1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: mat2x2<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker testMatrix3x3: mat3x3<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker var _0_ok: bool = true; 16*c8dee2aaSAndroid Build Coastguard Worker const _skTemp0 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 17*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_globalUniforms.testMatrix2x2[0] == _skTemp0[0]) && all(_globalUniforms.testMatrix2x2[1] == _skTemp0[1])); 18*c8dee2aaSAndroid Build Coastguard Worker const _skTemp1 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 19*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_globalUniforms.testMatrix3x3[0] == _skTemp1[0]) && all(_globalUniforms.testMatrix3x3[1] == _skTemp1[1]) && all(_globalUniforms.testMatrix3x3[2] == _skTemp1[2])); 20*c8dee2aaSAndroid Build Coastguard Worker const _skTemp2 = mat2x2<f32>(100.0, 0.0, 0.0, 100.0); 21*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (any(_globalUniforms.testMatrix2x2[0] != _skTemp2[0]) || any(_globalUniforms.testMatrix2x2[1] != _skTemp2[1])); 22*c8dee2aaSAndroid Build Coastguard Worker const _skTemp3 = mat3x3<f32>(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); 23*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (any(_globalUniforms.testMatrix3x3[0] != _skTemp3[0]) || any(_globalUniforms.testMatrix3x3[1] != _skTemp3[1]) || any(_globalUniforms.testMatrix3x3[2] != _skTemp3[2])); 24*c8dee2aaSAndroid Build Coastguard Worker let _1_zero: f32 = f32(_globalUniforms.colorGreen.x); 25*c8dee2aaSAndroid Build Coastguard Worker let _2_one: f32 = f32(_globalUniforms.colorGreen.y); 26*c8dee2aaSAndroid Build Coastguard Worker let _3_two: f32 = 2.0 * _2_one; 27*c8dee2aaSAndroid Build Coastguard Worker let _4_nine: f32 = 9.0 * _2_one; 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = mat2x2<f32>(_2_one, _1_zero, _1_zero, _2_one); 29*c8dee2aaSAndroid Build Coastguard Worker const _skTemp5 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 30*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1])); 31*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = vec2<f32>(_2_one); 32*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = mat2x2<f32>(_2_one, _1_zero, _skTemp6[0], _skTemp6[1]); 33*c8dee2aaSAndroid Build Coastguard Worker const _skTemp8 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 34*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (any(_skTemp7[0] != _skTemp8[0]) || any(_skTemp7[1] != _skTemp8[1])); 35*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one); 36*c8dee2aaSAndroid Build Coastguard Worker const _skTemp10 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 37*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp9[0] == _skTemp10[0]) && all(_skTemp9[1] == _skTemp10[1])); 38*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one); 39*c8dee2aaSAndroid Build Coastguard Worker const _skTemp12 = mat2x2<f32>(0.0, 0.0, 0.0, 0.0); 40*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (any(_skTemp11[0] != _skTemp12[0]) || any(_skTemp11[1] != _skTemp12[1])); 41*c8dee2aaSAndroid Build Coastguard Worker let _skTemp13 = -_2_one; 42*c8dee2aaSAndroid Build Coastguard Worker let _skTemp14 = mat2x2<f32>(_skTemp13, 0.0, 0.0, _skTemp13); 43*c8dee2aaSAndroid Build Coastguard Worker const _skTemp15 = mat2x2<f32>(-1.0, 0.0, 0.0, -1.0); 44*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp14[0] == _skTemp15[0]) && all(_skTemp14[1] == _skTemp15[1])); 45*c8dee2aaSAndroid Build Coastguard Worker let _skTemp16 = mat2x2<f32>(_1_zero, 0.0, 0.0, _1_zero); 46*c8dee2aaSAndroid Build Coastguard Worker const _skTemp17 = mat2x2<f32>(-0.0, 0.0, 0.0, -0.0); 47*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp16[0] == _skTemp17[0]) && all(_skTemp16[1] == _skTemp17[1])); 48*c8dee2aaSAndroid Build Coastguard Worker let _skTemp18 = -_2_one; 49*c8dee2aaSAndroid Build Coastguard Worker let _skTemp19 = (-1.0 * mat2x2<f32>(_skTemp18, 0.0, 0.0, _skTemp18)); 50*c8dee2aaSAndroid Build Coastguard Worker const _skTemp20 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 