xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixConstructorsES3.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testMatrix2x2;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    vec4 f4 = vec4(testMatrix2x2);
8*c8dee2aaSAndroid Build Coastguard Worker    bool ok = mat2x3(f4, f4.xy) == mat2x3(1.0, 2.0, 3.0, 4.0, 1.0, 2.0);
9*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && mat2x4(f4.xyz, f4.wxyz, f4.w) == mat2x4(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
10*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && mat3(f4.xy, f4.zw, f4, f4.x) == mat3(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0);
11*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && mat4x2(f4.xyz, f4.wxyz, f4.w) == mat4x2(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
12*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && mat4x3(f4.x, f4.yzwx, f4.yzwx, f4.yzw) == mat4x3(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
13*c8dee2aaSAndroid Build Coastguard Worker    return ok ? colorGreen : colorRed;
14*c8dee2aaSAndroid Build Coastguard Worker}
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