1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: mat2x2<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker let f4: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]); 15*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = f4.xyz; 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = mat2x2<f32>(_skTemp0[0], _skTemp0[1], _skTemp0[2], 4.0); 17*c8dee2aaSAndroid Build Coastguard Worker const _skTemp2 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 18*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = (all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1])); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = f4.xy; 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = f4.zw; 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = mat3x3<f32>(_skTemp3[0], _skTemp3[1], _skTemp4[0], _skTemp4[1], f4[0], f4[1], f4[2], f4[3], f4.x); 22*c8dee2aaSAndroid Build Coastguard Worker const _skTemp6 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0); 23*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1]) && all(_skTemp5[2] == _skTemp6[2])); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = f4.xyz; 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = f4.wxy; 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = f4.zwxy; 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp10 = f4.zw; 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = mat4x4<f32>(_skTemp7[0], _skTemp7[1], _skTemp7[2], _skTemp8[0], _skTemp8[1], _skTemp8[2], _skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3], _skTemp10[0], _skTemp10[1], f4[0], f4[1], f4[2], f4[3]); 29*c8dee2aaSAndroid Build Coastguard Worker const _skTemp12 = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); 30*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp11[0] == _skTemp12[0]) && all(_skTemp11[1] == _skTemp12[1]) && all(_skTemp11[2] == _skTemp12[2]) && all(_skTemp11[3] == _skTemp12[3])); 31*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 35*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 36*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 37*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 38*c8dee2aaSAndroid Build Coastguard Worker} 39