1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker row_major float2x2 _7_testMatrix2x2 : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker float4 _35 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y); 19*c8dee2aaSAndroid Build Coastguard Worker float4 f4 = _35; 20*c8dee2aaSAndroid Build Coastguard Worker float3 _41 = float3(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x); 21*c8dee2aaSAndroid Build Coastguard Worker float3 _44 = float3(_7_testMatrix2x2[1].y, _35.xy); 22*c8dee2aaSAndroid Build Coastguard Worker bool _59 = all(bool3(_41.x == float3(1.0f, 2.0f, 3.0f).x, _41.y == float3(1.0f, 2.0f, 3.0f).y, _41.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_44.x == float3(4.0f, 1.0f, 2.0f).x, _44.y == float3(4.0f, 1.0f, 2.0f).y, _44.z == float3(4.0f, 1.0f, 2.0f).z)); 23*c8dee2aaSAndroid Build Coastguard Worker bool ok = _59; 24*c8dee2aaSAndroid Build Coastguard Worker bool _84 = false; 25*c8dee2aaSAndroid Build Coastguard Worker if (_59) 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker float4 _64 = _35.wxyz; 28*c8dee2aaSAndroid Build Coastguard Worker float4 _69 = float4(_35.xyz, _64.x); 29*c8dee2aaSAndroid Build Coastguard Worker float4 _73 = float4(_64.yzw, _7_testMatrix2x2[1].y); 30*c8dee2aaSAndroid Build Coastguard Worker _84 = all(bool4(_69.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _69.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _69.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _69.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_73.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _73.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _73.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _73.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker else 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker _84 = false; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker ok = _84; 37*c8dee2aaSAndroid Build Coastguard Worker bool _108 = false; 38*c8dee2aaSAndroid Build Coastguard Worker if (_84) 39*c8dee2aaSAndroid Build Coastguard Worker { 40*c8dee2aaSAndroid Build Coastguard Worker float2 _88 = _35.zw; 41*c8dee2aaSAndroid Build Coastguard Worker float3 _92 = float3(_35.xy, _88.x); 42*c8dee2aaSAndroid Build Coastguard Worker float3 _94 = float3(_88.y, _7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y); 43*c8dee2aaSAndroid Build Coastguard Worker float3 _95 = float3(_7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y, _7_testMatrix2x2[0].x); 44*c8dee2aaSAndroid Build Coastguard Worker _108 = (all(bool3(_92.x == float3(1.0f, 2.0f, 3.0f).x, _92.y == float3(1.0f, 2.0f, 3.0f).y, _92.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_94.x == float3(4.0f, 1.0f, 2.0f).x, _94.y == float3(4.0f, 1.0f, 2.0f).y, _94.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_95.x == float3(3.0f, 4.0f, 1.0f).x, _95.y == float3(3.0f, 4.0f, 1.0f).y, _95.z == float3(3.0f, 4.0f, 1.0f).z)); 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker else 47*c8dee2aaSAndroid Build Coastguard Worker { 48*c8dee2aaSAndroid Build Coastguard Worker _108 = false; 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker ok = _108; 51*c8dee2aaSAndroid Build Coastguard Worker bool _141 = false; 52*c8dee2aaSAndroid Build Coastguard Worker if (_108) 53*c8dee2aaSAndroid Build Coastguard Worker { 54*c8dee2aaSAndroid Build Coastguard Worker float3 _111 = _35.xyz; 55*c8dee2aaSAndroid Build Coastguard Worker float4 _112 = _35.wxyz; 56*c8dee2aaSAndroid Build Coastguard Worker float2 _115 = float2(_111.xy); 