1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker row_major float2x2 _7_testMatrix2x2 : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker float4 _35 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y); 19*c8dee2aaSAndroid Build Coastguard Worker float4 f4 = _35; 20*c8dee2aaSAndroid Build Coastguard Worker float3 _39 = _35.xyz; 21*c8dee2aaSAndroid Build Coastguard Worker float2 _44 = float2(_39.xy); 22*c8dee2aaSAndroid Build Coastguard Worker float2 _46 = float2(_39.z, 4.0f); 23*c8dee2aaSAndroid Build Coastguard Worker bool _59 = all(bool2(_44.x == float2(1.0f, 2.0f).x, _44.y == float2(1.0f, 2.0f).y)) && all(bool2(_46.x == float2(3.0f, 4.0f).x, _46.y == float2(3.0f, 4.0f).y)); 24*c8dee2aaSAndroid Build Coastguard Worker bool ok = _59; 25*c8dee2aaSAndroid Build Coastguard Worker bool _87 = false; 26*c8dee2aaSAndroid Build Coastguard Worker if (_59) 27*c8dee2aaSAndroid Build Coastguard Worker { 28*c8dee2aaSAndroid Build Coastguard Worker float2 _64 = _35.zw; 29*c8dee2aaSAndroid Build Coastguard Worker float3 _68 = float3(_35.xy, _64.x); 30*c8dee2aaSAndroid Build Coastguard Worker float3 _70 = float3(_64.y, _7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y); 31*c8dee2aaSAndroid Build Coastguard Worker float3 _71 = float3(_7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y, _7_testMatrix2x2[0].x); 32*c8dee2aaSAndroid Build Coastguard Worker _87 = (all(bool3(_68.x == float3(1.0f, 2.0f, 3.0f).x, _68.y == float3(1.0f, 2.0f, 3.0f).y, _68.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_70.x == float3(4.0f, 1.0f, 2.0f).x, _70.y == float3(4.0f, 1.0f, 2.0f).y, _70.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_71.x == float3(3.0f, 4.0f, 1.0f).x, _71.y == float3(3.0f, 4.0f, 1.0f).y, _71.z == float3(3.0f, 4.0f, 1.0f).z)); 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker else 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker _87 = false; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker ok = _87; 39*c8dee2aaSAndroid Build Coastguard Worker bool _125 = false; 40*c8dee2aaSAndroid Build Coastguard Worker if (_87) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker float3 _91 = _35.wxy; 43*c8dee2aaSAndroid Build Coastguard Worker float4 _92 = _35.zwxy; 44*c8dee2aaSAndroid Build Coastguard Worker float4 _98 = float4(_35.xyz, _91.x); 45*c8dee2aaSAndroid Build Coastguard Worker float4 _103 = float4(_91.yz, _92.xy); 46*c8dee2aaSAndroid Build Coastguard Worker float4 _108 = float4(_92.zw, _35.zw); 47*c8dee2aaSAndroid Build Coastguard Worker _125 = ((all(bool4(_98.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _98.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _98.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _98.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_103.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _103.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _103.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _103.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_108.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _108.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _108.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _108.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_35.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _35.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _35.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _35.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker else 50*c8dee2aaSAndroid Build Coastguard Worker { 51*c8dee2aaSAndroid Build Coastguard Worker _125 = false; 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker ok = _125; 54*c8dee2aaSAndroid Build Coastguard Worker float4 _126 = 0.0f.xxxx; 55*c8dee2aaSAndroid Build Coastguard Worker if (_125) 56*c8dee2aaSAndroid Build Coastguard Worker { 57*c8dee2aaSAndroid Build Coastguard Worker _126 = _7_colorGreen; 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker else 60*c8dee2aaSAndroid Build Coastguard Worker { 61*c8dee2aaSAndroid Build Coastguard Worker _126 = _7_colorRed; 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker return _126; 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 67*c8dee2aaSAndroid Build Coastguard Worker{ 68*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 69*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 70*c8dee2aaSAndroid Build Coastguard Worker} 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 73*c8dee2aaSAndroid Build Coastguard Worker{ 74*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 75*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 76*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 77*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 78*c8dee2aaSAndroid Build Coastguard Worker} 79