1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: mat2x2<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker let f4: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]); 15*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = f4.xy; 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = mat2x3<f32>(f4[0], f4[1], f4[2], f4[3], _skTemp0[0], _skTemp0[1]); 17*c8dee2aaSAndroid Build Coastguard Worker const _skTemp2 = mat2x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0); 18*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = (all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1])); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = f4.xyz; 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = f4.wxyz; 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = mat2x4<f32>(_skTemp3[0], _skTemp3[1], _skTemp3[2], _skTemp4[0], _skTemp4[1], _skTemp4[2], _skTemp4[3], f4.w); 22*c8dee2aaSAndroid Build Coastguard Worker const _skTemp6 = mat2x4<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); 23*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1])); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = f4.xy; 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = f4.zw; 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = mat3x3<f32>(_skTemp7[0], _skTemp7[1], _skTemp8[0], _skTemp8[1], f4[0], f4[1], f4[2], f4[3], f4.x); 27*c8dee2aaSAndroid Build Coastguard Worker const _skTemp10 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0); 28*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp9[0] == _skTemp10[0]) && all(_skTemp9[1] == _skTemp10[1]) && all(_skTemp9[2] == _skTemp10[2])); 29*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = f4.xyz; 30*c8dee2aaSAndroid Build Coastguard Worker let _skTemp12 = f4.wxyz; 31*c8dee2aaSAndroid Build Coastguard Worker let _skTemp13 = mat4x2<f32>(_skTemp11[0], _skTemp11[1], _skTemp11[2], _skTemp12[0], _skTemp12[1], _skTemp12[2], _skTemp12[3], f4.w); 32*c8dee2aaSAndroid Build Coastguard Worker const _skTemp14 = mat4x2<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); 33*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp13[0] == _skTemp14[0]) && all(_skTemp13[1] == _skTemp14[1]) && all(_skTemp13[2] == _skTemp14[2]) && all(_skTemp13[3] == _skTemp14[3])); 34*c8dee2aaSAndroid Build Coastguard Worker let _skTemp15 = f4.yzwx; 35*c8dee2aaSAndroid Build Coastguard Worker let _skTemp16 = f4.yzwx; 36*c8dee2aaSAndroid Build Coastguard Worker let _skTemp17 = f4.yzw; 37*c8dee2aaSAndroid Build Coastguard Worker let _skTemp18 = mat4x3<f32>(f4.x, _skTemp15[0], _skTemp15[1], _skTemp15[2], _skTemp15[3], _skTemp16[0], _skTemp16[1], _skTemp16[2], _skTemp16[3], _skTemp17[0], _skTemp17[1], _skTemp17[2]); 38*c8dee2aaSAndroid Build Coastguard Worker const _skTemp19 = mat4x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); 39*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp18[0] == _skTemp19[0]) && all(_skTemp18[1] == _skTemp19[1]) && all(_skTemp18[2] == _skTemp19[2]) && all(_skTemp18[3] == _skTemp19[3])); 40*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 44*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 45*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 46*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 47*c8dee2aaSAndroid Build Coastguard Worker} 48