSAndroid Build Coastguard Worker        _3_m = _1_splat_4;
71*c8dee2aaSAndroid Build Coastguard Worker        _3_m += mat3(2.0);
72*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
73*c8dee2aaSAndroid Build Coastguard Worker        _3_m = _1_splat_4;
74*c8dee2aaSAndroid Build Coastguard Worker        _3_m -= mat3(2.0);
75*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == mat3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
76*c8dee2aaSAndroid Build Coastguard Worker        _3_m = _1_splat_4;
77*c8dee2aaSAndroid Build Coastguard Worker        _3_m /= _2_splat_2;
78*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _3_m == mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
79*c8dee2aaSAndroid Build Coastguard Worker    }
80*c8dee2aaSAndroid Build Coastguard Worker    {
81*c8dee2aaSAndroid Build Coastguard Worker        mat4 _4_m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
82*c8dee2aaSAndroid Build Coastguard Worker        _4_m += mat4(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
83*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _4_m == mat4(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
84*c8dee2aaSAndroid Build Coastguard Worker    }
85*c8dee2aaSAndroid Build Coastguard Worker    {
86*c8dee2aaSAndroid Build Coastguard Worker        mat2 _5_m = mat2(10.0, 20.0, 30.0, 40.0);
87*c8dee2aaSAndroid Build Coastguard Worker        _5_m -= mat2(1.0, 2.0, 3.0, 4.0);
88*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _5_m == mat2(9.0, 18.0, 27.0, 36.0);
89*c8dee2aaSAndroid Build Coastguard Worker    }
90*c8dee2aaSAndroid Build Coastguard Worker    {
91*c8dee2aaSAndroid Build Coastguard Worker        mat2 _6_m = mat2(2.0, 4.0, 6.0, 8.0);
92*c8dee2aaSAndroid Build Coastguard Worker        _6_m /= mat2(2.0, 2.0, 2.0, 4.0);
93*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _6_m == mat2(1.0, 2.0, 3.0, 2.0);
94*c8dee2aaSAndroid Build Coastguard Worker    }
95*c8dee2aaSAndroid Build Coastguard Worker    {
96*c8dee2aaSAndroid Build Coastguard Worker        mat2 _7_m = mat2(1.0, 2.0, 7.0, 4.0);
97*c8dee2aaSAndroid Build Coastguard Worker        _7_m *= mat2(3.0, 5.0, 3.0, 2.0);
98*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _7_m == mat2(38.0, 26.0, 17.0, 14.0);
99*c8dee2aaSAndroid Build Coastguard Worker    }
100*c8dee2aaSAndroid Build Coastguard Worker    {
101*c8dee2aaSAndroid Build Coastguard Worker        mat3 _8_m = mat3(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0);
102*c8dee2aaSAndroid Build Coastguard Worker        _8_m *= mat3(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0);
103*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _8_m == mat3(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0);
104*c8dee2aaSAndroid Build Coastguard Worker    }
105*c8dee2aaSAndroid Build Coastguard Worker    return _0_ok && test_matrix_op_matrix_half_b() ? colorGreen : colorRed;
106*c8dee2aaSAndroid Build Coastguard Worker}
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