51*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp19[0] == _skTemp20[0]) && all(_skTemp19[1] == _skTemp20[1])); 52*c8dee2aaSAndroid Build Coastguard Worker let _skTemp21 = (-1.0 * mat2x2<f32>(_1_zero, 0.0, 0.0, _1_zero)); 53*c8dee2aaSAndroid Build Coastguard Worker const _skTemp22 = mat2x2<f32>(-0.0, 0.0, 0.0, -0.0); 54*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp21[0] == _skTemp22[0]) && all(_skTemp21[1] == _skTemp22[1])); 55*c8dee2aaSAndroid Build Coastguard Worker let _skTemp23 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one); 56*c8dee2aaSAndroid Build Coastguard Worker const _skTemp24 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 57*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp23[0] == _skTemp24[0]) && all(_skTemp23[1] == _skTemp24[1])); 58*c8dee2aaSAndroid Build Coastguard Worker let _skTemp25 = mat2x2<f32>(_3_two, 0.0, 0.0, _3_two); 59*c8dee2aaSAndroid Build Coastguard Worker const _skTemp26 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 60*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (any(_skTemp25[0] != _skTemp26[0]) || any(_skTemp25[1] != _skTemp26[1])); 61*c8dee2aaSAndroid Build Coastguard Worker let _skTemp27 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one); 62*c8dee2aaSAndroid Build Coastguard Worker const _skTemp28 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 63*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp27[0] == _skTemp28[0]) && all(_skTemp27[1] == _skTemp28[1])); 64*c8dee2aaSAndroid Build Coastguard Worker let _skTemp29 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one); 65*c8dee2aaSAndroid Build Coastguard Worker const _skTemp30 = mat2x2<f32>(0.0, 0.0, 0.0, 0.0); 66*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (any(_skTemp29[0] != _skTemp30[0]) || any(_skTemp29[1] != _skTemp30[1])); 67*c8dee2aaSAndroid Build Coastguard Worker let _skTemp31 = mat3x3<f32>(_2_one, _1_zero, _1_zero, _1_zero, _2_one, _1_zero, _1_zero, _1_zero, _2_one); 68*c8dee2aaSAndroid Build Coastguard Worker const _skTemp32 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 69*c8dee2aaSAndroid Build Coastguard Worker const _skTemp33 = mat3x3<f32>(_skTemp32[0][0], _skTemp32[0][1], 0.0, _skTemp32[1][0], _skTemp32[1][1], 0.0, 0.0, 0.0, 1.0); 70*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp31[0] == _skTemp33[0]) && all(_skTemp31[1] == _skTemp33[1]) && all(_skTemp31[2] == _skTemp33[2])); 71*c8dee2aaSAndroid Build Coastguard Worker let _skTemp34 = mat3x3<f32>(_4_nine, _1_zero, _1_zero, _1_zero, _4_nine, _1_zero, _1_zero, _1_zero, _2_one); 72*c8dee2aaSAndroid Build Coastguard Worker const _skTemp35 = mat2x2<f32>(9.0, 0.0, 0.0, 9.0); 73*c8dee2aaSAndroid Build Coastguard Worker const _skTemp36 = mat3x3<f32>(_skTemp35[0][0], _skTemp35[0][1], 0.0, _skTemp35[1][0], _skTemp35[1][1], 0.0, 0.0, 0.0, 1.0); 74*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp34[0] == _skTemp36[0]) && all(_skTemp34[1] == _skTemp36[1]) && all(_skTemp34[2] == _skTemp36[2])); 75*c8dee2aaSAndroid Build Coastguard Worker let _skTemp37 = mat3x3<f32>(_2_one, 0.0, 0.0, 0.0, _2_one, 0.0, 0.0, 0.0, _2_one); 76*c8dee2aaSAndroid Build Coastguard Worker const _skTemp38 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 77*c8dee2aaSAndroid Build Coastguard Worker const _skTemp39 = mat3x3<f32>(_skTemp38[0][0], _skTemp38[0][1], 0.0, _skTemp38[1][0], _skTemp38[1][1], 0.0, 0.0, 0.0, 1.0); 78*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp37[0] == _skTemp39[0]) && all(_skTemp37[1] == _skTemp39[1]) && all(_skTemp37[2] == _skTemp39[2])); 79*c8dee2aaSAndroid Build Coastguard Worker let _skTemp40 = mat3x3<f32>(_4_nine, 0.0, 0.0, 0.0, _4_nine, 0.0, 0.0, 0.0, _2_one); 80*c8dee2aaSAndroid Build Coastguard Worker const _skTemp41 = mat2x2<f32>(9.0, 0.0, 0.0, 9.0); 81*c8dee2aaSAndroid Build Coastguard Worker const _skTemp42 = mat3x3<f32>(_skTemp41[0][0], _skTemp41[0][1], 0.0, _skTemp41[1][0], _skTemp41[1][1], 0.0, 0.0, 0.0, 1.0); 82*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp40[0] == _skTemp42[0]) && all(_skTemp40[1] == _skTemp42[1]) && all(_skTemp40[2] == _skTemp42[2])); 83*c8dee2aaSAndroid Build Coastguard Worker let _skTemp43 = mat3x3<f32>(_2_one, 0.0, 0.0, 0.0, _2_one, 0.0, 0.0, 0.0, _2_one); 84*c8dee2aaSAndroid Build Coastguard Worker let _skTemp44 = mat2x2<f32>(_skTemp43[0][0], _skTemp43[0][1], _skTemp43[1][0], _skTemp43[1][1]); 85*c8dee2aaSAndroid Build Coastguard Worker const _skTemp45 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 86*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp44[0] == _skTemp45[0]) && all(_skTemp44[1] == _skTemp45[1])); 87*c8dee2aaSAndroid Build Coastguard Worker let _skTemp46 = mat3x3<f32>(_2_one, 0.0, 0.0, 0.0, _2_one, 0.0, 0.0, 0.0, _2_one); 88*c8dee2aaSAndroid Build Coastguard Worker let _skTemp47 = mat2x2<f32>(_skTemp46[0][0], _skTemp46[0][1], _skTemp46[1][0], _skTemp46[1][1]); 89*c8dee2aaSAndroid Build Coastguard Worker const _skTemp48 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 90*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp47[0] == _skTemp48[0]) && all(_skTemp47[1] == _skTemp48[1])); 91*c8dee2aaSAndroid Build Coastguard Worker let _skTemp49 = mat2x2<f32>(_2_one, _1_zero, _1_zero, _2_one); 92*c8dee2aaSAndroid Build Coastguard Worker const _skTemp50 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 93*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp49[0] == _skTemp50[0]) && all(_skTemp49[1] == _skTemp50[1])); 94*c8dee2aaSAndroid Build Coastguard Worker let _skTemp51 = mat2x2<f32>(_2_one, _1_zero, _1_zero, _2_one); 95*c8dee2aaSAndroid Build Coastguard Worker const _skTemp52 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 96*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp51[0] == _skTemp52[0]) && all(_skTemp51[1] == _skTemp52[1])); 97*c8dee2aaSAndroid Build Coastguard Worker let _skTemp53 = mat2x2<f32>(_2_one, _1_zero, _1_zero, _2_one); 98*c8dee2aaSAndroid Build Coastguard Worker const _skTemp54 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 99*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_skTemp53[0] == _skTemp54[0]) && all(_skTemp53[1] == _skTemp54[1])); 100*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all((vec4<f32>(vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1])) * vec4<f32>(_2_one)) == vec4<f32>(1.0, 2.0, 3.0, 4.0)); 101*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all((vec4<f32>(vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1])) * vec4<f32>(_2_one)) == vec4<f32>(vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]))); 102*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all((vec4<f32>(vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1])) * vec4<f32>(_1_zero)) == vec4<f32>(0.0)); 103*c8dee2aaSAndroid Build Coastguard Worker let _5_m: mat3x3<f32> = mat3x3<f32>(_2_one, _3_two, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, _4_nine); 104*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_5_m[0] == vec3<f32>(1.0, 2.0, 3.0)); 105*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_5_m[1] == vec3<f32>(4.0, 5.0, 6.0)); 106*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_5_m[2] == vec3<f32>(7.0, 8.0, 9.0)); 107*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_5_m[0].x == 1.0); 108*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_5_m[0].y == 2.0); 109*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_5_m[0].z == 3.0); 110*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_5_m[1].x == 4.0); 111*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_5_m[1].y == 5.0); 112*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_5_m[1].z == 6.0); 113*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_5_m[2].x == 7.0); 114*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_5_m[2].y == 8.0); 115*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_5_m[2].z == 9.0); 116*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_0_ok)); 117*c8dee2aaSAndroid Build Coastguard Worker } 118*c8dee2aaSAndroid Build Coastguard Worker} 119*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 120*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 121*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 122*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 123*c8dee2aaSAndroid Build Coastguard Worker} 124