1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testMatrix3x3; 6*c8dee2aaSAndroid Build Coastguard Workeruniform mat4 testMatrix4x4; 7*c8dee2aaSAndroid Build Coastguard Workerbool test3x3_b() { 8*c8dee2aaSAndroid Build Coastguard Worker mat3 matrix = testMatrix3x3; 9*c8dee2aaSAndroid Build Coastguard Worker vec3 expected = vec3(1.0, 2.0, 3.0); 10*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0;index < 3; ++index) { 11*c8dee2aaSAndroid Build Coastguard Worker if (matrix[index] != expected) { 12*c8dee2aaSAndroid Build Coastguard Worker return false; 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker expected += 3.0; 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker return true; 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b() { 19*c8dee2aaSAndroid Build Coastguard Worker mat4 matrix = testMatrix4x4; 20*c8dee2aaSAndroid Build Coastguard Worker vec4 expected = vec4(1.0, 2.0, 3.0, 4.0); 21*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0;index < 4; ++index) { 22*c8dee2aaSAndroid Build Coastguard Worker if (matrix[index] != expected) { 23*c8dee2aaSAndroid Build Coastguard Worker return false; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker expected += 4.0; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker return true; 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 30*c8dee2aaSAndroid Build Coastguard Worker return test3x3_b() && test4x4_b() ? colorGreen : colorRed; 31*c8dee2aaSAndroid Build Coastguard Worker} 32