xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixEquality.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker    half2x2 testMatrix2x2;
11*c8dee2aaSAndroid Build Coastguard Worker    half3x3 testMatrix3x3;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
16*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
17*c8dee2aaSAndroid Build Coastguard Worker};
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right);
20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right);
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right);
23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right);
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right);
26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right);
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right);
29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right);
30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right) {
31*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
32*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right) {
35*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right) {
38*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
39*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
40*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
41*c8dee2aaSAndroid Build Coastguard Worker}
42*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right) {
43*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
44*c8dee2aaSAndroid Build Coastguard Worker}
45*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) {
46*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
47*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
48*c8dee2aaSAndroid Build Coastguard Worker}
49*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) {
50*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
51*c8dee2aaSAndroid Build Coastguard Worker}
52*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) {
53*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
54*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
55*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
56*c8dee2aaSAndroid Build Coastguard Worker}
57*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) {
58*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
59*c8dee2aaSAndroid Build Coastguard Worker}
60*c8dee2aaSAndroid Build Coastguard Workerfloat3x3 float3x3_from_float2x2(float2x2 x0) {
61*c8dee2aaSAndroid Build Coastguard Worker    return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(0.0, 0.0, 1.0));
62*c8dee2aaSAndroid Build Coastguard Worker}
63*c8dee2aaSAndroid Build Coastguard Workerfloat2x2 float2x2_from_float3x3(float3x3 x0) {
64*c8dee2aaSAndroid Build Coastguard Worker    return float2x2(float2(x0[0].xy), float2(x0[1].xy));
65*c8dee2aaSAndroid Build Coastguard Worker}
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Workerhalf4 half4_from_half2x2(half2x2 x) {
68*c8dee2aaSAndroid Build Coastguard Worker    return half4(x[0].xy, x[1].xy);
69*c8dee2aaSAndroid Build Coastguard Worker}
70*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
71*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
72*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
73*c8dee2aaSAndroid Build Coastguard Worker    bool _0_ok = true;
74*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _uniforms.testMatrix2x2 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
75*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _uniforms.testMatrix3x3 == half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h));
76*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _uniforms.testMatrix2x2 != half2x2(100.0h);
77*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _uniforms.testMatrix3x3 != half3x3(half3(9.0h, 8.0h, 7.0h), half3(6.0h, 5.0h, 4.0h), half3(3.0h, 2.0h, 1.0h));
78*c8dee2aaSAndroid Build Coastguard Worker    float _1_zero = float(_uniforms.colorGreen.x);
79*c8dee2aaSAndroid Build Coastguard Worker    float _2_one = float(_uniforms.colorGreen.y);
80*c8dee2aaSAndroid Build Coastguard Worker    float _3_two = 2.0 * _2_one;
81*c8dee2aaSAndroid Build Coastguard Worker    float _4_nine = 9.0 * _2_one;
82*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_1_zero, _2_one)) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0));
83*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_2_one)) != float2x2(float2(1.0, 0.0), float2(0.0, 1.0));
84*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(_2_one) == float2x2(1.0);
85*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(_2_one) != float2x2(0.0);
86*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(-_2_one) == float2x2(-1.0);
87*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(_1_zero) == float2x2(-0.0);
88*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (-1.0 * float2x2(-_2_one)) == float2x2(1.0);
89*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (-1.0 * float2x2(_1_zero)) == float2x2(-0.0);
90*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(_2_one) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0));
91*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(_3_two) != float2x2(float2(1.0, 0.0), float2(0.0, 1.0));
92*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(_2_one) == float2x2(1.0);
93*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(_2_one) != float2x2(0.0);
94*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float3x3(float3(_2_one, _1_zero, _1_zero), float3(_1_zero, _2_one, _1_zero), float3(_1_zero, _1_zero, _2_one)) == float3x3_from_float2x2(float2x2(1.0));
95*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float3x3(float3(_4_nine, _1_zero, _1_zero), float3(_1_zero, _4_nine, _1_zero), float3(_1_zero, _1_zero, _2_one)) == float3x3_from_float2x2(float2x2(9.0));
96*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float3x3(_2_one) == float3x3_from_float2x2(float2x2(1.0));
97*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float3x3(float3(_4_nine, 0.0, 0.0), float3(0.0, _4_nine, 0.0), float3(0.0, 0.0, _2_one)) == float3x3_from_float2x2(float2x2(9.0));
98*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2_from_float3x3(float3x3(_2_one)) == float2x2(1.0);
99*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2_from_float3x3(float3x3(_2_one)) == float2x2(1.0);
100*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_1_zero, _2_one)) == float2x2(1.0);
101*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_1_zero, _2_one)) == float2x2(1.0);
102*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_1_zero, _2_one)) == float2x2(1.0);
103*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) * float4(_2_one) == float4(1.0, 2.0, 3.0, 4.0));
104*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) * float4(_2_one) == float4(half4_from_half2x2(_uniforms.testMatrix2x2)));
105*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) * float4(_1_zero) == float4(0.0));
106*c8dee2aaSAndroid Build Coastguard Worker    float3x3 _5_m = float3x3(float3(_2_one, _3_two, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, _4_nine));
107*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && all(_5_m[0] == float3(1.0, 2.0, 3.0));
108*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && all(_5_m[1] == float3(4.0, 5.0, 6.0));
109*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && all(_5_m[2] == float3(7.0, 8.0, 9.0));
110*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[0].x == 1.0;
111*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[0].y == 2.0;
112*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[0].z == 3.0;
113*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[1].x == 4.0;
114*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[1].y == 5.0;
115*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[1].z == 6.0;
116*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[2].x == 7.0;
117*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[2].y == 8.0;
118*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[2].z == 9.0;
119*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = _0_ok ? _uniforms.colorGreen : _uniforms.colorRed;
120*c8dee2aaSAndroid Build Coastguard Worker    return _out;
121*c8dee2aaSAndroid Build Coastguard Worker}
122