1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker float2x2 testMatrix2x2; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right); 19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right); 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right); 22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right); 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right); 25*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right); 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Workerfloat4 float4_from_float2x2(float2x2 x) { 28*c8dee2aaSAndroid Build Coastguard Worker return float4(x[0].xy, x[1].xy); 29*c8dee2aaSAndroid Build Coastguard Worker} 30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) { 31*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 32*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) { 35*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Workerfloat2x2 float2x2_from_float3_float(float3 x0, float x1) { 38*c8dee2aaSAndroid Build Coastguard Worker return float2x2(float2(x0.xy), float2(x0.z, x1)); 39*c8dee2aaSAndroid Build Coastguard Worker} 40*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) { 41*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 42*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 43*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 44*c8dee2aaSAndroid Build Coastguard Worker} 45*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) { 46*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 47*c8dee2aaSAndroid Build Coastguard Worker} 48*c8dee2aaSAndroid Build Coastguard Workerfloat3x3 float3x3_from_float2_float2_float4_float(float2 x0, float2 x1, float4 x2, float x3) { 49*c8dee2aaSAndroid Build Coastguard Worker return float3x3(float3(x0.xy, x1.x), float3(x1.y, x2.xy), float3(x2.zw, x3)); 50*c8dee2aaSAndroid Build Coastguard Worker} 51*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right) { 52*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 53*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 54*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 55*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 56*c8dee2aaSAndroid Build Coastguard Worker} 57*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right) { 58*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 59*c8dee2aaSAndroid Build Coastguard Worker} 60*c8dee2aaSAndroid Build Coastguard Workerfloat4x4 float4x4_from_float3_float3_float4_float2_float4(float3 x0, float3 x1, float4 x2, float2 x3, float4 x4) { 61*c8dee2aaSAndroid Build Coastguard Worker return float4x4(float4(x0.xyz, x1.x), float4(x1.yz, x2.xy), float4(x2.zw, x3.xy), float4(x4.xyzw)); 62*c8dee2aaSAndroid Build Coastguard Worker} 63*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 64*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 65*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 66*c8dee2aaSAndroid Build Coastguard Worker float4 f4 = float4_from_float2x2(_uniforms.testMatrix2x2); 67*c8dee2aaSAndroid Build Coastguard Worker bool ok = float2x2_from_float3_float(f4.xyz, 4.0) == float2x2(float2(1.0, 2.0), float2(3.0, 4.0)); 68*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float3x3_from_float2_float2_float4_float(f4.xy, f4.zw, f4, f4.x) == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0)); 69*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x4_from_float3_float3_float4_float2_float4(f4.xyz, f4.wxy, f4.zwxy, f4.zw, f4) == float4x4(float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0)); 70*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 71*c8dee2aaSAndroid Build Coastguard Worker return _out; 72*c8dee2aaSAndroid Build Coastguard Worker} 73