xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixConstructorsES3.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5    row_major float2x2 _7_testMatrix2x2 : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _22)
17{
18    float4 _35 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y);
19    float4 f4 = _35;
20    float3 _41 = float3(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x);
21    float3 _44 = float3(_7_testMatrix2x2[1].y, _35.xy);
22    bool _59 = all(bool3(_41.x == float3(1.0f, 2.0f, 3.0f).x, _41.y == float3(1.0f, 2.0f, 3.0f).y, _41.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_44.x == float3(4.0f, 1.0f, 2.0f).x, _44.y == float3(4.0f, 1.0f, 2.0f).y, _44.z == float3(4.0f, 1.0f, 2.0f).z));
23    bool ok = _59;
24    bool _84 = false;
25    if (_59)
26    {
27        float4 _64 = _35.wxyz;
28        float4 _69 = float4(_35.xyz, _64.x);
29        float4 _73 = float4(_64.yzw, _7_testMatrix2x2[1].y);
30        _84 = all(bool4(_69.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _69.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _69.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _69.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_73.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _73.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _73.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _73.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
31    }
32    else
33    {
34        _84 = false;
35    }
36    ok = _84;
37    bool _108 = false;
38    if (_84)
39    {
40        float2 _88 = _35.zw;
41        float3 _92 = float3(_35.xy, _88.x);
42        float3 _94 = float3(_88.y, _7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y);
43        float3 _95 = float3(_7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y, _7_testMatrix2x2[0].x);
44        _108 = (all(bool3(_92.x == float3(1.0f, 2.0f, 3.0f).x, _92.y == float3(1.0f, 2.0f, 3.0f).y, _92.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_94.x == float3(4.0f, 1.0f, 2.0f).x, _94.y == float3(4.0f, 1.0f, 2.0f).y, _94.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_95.x == float3(3.0f, 4.0f, 1.0f).x, _95.y == float3(3.0f, 4.0f, 1.0f).y, _95.z == float3(3.0f, 4.0f, 1.0f).z));
45    }
46    else
47    {
48        _108 = false;
49    }
50    ok = _108;
51    bool _141 = false;
52    if (_108)
53    {
54        float3 _111 = _35.xyz;
55        float4 _112 = _35.wxyz;
56        float2 _115 = float2(_111.xy);
57        float2 _118 = float2(_111.z, _112.x);
58        float2 _121 = float2(_112.yz);
59        float2 _123 = float2(_112.w, _7_testMatrix2x2[1].y);
60        _141 = ((all(bool2(_115.x == float2(1.0f, 2.0f).x, _115.y == float2(1.0f, 2.0f).y)) && all(bool2(_118.x == float2(3.0f, 4.0f).x, _118.y == float2(3.0f, 4.0f).y))) && all(bool2(_121.x == float2(1.0f, 2.0f).x, _121.y == float2(1.0f, 2.0f).y))) && all(bool2(_123.x == float2(3.0f, 4.0f).x, _123.y == float2(3.0f, 4.0f).y));
61    }
62    else
63    {
64        _141 = false;
65    }
66    ok = _141;
67    bool _173 = false;
68    if (_141)
69    {
70        float4 _144 = _35.yzwx;
71        float4 _145 = _35.yzwx;
72        float3 _146 = _35.yzw;
73        float3 _149 = float3(_7_testMatrix2x2[0].x, _144.xy);
74        float3 _153 = float3(_144.zw, _145.x);
75        float3 _157 = float3(_145.yzw);
76        _173 = ((all(bool3(_149.x == float3(1.0f, 2.0f, 3.0f).x, _149.y == float3(1.0f, 2.0f, 3.0f).y, _149.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_153.x == float3(4.0f, 1.0f, 2.0f).x, _153.y == float3(4.0f, 1.0f, 2.0f).y, _153.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_157.x == float3(3.0f, 4.0f, 1.0f).x, _157.y == float3(3.0f, 4.0f, 1.0f).y, _157.z == float3(3.0f, 4.0f, 1.0f).z))) && all(bool3(_146.x == float3(2.0f, 3.0f, 4.0f).x, _146.y == float3(2.0f, 3.0f, 4.0f).y, _146.z == float3(2.0f, 3.0f, 4.0f).z));
77    }
78    else
79    {
80        _173 = false;
81    }
82    ok = _173;
83    float4 _174 = 0.0f.xxxx;
84    if (_173)
85    {
86        _174 = _7_colorGreen;
87    }
88    else
89    {
90        _174 = _7_colorRed;
91    }
92    return _174;
93}
94
95void frag_main()
96{
97    float2 _18 = 0.0f.xx;
98    sk_FragColor = main(_18);
99}
100
101SPIRV_Cross_Output main()
102{
103    frag_main();
104    SPIRV_Cross_Output stage_output;
105    stage_output.sk_FragColor = sk_FragColor;
106    return stage_output;
107}
108