1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testMatrix3x3: mat3x3<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker testMatrix4x4: mat4x4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn test3x3_b() -> bool { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker var matrix: mat3x3<f32>; 16*c8dee2aaSAndroid Build Coastguard Worker var values: vec3<f32> = vec3<f32>(1.0, 2.0, 3.0); 17*c8dee2aaSAndroid Build Coastguard Worker { 18*c8dee2aaSAndroid Build Coastguard Worker var index: i32 = 0; 19*c8dee2aaSAndroid Build Coastguard Worker loop { 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker matrix[index] = values; 22*c8dee2aaSAndroid Build Coastguard Worker values = values + 3.0; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker continuing { 25*c8dee2aaSAndroid Build Coastguard Worker index = index + i32(1); 26*c8dee2aaSAndroid Build Coastguard Worker break if index >= 3; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker return (all(matrix[0] == _globalUniforms.testMatrix3x3[0]) && all(matrix[1] == _globalUniforms.testMatrix3x3[1]) && all(matrix[2] == _globalUniforms.testMatrix3x3[2])); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker} 33*c8dee2aaSAndroid Build Coastguard Workerfn test4x4_b() -> bool { 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker var matrix: mat4x4<f32>; 36*c8dee2aaSAndroid Build Coastguard Worker var values: vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0); 37*c8dee2aaSAndroid Build Coastguard Worker { 38*c8dee2aaSAndroid Build Coastguard Worker var index: i32 = 0; 39*c8dee2aaSAndroid Build Coastguard Worker loop { 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker matrix[index] = values; 42*c8dee2aaSAndroid Build Coastguard Worker values = values + 4.0; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker continuing { 45*c8dee2aaSAndroid Build Coastguard Worker index = index + i32(1); 46*c8dee2aaSAndroid Build Coastguard Worker break if index >= 4; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker return (all(matrix[0] == _globalUniforms.testMatrix4x4[0]) && all(matrix[1] == _globalUniforms.testMatrix4x4[1]) && all(matrix[2] == _globalUniforms.testMatrix4x4[2]) && all(matrix[3] == _globalUniforms.testMatrix4x4[3])); 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker} 53*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 56*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool; 57*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = test3x3_b(); 58*c8dee2aaSAndroid Build Coastguard Worker if _skTemp2 { 59*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = test4x4_b(); 60*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _skTemp3; 61*c8dee2aaSAndroid Build Coastguard Worker } else { 62*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = false; 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker if _skTemp1 { 65*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorGreen; 66*c8dee2aaSAndroid Build Coastguard Worker } else { 67*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorRed; 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker return _skTemp0; 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker} 72*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 73*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 74*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 75*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 76*c8dee2aaSAndroid Build Coastguard Worker} 77