xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixConstructorsES2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  testMatrix2x2: mat2x2<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    let f4: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]);
15*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = f4.xyz;
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = mat2x2<f32>(_skTemp0[0], _skTemp0[1], _skTemp0[2], 4.0);
17*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp2 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
18*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = (all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1]));
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = f4.xy;
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = f4.zw;
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp5 = mat3x3<f32>(_skTemp3[0], _skTemp3[1], _skTemp4[0], _skTemp4[1], f4[0], f4[1], f4[2], f4[3], f4.x);
22*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp6 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0);
23*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1]) && all(_skTemp5[2] == _skTemp6[2]));
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp7 = f4.xyz;
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp8 = f4.wxy;
26*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp9 = f4.zwxy;
27*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp10 = f4.zw;
28*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp11 = mat4x4<f32>(_skTemp7[0], _skTemp7[1], _skTemp7[2], _skTemp8[0], _skTemp8[1], _skTemp8[2], _skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3], _skTemp10[0], _skTemp10[1], f4[0], f4[1], f4[2], f4[3]);
29*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp12 = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
30*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(_skTemp11[0] == _skTemp12[0]) && all(_skTemp11[1] == _skTemp12[1]) && all(_skTemp11[2] == _skTemp12[2]) && all(_skTemp11[3] == _skTemp12[3]));
31*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
32*c8dee2aaSAndroid Build Coastguard Worker  }
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
35*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
36*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
37*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
38*c8dee2aaSAndroid Build Coastguard Worker}
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