xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixConstructorsES3.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    row_major float2x2 _7_testMatrix2x2 : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    float4 _35 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y);
19*c8dee2aaSAndroid Build Coastguard Worker    float4 f4 = _35;
20*c8dee2aaSAndroid Build Coastguard Worker    float3 _41 = float3(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x);
21*c8dee2aaSAndroid Build Coastguard Worker    float3 _44 = float3(_7_testMatrix2x2[1].y, _35.xy);
22*c8dee2aaSAndroid Build Coastguard Worker    bool _59 = all(bool3(_41.x == float3(1.0f, 2.0f, 3.0f).x, _41.y == float3(1.0f, 2.0f, 3.0f).y, _41.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_44.x == float3(4.0f, 1.0f, 2.0f).x, _44.y == float3(4.0f, 1.0f, 2.0f).y, _44.z == float3(4.0f, 1.0f, 2.0f).z));
23*c8dee2aaSAndroid Build Coastguard Worker    bool ok = _59;
24*c8dee2aaSAndroid Build Coastguard Worker    bool _84 = false;
25*c8dee2aaSAndroid Build Coastguard Worker    if (_59)
26*c8dee2aaSAndroid Build Coastguard Worker    {
27*c8dee2aaSAndroid Build Coastguard Worker        float4 _64 = _35.wxyz;
28*c8dee2aaSAndroid Build Coastguard Worker        float4 _69 = float4(_35.xyz, _64.x);
29*c8dee2aaSAndroid Build Coastguard Worker        float4 _73 = float4(_64.yzw, _7_testMatrix2x2[1].y);
30*c8dee2aaSAndroid Build Coastguard Worker        _84 = all(bool4(_69.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _69.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _69.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _69.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_73.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _73.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _73.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _73.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    else
33*c8dee2aaSAndroid Build Coastguard Worker    {
34*c8dee2aaSAndroid Build Coastguard Worker        _84 = false;
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker    ok = _84;
37*c8dee2aaSAndroid Build Coastguard Worker    bool _108 = false;
38*c8dee2aaSAndroid Build Coastguard Worker    if (_84)
39*c8dee2aaSAndroid Build Coastguard Worker    {
40*c8dee2aaSAndroid Build Coastguard Worker        float2 _88 = _35.zw;
41*c8dee2aaSAndroid Build Coastguard Worker        float3 _92 = float3(_35.xy, _88.x);
42*c8dee2aaSAndroid Build Coastguard Worker        float3 _94 = float3(_88.y, _7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y);
43*c8dee2aaSAndroid Build Coastguard Worker        float3 _95 = float3(_7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y, _7_testMatrix2x2[0].x);
44*c8dee2aaSAndroid Build Coastguard Worker        _108 = (all(bool3(_92.x == float3(1.0f, 2.0f, 3.0f).x, _92.y == float3(1.0f, 2.0f, 3.0f).y, _92.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_94.x == float3(4.0f, 1.0f, 2.0f).x, _94.y == float3(4.0f, 1.0f, 2.0f).y, _94.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_95.x == float3(3.0f, 4.0f, 1.0f).x, _95.y == float3(3.0f, 4.0f, 1.0f).y, _95.z == float3(3.0f, 4.0f, 1.0f).z));
45*c8dee2aaSAndroid Build Coastguard Worker    }
46*c8dee2aaSAndroid Build Coastguard Worker    else
47*c8dee2aaSAndroid Build Coastguard Worker    {
48*c8dee2aaSAndroid Build Coastguard Worker        _108 = false;
49*c8dee2aaSAndroid Build Coastguard Worker    }
50*c8dee2aaSAndroid Build Coastguard Worker    ok = _108;
51*c8dee2aaSAndroid Build Coastguard Worker    bool _141 = false;
52*c8dee2aaSAndroid Build Coastguard Worker    if (_108)
53*c8dee2aaSAndroid Build Coastguard Worker    {
54*c8dee2aaSAndroid Build Coastguard Worker        float3 _111 = _35.xyz;
55*c8dee2aaSAndroid Build Coastguard Worker        float4 _112 = _35.wxyz;
56*c8dee2aaSAndroid Build Coastguard Worker        float2 _115 = float2(_111.xy);
