xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixIndexStore.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker    float3x3 testMatrix3x3;
11*c8dee2aaSAndroid Build Coastguard Worker    float4x4 testMatrix4x4;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
16*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
17*c8dee2aaSAndroid Build Coastguard Worker};
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right);
20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right);
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right);
23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right);
24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) {
25*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
26*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
27*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
28*c8dee2aaSAndroid Build Coastguard Worker}
29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) {
30*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
31*c8dee2aaSAndroid Build Coastguard Worker}
32*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right) {
33*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
34*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
35*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
36*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
37*c8dee2aaSAndroid Build Coastguard Worker}
38*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right) {
39*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
40*c8dee2aaSAndroid Build Coastguard Worker}
41*c8dee2aaSAndroid Build Coastguard Workerbool test3x3_b(Uniforms _uniforms) {
42*c8dee2aaSAndroid Build Coastguard Worker    float3x3 matrix;
43*c8dee2aaSAndroid Build Coastguard Worker    float3 values = float3(1.0, 2.0, 3.0);
44*c8dee2aaSAndroid Build Coastguard Worker    for (int index = 0;index < 3; ++index) {
45*c8dee2aaSAndroid Build Coastguard Worker        matrix[index] = values;
46*c8dee2aaSAndroid Build Coastguard Worker        values += 3.0;
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    return matrix == _uniforms.testMatrix3x3;
49*c8dee2aaSAndroid Build Coastguard Worker}
50*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b(Uniforms _uniforms) {
51*c8dee2aaSAndroid Build Coastguard Worker    float4x4 matrix;
52*c8dee2aaSAndroid Build Coastguard Worker    float4 values = float4(1.0, 2.0, 3.0, 4.0);
53*c8dee2aaSAndroid Build Coastguard Worker    for (int index = 0;index < 4; ++index) {
54*c8dee2aaSAndroid Build Coastguard Worker        matrix[index] = values;
55*c8dee2aaSAndroid Build Coastguard Worker        values += 4.0;
56*c8dee2aaSAndroid Build Coastguard Worker    }
57*c8dee2aaSAndroid Build Coastguard Worker    return matrix == _uniforms.testMatrix4x4;
58*c8dee2aaSAndroid Build Coastguard Worker}
59*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
60*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
61*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
62*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = test3x3_b(_uniforms) && test4x4_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed;
63*c8dee2aaSAndroid Build Coastguard Worker    return _out;
64*c8dee2aaSAndroid Build Coastguard Worker}
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