xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixConstructorsES2.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    row_major float2x2 _7_testMatrix2x2 : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    float4 _35 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y);
19*c8dee2aaSAndroid Build Coastguard Worker    float4 f4 = _35;
20*c8dee2aaSAndroid Build Coastguard Worker    float3 _39 = _35.xyz;
21*c8dee2aaSAndroid Build Coastguard Worker    float2 _44 = float2(_39.xy);
22*c8dee2aaSAndroid Build Coastguard Worker    float2 _46 = float2(_39.z, 4.0f);
23*c8dee2aaSAndroid Build Coastguard Worker    bool _59 = all(bool2(_44.x == float2(1.0f, 2.0f).x, _44.y == float2(1.0f, 2.0f).y)) && all(bool2(_46.x == float2(3.0f, 4.0f).x, _46.y == float2(3.0f, 4.0f).y));
24*c8dee2aaSAndroid Build Coastguard Worker    bool ok = _59;
25*c8dee2aaSAndroid Build Coastguard Worker    bool _87 = false;
26*c8dee2aaSAndroid Build Coastguard Worker    if (_59)
27*c8dee2aaSAndroid Build Coastguard Worker    {
28*c8dee2aaSAndroid Build Coastguard Worker        float2 _64 = _35.zw;
29*c8dee2aaSAndroid Build Coastguard Worker        float3 _68 = float3(_35.xy, _64.x);
30*c8dee2aaSAndroid Build Coastguard Worker        float3 _70 = float3(_64.y, _7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y);
31*c8dee2aaSAndroid Build Coastguard Worker        float3 _71 = float3(_7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y, _7_testMatrix2x2[0].x);
32*c8dee2aaSAndroid Build Coastguard Worker        _87 = (all(bool3(_68.x == float3(1.0f, 2.0f, 3.0f).x, _68.y == float3(1.0f, 2.0f, 3.0f).y, _68.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_70.x == float3(4.0f, 1.0f, 2.0f).x, _70.y == float3(4.0f, 1.0f, 2.0f).y, _70.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_71.x == float3(3.0f, 4.0f, 1.0f).x, _71.y == float3(3.0f, 4.0f, 1.0f).y, _71.z == float3(3.0f, 4.0f, 1.0f).z));
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker    else
35*c8dee2aaSAndroid Build Coastguard Worker    {
36*c8dee2aaSAndroid Build Coastguard Worker        _87 = false;
37*c8dee2aaSAndroid Build Coastguard Worker    }
38*c8dee2aaSAndroid Build Coastguard Worker    ok = _87;
39*c8dee2aaSAndroid Build Coastguard Worker    bool _125 = false;
40*c8dee2aaSAndroid Build Coastguard Worker    if (_87)
41*c8dee2aaSAndroid Build Coastguard Worker    {
42*c8dee2aaSAndroid Build Coastguard Worker        float3 _91 = _35.wxy;
43*c8dee2aaSAndroid Build Coastguard Worker        float4 _92 = _35.zwxy;
44*c8dee2aaSAndroid Build Coastguard Worker        float4 _98 = float4(_35.xyz, _91.x);
45*c8dee2aaSAndroid Build Coastguard Worker        float4 _103 = float4(_91.yz, _92.xy);
46*c8dee2aaSAndroid Build Coastguard Worker        float4 _108 = float4(_92.zw, _35.zw);
47*c8dee2aaSAndroid Build Coastguard Worker        _125 = ((all(bool4(_98.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _98.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _98.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _98.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_103.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _103.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _103.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _103.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_108.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _108.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _108.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _108.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_35.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _35.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _35.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _35.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
48*c8dee2aaSAndroid Build Coastguard Worker    }
49*c8dee2aaSAndroid Build Coastguard Worker    else
50*c8dee2aaSAndroid Build Coastguard Worker    {
51*c8dee2aaSAndroid Build Coastguard Worker        _125 = false;
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker    ok = _125;
54*c8dee2aaSAndroid Build Coastguard Worker    float4 _126 = 0.0f.xxxx;
55*c8dee2aaSAndroid Build Coastguard Worker    if (_125)
56*c8dee2aaSAndroid Build Coastguard Worker    {
57*c8dee2aaSAndroid Build Coastguard Worker        _126 = _7_colorGreen;
58*c8dee2aaSAndroid Build Coastguard Worker    }
59*c8dee2aaSAndroid Build Coastguard Worker    else
60*c8dee2aaSAndroid Build Coastguard Worker    {
61*c8dee2aaSAndroid Build Coastguard Worker        _126 = _7_colorRed;
62*c8dee2aaSAndroid Build Coastguard Worker    }
63*c8dee2aaSAndroid Build Coastguard Worker    return _126;
64*c8dee2aaSAndroid Build Coastguard Worker}
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
67*c8dee2aaSAndroid Build Coastguard Worker{
68*c8dee2aaSAndroid Build Coastguard Worker    float2 _18 = 0.0f.xx;
69*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_18);
70*c8dee2aaSAndroid Build Coastguard Worker}
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
73*c8dee2aaSAndroid Build Coastguard Worker{
74*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
75*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
76*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
77*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
78*c8dee2aaSAndroid Build Coastguard Worker}
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