57*c8dee2aaSAndroid Build Coastguard Worker        float2 _118 = float2(_111.z, _112.x);
58*c8dee2aaSAndroid Build Coastguard Worker        float2 _121 = float2(_112.yz);
59*c8dee2aaSAndroid Build Coastguard Worker        float2 _123 = float2(_112.w, _7_testMatrix2x2[1].y);
60*c8dee2aaSAndroid Build Coastguard Worker        _141 = ((all(bool2(_115.x == float2(1.0f, 2.0f).x, _115.y == float2(1.0f, 2.0f).y)) && all(bool2(_118.x == float2(3.0f, 4.0f).x, _118.y == float2(3.0f, 4.0f).y))) && all(bool2(_121.x == float2(1.0f, 2.0f).x, _121.y == float2(1.0f, 2.0f).y))) && all(bool2(_123.x == float2(3.0f, 4.0f).x, _123.y == float2(3.0f, 4.0f).y));
61*c8dee2aaSAndroid Build Coastguard Worker    }
62*c8dee2aaSAndroid Build Coastguard Worker    else
63*c8dee2aaSAndroid Build Coastguard Worker    {
64*c8dee2aaSAndroid Build Coastguard Worker        _141 = false;
65*c8dee2aaSAndroid Build Coastguard Worker    }
66*c8dee2aaSAndroid Build Coastguard Worker    ok = _141;
67*c8dee2aaSAndroid Build Coastguard Worker    bool _173 = false;
68*c8dee2aaSAndroid Build Coastguard Worker    if (_141)
69*c8dee2aaSAndroid Build Coastguard Worker    {
70*c8dee2aaSAndroid Build Coastguard Worker        float4 _144 = _35.yzwx;
71*c8dee2aaSAndroid Build Coastguard Worker        float4 _145 = _35.yzwx;
72*c8dee2aaSAndroid Build Coastguard Worker        float3 _146 = _35.yzw;
73*c8dee2aaSAndroid Build Coastguard Worker        float3 _149 = float3(_7_testMatrix2x2[0].x, _144.xy);
74*c8dee2aaSAndroid Build Coastguard Worker        float3 _153 = float3(_144.zw, _145.x);
75*c8dee2aaSAndroid Build Coastguard Worker        float3 _157 = float3(_145.yzw);
76*c8dee2aaSAndroid Build Coastguard Worker        _173 = ((all(bool3(_149.x == float3(1.0f, 2.0f, 3.0f).x, _149.y == float3(1.0f, 2.0f, 3.0f).y, _149.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_153.x == float3(4.0f, 1.0f, 2.0f).x, _153.y == float3(4.0f, 1.0f, 2.0f).y, _153.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_157.x == float3(3.0f, 4.0f, 1.0f).x, _157.y == float3(3.0f, 4.0f, 1.0f).y, _157.z == float3(3.0f, 4.0f, 1.0f).z))) && all(bool3(_146.x == float3(2.0f, 3.0f, 4.0f).x, _146.y == float3(2.0f, 3.0f, 4.0f).y, _146.z == float3(2.0f, 3.0f, 4.0f).z));
77*c8dee2aaSAndroid Build Coastguard Worker    }
78*c8dee2aaSAndroid Build Coastguard Worker    else
79*c8dee2aaSAndroid Build Coastguard Worker    {
80*c8dee2aaSAndroid Build Coastguard Worker        _173 = false;
81*c8dee2aaSAndroid Build Coastguard Worker    }
82*c8dee2aaSAndroid Build Coastguard Worker    ok = _173;
83*c8dee2aaSAndroid Build Coastguard Worker    float4 _174 = 0.0f.xxxx;
84*c8dee2aaSAndroid Build Coastguard Worker    if (_173)
85*c8dee2aaSAndroid Build Coastguard Worker    {
86*c8dee2aaSAndroid Build Coastguard Worker        _174 = _7_colorGreen;
87*c8dee2aaSAndroid Build Coastguard Worker    }
88*c8dee2aaSAndroid Build Coastguard Worker    else
89*c8dee2aaSAndroid Build Coastguard Worker    {
90*c8dee2aaSAndroid Build Coastguard Worker        _174 = _7_colorRed;
91*c8dee2aaSAndroid Build Coastguard Worker    }
92*c8dee2aaSAndroid Build Coastguard Worker    return _174;
93*c8dee2aaSAndroid Build Coastguard Worker}
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
96*c8dee2aaSAndroid Build Coastguard Worker{
97*c8dee2aaSAndroid Build Coastguard Worker    float2 _18 = 0.0f.xx;
98*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_18);
99*c8dee2aaSAndroid Build Coastguard Worker}
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
102*c8dee2aaSAndroid Build Coastguard Worker{
103*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
104*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
105*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
106*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
107*c8dee2aaSAndroid Build Coastguard Worker}
108