57*c8dee2aaSAndroid Build Coastguard Worker float2 _118 = float2(_111.z, _112.x); 58*c8dee2aaSAndroid Build Coastguard Worker float2 _121 = float2(_112.yz); 59*c8dee2aaSAndroid Build Coastguard Worker float2 _123 = float2(_112.w, _7_testMatrix2x2[1].y); 60*c8dee2aaSAndroid Build Coastguard Worker _141 = ((all(bool2(_115.x == float2(1.0f, 2.0f).x, _115.y == float2(1.0f, 2.0f).y)) && all(bool2(_118.x == float2(3.0f, 4.0f).x, _118.y == float2(3.0f, 4.0f).y))) && all(bool2(_121.x == float2(1.0f, 2.0f).x, _121.y == float2(1.0f, 2.0f).y))) && all(bool2(_123.x == float2(3.0f, 4.0f).x, _123.y == float2(3.0f, 4.0f).y)); 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker else 63*c8dee2aaSAndroid Build Coastguard Worker { 64*c8dee2aaSAndroid Build Coastguard Worker _141 = false; 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker ok = _141; 67*c8dee2aaSAndroid Build Coastguard Worker bool _173 = false; 68*c8dee2aaSAndroid Build Coastguard Worker if (_141) 69*c8dee2aaSAndroid Build Coastguard Worker { 70*c8dee2aaSAndroid Build Coastguard Worker float4 _144 = _35.yzwx; 71*c8dee2aaSAndroid Build Coastguard Worker float4 _145 = _35.yzwx; 72*c8dee2aaSAndroid Build Coastguard Worker float3 _146 = _35.yzw; 73*c8dee2aaSAndroid Build Coastguard Worker float3 _149 = float3(_7_testMatrix2x2[0].x, _144.xy); 74*c8dee2aaSAndroid Build Coastguard Worker float3 _153 = float3(_144.zw, _145.x); 75*c8dee2aaSAndroid Build Coastguard Worker float3 _157 = float3(_145.yzw); 76*c8dee2aaSAndroid Build Coastguard Worker _173 = ((all(bool3(_149.x == float3(1.0f, 2.0f, 3.0f).x, _149.y == float3(1.0f, 2.0f, 3.0f).y, _149.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_153.x == float3(4.0f, 1.0f, 2.0f).x, _153.y == float3(4.0f, 1.0f, 2.0f).y, _153.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_157.x == float3(3.0f, 4.0f, 1.0f).x, _157.y == float3(3.0f, 4.0f, 1.0f).y, _157.z == float3(3.0f, 4.0f, 1.0f).z))) && all(bool3(_146.x == float3(2.0f, 3.0f, 4.0f).x, _146.y == float3(2.0f, 3.0f, 4.0f).y, _146.z == float3(2.0f, 3.0f, 4.0f).z)); 77*c8dee2aaSAndroid Build Coastguard Worker } 78*c8dee2aaSAndroid Build Coastguard Worker else 79*c8dee2aaSAndroid Build Coastguard Worker { 80*c8dee2aaSAndroid Build Coastguard Worker _173 = false; 81*c8dee2aaSAndroid Build Coastguard Worker } 82*c8dee2aaSAndroid Build Coastguard Worker ok = _173; 83*c8dee2aaSAndroid Build Coastguard Worker float4 _174 = 0.0f.xxxx; 84*c8dee2aaSAndroid Build Coastguard Worker if (_173) 85*c8dee2aaSAndroid Build Coastguard Worker { 86*c8dee2aaSAndroid Build Coastguard Worker _174 = _7_colorGreen; 87*c8dee2aaSAndroid Build Coastguard Worker } 88*c8dee2aaSAndroid Build Coastguard Worker else 89*c8dee2aaSAndroid Build Coastguard Worker { 90*c8dee2aaSAndroid Build Coastguard Worker _174 = _7_colorRed; 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker return _174; 93*c8dee2aaSAndroid Build Coastguard Worker} 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 96*c8dee2aaSAndroid Build Coastguard Worker{ 97*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 98*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 99*c8dee2aaSAndroid Build Coastguard Worker} 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 102*c8dee2aaSAndroid Build Coastguard Worker{ 103*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 104*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 105*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 106*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 107*c8dee2aaSAndroid Build Coastguard Worker} 108