xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixConstructorsES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  testMatrix2x2: mat2x2<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    let f4: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]);
15*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = f4.xy;
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = mat2x3<f32>(f4[0], f4[1], f4[2], f4[3], _skTemp0[0], _skTemp0[1]);
17*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp2 = mat2x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0);
18*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = (all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1]));
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = f4.xyz;
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = f4.wxyz;
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp5 = mat2x4<f32>(_skTemp3[0], _skTemp3[1], _skTemp3[2], _skTemp4[0], _skTemp4[1], _skTemp4[2], _skTemp4[3], f4.w);
22*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp6 = mat2x4<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
23*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1]));
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp7 = f4.xy;
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp8 = f4.zw;
26*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp9 = mat3x3<f32>(_skTemp7[0], _skTemp7[1], _skTemp8[0], _skTemp8[1], f4[0], f4[1], f4[2], f4[3], f4.x);
27*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp10 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0);
28*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(_skTemp9[0] == _skTemp10[0]) && all(_skTemp9[1] == _skTemp10[1]) && all(_skTemp9[2] == _skTemp10[2]));
29*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp11 = f4.xyz;
30*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp12 = f4.wxyz;
31*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp13 = mat4x2<f32>(_skTemp11[0], _skTemp11[1], _skTemp11[2], _skTemp12[0], _skTemp12[1], _skTemp12[2], _skTemp12[3], f4.w);
32*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp14 = mat4x2<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
33*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(_skTemp13[0] == _skTemp14[0]) && all(_skTemp13[1] == _skTemp14[1]) && all(_skTemp13[2] == _skTemp14[2]) && all(_skTemp13[3] == _skTemp14[3]));
34*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp15 = f4.yzwx;
35*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp16 = f4.yzwx;
36*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp17 = f4.yzw;
37*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp18 = mat4x3<f32>(f4.x, _skTemp15[0], _skTemp15[1], _skTemp15[2], _skTemp15[3], _skTemp16[0], _skTemp16[1], _skTemp16[2], _skTemp16[3], _skTemp17[0], _skTemp17[1], _skTemp17[2]);
38*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp19 = mat4x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
39*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(_skTemp18[0] == _skTemp19[0]) && all(_skTemp18[1] == _skTemp19[1]) && all(_skTemp18[2] == _skTemp19[2]) && all(_skTemp18[3] == _skTemp19[3]));
40*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
41*c8dee2aaSAndroid Build Coastguard Worker  }
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
44*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
45*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
46*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
47*c8dee2aaSAndroid Build Coastguard Worker}
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