1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker half2x2 testMatrix2x2; 11*c8dee2aaSAndroid Build Coastguard Worker half3x3 testMatrix3x3; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 16*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 17*c8dee2aaSAndroid Build Coastguard Worker}; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right); 20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right); 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right); 23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right); 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right); 26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right); 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right); 29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right); 30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right) { 31*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 32*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right) { 35*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right) { 38*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 39*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 40*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 41*c8dee2aaSAndroid Build Coastguard Worker} 42*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right) { 43*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 44*c8dee2aaSAndroid Build Coastguard Worker} 45*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) { 46*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 47*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 48*c8dee2aaSAndroid Build Coastguard Worker} 49*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) { 50*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 51*c8dee2aaSAndroid Build Coastguard Worker} 52*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) { 53*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 54*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 55*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 56*c8dee2aaSAndroid Build Coastguard Worker} 57*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) { 58*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 59*c8dee2aaSAndroid Build Coastguard Worker} 60*c8dee2aaSAndroid Build Coastguard Workerfloat3x3 float3x3_from_float2x2(float2x2 x0) { 61*c8dee2aaSAndroid Build Coastguard Worker return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(0.0, 0.0, 1.0)); 62*c8dee2aaSAndroid Build Coastguard Worker} 63*c8dee2aaSAndroid Build Coastguard Workerfloat2x2 float2x2_from_float3x3(float3x3 x0) { 64*c8dee2aaSAndroid Build Coastguard Worker return float2x2(float2(x0[0].xy), float2(x0[1].xy)); 65*c8dee2aaSAndroid Build Coastguard Worker} 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Workerhalf4 half4_from_half2x2(half2x2 x) { 68*c8dee2aaSAndroid Build Coastguard Worker return half4(x[0].xy, x[1].xy); 69*c8dee2aaSAndroid Build Coastguard Worker} 70*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 71*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 72*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 73*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 74*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _uniforms.testMatrix2x2 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); 75*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _uniforms.testMatrix3x3 == half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h)); 76*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _uniforms.testMatrix2x2 != half2x2(100.0h); 77*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _uniforms.testMatrix3x3 != half3x3(half3(9.0h, 8.0h, 7.0h), half3(6.0h, 5.0h, 4.0h), half3(3.0h, 2.0h, 1.0h)); 78*c8dee2aaSAndroid Build Coastguard Worker float _1_zero = float(_uniforms.colorGreen.x); 79*c8dee2aaSAndroid Build Coastguard Worker float _2_one = float(_uniforms.colorGreen.y); 80*c8dee2aaSAndroid Build Coastguard Worker float _3_two = 2.0 * _2_one; 81*c8dee2aaSAndroid Build Coastguard Worker float _4_nine = 9.0 * _2_one; 82*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_1_zero, _2_one)) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)); 83*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_2_one)) != float2x2(float2(1.0, 0.0), float2(0.0, 1.0)); 84*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(_2_one) == float2x2(1.0); 85*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(_2_one) != float2x2(0.0); 86*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(-_2_one) == float2x2(-1.0); 87*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(_1_zero) == float2x2(-0.0); 88*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (-1.0 * float2x2(-_2_one)) == float2x2(1.0); 89*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (-1.0 * float2x2(_1_zero)) == float2x2(-0.0); 90*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(_2_one) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)); 91*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(_3_two) != float2x2(float2(1.0, 0.0), float2(0.0, 1.0)); 92*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(_2_one) == float2x2(1.0); 93*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(_2_one) != float2x2(0.0); 94*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float3x3(float3(_2_one, _1_zero, _1_zero), float3(_1_zero, _2_one, _1_zero), float3(_1_zero, _1_zero, _2_one)) == float3x3_from_float2x2(float2x2(1.0)); 95*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float3x3(float3(_4_nine, _1_zero, _1_zero), float3(_1_zero, _4_nine, _1_zero), float3(_1_zero, _1_zero, _2_one)) == float3x3_from_float2x2(float2x2(9.0)); 96*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float3x3(_2_one) == float3x3_from_float2x2(float2x2(1.0)); 97*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float3x3(float3(_4_nine, 0.0, 0.0), float3(0.0, _4_nine, 0.0), float3(0.0, 0.0, _2_one)) == float3x3_from_float2x2(float2x2(9.0)); 98*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2_from_float3x3(float3x3(_2_one)) == float2x2(1.0); 99*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2_from_float3x3(float3x3(_2_one)) == float2x2(1.0); 100*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_1_zero, _2_one)) == float2x2(1.0); 101*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_1_zero, _2_one)) == float2x2(1.0); 102*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && float2x2(float2(_2_one, _1_zero), float2(_1_zero, _2_one)) == float2x2(1.0); 103*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) * float4(_2_one) == float4(1.0, 2.0, 3.0, 4.0)); 104*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) * float4(_2_one) == float4(half4_from_half2x2(_uniforms.testMatrix2x2))); 105*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) * float4(_1_zero) == float4(0.0)); 106*c8dee2aaSAndroid Build Coastguard Worker float3x3 _5_m = float3x3(float3(_2_one, _3_two, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, _4_nine)); 107*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_5_m[0] == float3(1.0, 2.0, 3.0)); 108*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_5_m[1] == float3(4.0, 5.0, 6.0)); 109*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_5_m[2] == float3(7.0, 8.0, 9.0)); 110*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[0].x == 1.0; 111*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[0].y == 2.0; 112*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[0].z == 3.0; 113*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[1].x == 4.0; 114*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[1].y == 5.0; 115*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[1].z == 6.0; 116*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[2].x == 7.0; 117*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[2].y == 8.0; 118*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[2].z == 9.0; 119*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _0_ok ? _uniforms.colorGreen : _uniforms.colorRed; 120*c8dee2aaSAndroid Build Coastguard Worker return _out; 121*c8dee2aaSAndroid Build Coastguard Worker} 122