1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker float2x2 testMatrix2x2; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x3 left, const float2x3 right); 19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x3 left, const float2x3 right); 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x4 left, const float2x4 right); 22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x4 left, const float2x4 right); 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right); 25*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right); 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x2 left, const float4x2 right); 28*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x2 left, const float4x2 right); 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right); 31*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right); 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Workerfloat4 float4_from_float2x2(float2x2 x) { 34*c8dee2aaSAndroid Build Coastguard Worker return float4(x[0].xy, x[1].xy); 35*c8dee2aaSAndroid Build Coastguard Worker} 36*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x3 left, const float2x3 right) { 37*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 38*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 39*c8dee2aaSAndroid Build Coastguard Worker} 40*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x3 left, const float2x3 right) { 41*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Workerfloat2x3 float2x3_from_float4_float2(float4 x0, float2 x1) { 44*c8dee2aaSAndroid Build Coastguard Worker return float2x3(float3(x0.xyz), float3(x0.w, x1.xy)); 45*c8dee2aaSAndroid Build Coastguard Worker} 46*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x4 left, const float2x4 right) { 47*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 48*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 49*c8dee2aaSAndroid Build Coastguard Worker} 50*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x4 left, const float2x4 right) { 51*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 52*c8dee2aaSAndroid Build Coastguard Worker} 53*c8dee2aaSAndroid Build Coastguard Workerfloat2x4 float2x4_from_float3_float4_float(float3 x0, float4 x1, float x2) { 54*c8dee2aaSAndroid Build Coastguard Worker return float2x4(float4(x0.xyz, x1.x), float4(x1.yzw, x2)); 55*c8dee2aaSAndroid Build Coastguard Worker} 56*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) { 57*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 58*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 59*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 60*c8dee2aaSAndroid Build Coastguard Worker} 61*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) { 62*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 63*c8dee2aaSAndroid Build Coastguard Worker} 64*c8dee2aaSAndroid Build Coastguard Workerfloat3x3 float3x3_from_float2_float2_float4_float(float2 x0, float2 x1, float4 x2, float x3) { 65*c8dee2aaSAndroid Build Coastguard Worker return float3x3(float3(x0.xy, x1.x), float3(x1.y, x2.xy), float3(x2.zw, x3)); 66*c8dee2aaSAndroid Build Coastguard Worker} 67*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x2 left, const float4x2 right) { 68*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 69*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 70*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 71*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 72*c8dee2aaSAndroid Build Coastguard Worker} 73*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x2 left, const float4x2 right) { 74*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 75*c8dee2aaSAndroid Build Coastguard Worker} 76*c8dee2aaSAndroid Build Coastguard Workerfloat4x2 float4x2_from_float3_float4_float(float3 x0, float4 x1, float x2) { 77*c8dee2aaSAndroid Build Coastguard Worker return float4x2(float2(x0.xy), float2(x0.z, x1.x), float2(x1.yz), float2(x1.w, x2)); 78*c8dee2aaSAndroid Build Coastguard Worker} 79*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right) { 80*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 81*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 82*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 83*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 84*c8dee2aaSAndroid Build Coastguard Worker} 85*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right) { 86*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 87*c8dee2aaSAndroid Build Coastguard Worker} 88*c8dee2aaSAndroid Build Coastguard Workerfloat4x3 float4x3_from_float_float4_float4_float3(float x0, float4 x1, float4 x2, float3 x3) { 89*c8dee2aaSAndroid Build Coastguard Worker return float4x3(float3(x0, x1.xy), float3(x1.zw, x2.x), float3(x2.yzw), float3(x3.xyz)); 90*c8dee2aaSAndroid Build Coastguard Worker} 91*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 92*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 93*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 94*c8dee2aaSAndroid Build Coastguard Worker float4 f4 = float4_from_float2x2(_uniforms.testMatrix2x2); 95*c8dee2aaSAndroid Build Coastguard Worker bool ok = float2x3_from_float4_float2(f4, f4.xy) == float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0)); 96*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float2x4_from_float3_float4_float(f4.xyz, f4.wxyz, f4.w) == float2x4(float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0)); 97*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float3x3_from_float2_float2_float4_float(f4.xy, f4.zw, f4, f4.x) == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0)); 98*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x2_from_float3_float4_float(f4.xyz, f4.wxyz, f4.w) == float4x2(float2(1.0, 2.0), float2(3.0, 4.0), float2(1.0, 2.0), float2(3.0, 4.0)); 99*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x3_from_float_float4_float4_float3(f4.x, f4.yzwx, f4.yzwx, f4.yzw) == float4x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0), float3(2.0, 3.0, 4.0)); 100*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 101*c8dee2aaSAndroid Build Coastguard Worker return _out; 102*c8dee2aaSAndroid Build Coastguard Worker} 103