xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixConstructorsES3.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker    float2x2 testMatrix2x2;
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
15*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x3 left, const float2x3 right);
19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x3 left, const float2x3 right);
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x4 left, const float2x4 right);
22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x4 left, const float2x4 right);
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right);
25*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right);
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x2 left, const float4x2 right);
28*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x2 left, const float4x2 right);
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right);
31*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right);
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Workerfloat4 float4_from_float2x2(float2x2 x) {
34*c8dee2aaSAndroid Build Coastguard Worker    return float4(x[0].xy, x[1].xy);
35*c8dee2aaSAndroid Build Coastguard Worker}
36*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x3 left, const float2x3 right) {
37*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
38*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
39*c8dee2aaSAndroid Build Coastguard Worker}
40*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x3 left, const float2x3 right) {
41*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Workerfloat2x3 float2x3_from_float4_float2(float4 x0, float2 x1) {
44*c8dee2aaSAndroid Build Coastguard Worker    return float2x3(float3(x0.xyz), float3(x0.w, x1.xy));
45*c8dee2aaSAndroid Build Coastguard Worker}
46*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x4 left, const float2x4 right) {
47*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
48*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
49*c8dee2aaSAndroid Build Coastguard Worker}
50*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x4 left, const float2x4 right) {
51*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
52*c8dee2aaSAndroid Build Coastguard Worker}
53*c8dee2aaSAndroid Build Coastguard Workerfloat2x4 float2x4_from_float3_float4_float(float3 x0, float4 x1, float x2) {
54*c8dee2aaSAndroid Build Coastguard Worker    return float2x4(float4(x0.xyz, x1.x), float4(x1.yzw, x2));
55*c8dee2aaSAndroid Build Coastguard Worker}
56*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) {
57*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
58*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
59*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
60*c8dee2aaSAndroid Build Coastguard Worker}
61*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) {
62*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
63*c8dee2aaSAndroid Build Coastguard Worker}
64*c8dee2aaSAndroid Build Coastguard Workerfloat3x3 float3x3_from_float2_float2_float4_float(float2 x0, float2 x1, float4 x2, float x3) {
65*c8dee2aaSAndroid Build Coastguard Worker    return float3x3(float3(x0.xy, x1.x), float3(x1.y, x2.xy), float3(x2.zw, x3));
66*c8dee2aaSAndroid Build Coastguard Worker}
67*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x2 left, const float4x2 right) {
68*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
69*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
70*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
71*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
72*c8dee2aaSAndroid Build Coastguard Worker}
73*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x2 left, const float4x2 right) {
74*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
75*c8dee2aaSAndroid Build Coastguard Worker}
76*c8dee2aaSAndroid Build Coastguard Workerfloat4x2 float4x2_from_float3_float4_float(float3 x0, float4 x1, float x2) {
77*c8dee2aaSAndroid Build Coastguard Worker    return float4x2(float2(x0.xy), float2(x0.z, x1.x), float2(x1.yz), float2(x1.w, x2));
78*c8dee2aaSAndroid Build Coastguard Worker}
79*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right) {
80*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
81*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
82*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
83*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
84*c8dee2aaSAndroid Build Coastguard Worker}
85*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right) {
86*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
87*c8dee2aaSAndroid Build Coastguard Worker}
88*c8dee2aaSAndroid Build Coastguard Workerfloat4x3 float4x3_from_float_float4_float4_float3(float x0, float4 x1, float4 x2, float3 x3) {
89*c8dee2aaSAndroid Build Coastguard Worker    return float4x3(float3(x0, x1.xy), float3(x1.zw, x2.x), float3(x2.yzw), float3(x3.xyz));
90*c8dee2aaSAndroid Build Coastguard Worker}
91*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
92*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
93*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
94*c8dee2aaSAndroid Build Coastguard Worker    float4 f4 = float4_from_float2x2(_uniforms.testMatrix2x2);
95*c8dee2aaSAndroid Build Coastguard Worker    bool ok = float2x3_from_float4_float2(f4, f4.xy) == float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0));
96*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && float2x4_from_float3_float4_float(f4.xyz, f4.wxyz, f4.w) == float2x4(float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0));
97*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && float3x3_from_float2_float2_float4_float(f4.xy, f4.zw, f4, f4.x) == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0));
98*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && float4x2_from_float3_float4_float(f4.xyz, f4.wxyz, f4.w) == float4x2(float2(1.0, 2.0), float2(3.0, 4.0), float2(1.0, 2.0), float2(3.0, 4.0));
99*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && float4x3_from_float_float4_float4_float3(f4.x, f4.yzwx, f4.yzwx, f4.yzw) == float4x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0), float3(2.0, 3.0, 4.0));
100*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
101*c8dee2aaSAndroid Build Coastguard Worker    return _out;
102*c8dee2aaSAndroid Build Coastguard Worker}
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