xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixIndexLookup.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    row_major float3x3 _9_testMatrix3x3 : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker    row_major float4x4 _9_testMatrix4x4 : packoffset(c5);
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
13*c8dee2aaSAndroid Build Coastguard Worker{
14*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerbool test3x3_b()
18*c8dee2aaSAndroid Build Coastguard Worker{
19*c8dee2aaSAndroid Build Coastguard Worker    float3x3 _matrix = _9_testMatrix3x3;
20*c8dee2aaSAndroid Build Coastguard Worker    float3 expected = float3(1.0f, 2.0f, 3.0f);
21*c8dee2aaSAndroid Build Coastguard Worker    for (int index = 0; index < 3; index++)
22*c8dee2aaSAndroid Build Coastguard Worker    {
23*c8dee2aaSAndroid Build Coastguard Worker        if (any(bool3(_matrix[index].x != expected.x, _matrix[index].y != expected.y, _matrix[index].z != expected.z)))
24*c8dee2aaSAndroid Build Coastguard Worker        {
25*c8dee2aaSAndroid Build Coastguard Worker            return false;
26*c8dee2aaSAndroid Build Coastguard Worker        }
27*c8dee2aaSAndroid Build Coastguard Worker        expected += 3.0f.xxx;
28*c8dee2aaSAndroid Build Coastguard Worker    }
29*c8dee2aaSAndroid Build Coastguard Worker    return true;
30*c8dee2aaSAndroid Build Coastguard Worker}
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b()
33*c8dee2aaSAndroid Build Coastguard Worker{
34*c8dee2aaSAndroid Build Coastguard Worker    float4x4 _matrix = _9_testMatrix4x4;
35*c8dee2aaSAndroid Build Coastguard Worker    float4 expected = float4(1.0f, 2.0f, 3.0f, 4.0f);
36*c8dee2aaSAndroid Build Coastguard Worker    for (int index = 0; index < 4; index++)
37*c8dee2aaSAndroid Build Coastguard Worker    {
38*c8dee2aaSAndroid Build Coastguard Worker        if (any(bool4(_matrix[index].x != expected.x, _matrix[index].y != expected.y, _matrix[index].z != expected.z, _matrix[index].w != expected.w)))
39*c8dee2aaSAndroid Build Coastguard Worker        {
40*c8dee2aaSAndroid Build Coastguard Worker            return false;
41*c8dee2aaSAndroid Build Coastguard Worker        }
42*c8dee2aaSAndroid Build Coastguard Worker        expected += 4.0f.xxxx;
43*c8dee2aaSAndroid Build Coastguard Worker    }
44*c8dee2aaSAndroid Build Coastguard Worker    return true;
45*c8dee2aaSAndroid Build Coastguard Worker}
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _103)
48*c8dee2aaSAndroid Build Coastguard Worker{
49*c8dee2aaSAndroid Build Coastguard Worker    bool _109 = false;
50*c8dee2aaSAndroid Build Coastguard Worker    if (test3x3_b())
51*c8dee2aaSAndroid Build Coastguard Worker    {
52*c8dee2aaSAndroid Build Coastguard Worker        _109 = test4x4_b();
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker    else
55*c8dee2aaSAndroid Build Coastguard Worker    {
56*c8dee2aaSAndroid Build Coastguard Worker        _109 = false;
57*c8dee2aaSAndroid Build Coastguard Worker    }
58*c8dee2aaSAndroid Build Coastguard Worker    float4 _110 = 0.0f.xxxx;
59*c8dee2aaSAndroid Build Coastguard Worker    if (_109)
60*c8dee2aaSAndroid Build Coastguard Worker    {
61*c8dee2aaSAndroid Build Coastguard Worker        _110 = _9_colorGreen;
62*c8dee2aaSAndroid Build Coastguard Worker    }
63*c8dee2aaSAndroid Build Coastguard Worker    else
64*c8dee2aaSAndroid Build Coastguard Worker    {
65*c8dee2aaSAndroid Build Coastguard Worker        _110 = _9_colorRed;
66*c8dee2aaSAndroid Build Coastguard Worker    }
67*c8dee2aaSAndroid Build Coastguard Worker    return _110;
68*c8dee2aaSAndroid Build Coastguard Worker}
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
71*c8dee2aaSAndroid Build Coastguard Worker{
72*c8dee2aaSAndroid Build Coastguard Worker    float2 _22 = 0.0f.xx;
73*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_22);
74*c8dee2aaSAndroid Build Coastguard Worker}
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
77*c8dee2aaSAndroid Build Coastguard Worker{
78*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
79*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
80*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
81*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
82*c8dee2aaSAndroid Build Coastguard Worker}
83