1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn test_half_b() -> bool { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 14*c8dee2aaSAndroid Build Coastguard Worker var m23: mat2x3<f32> = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 15*c8dee2aaSAndroid Build Coastguard Worker const _skTemp0 = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 16*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m23[0] == _skTemp0[0]) && all(m23[1] == _skTemp0[1])); 17*c8dee2aaSAndroid Build Coastguard Worker var m24: mat2x4<f32> = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 18*c8dee2aaSAndroid Build Coastguard Worker const _skTemp1 = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 19*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m24[0] == _skTemp1[0]) && all(m24[1] == _skTemp1[1])); 20*c8dee2aaSAndroid Build Coastguard Worker var m32: mat3x2<f32> = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 21*c8dee2aaSAndroid Build Coastguard Worker const _skTemp2 = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 22*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m32[0] == _skTemp2[0]) && all(m32[1] == _skTemp2[1]) && all(m32[2] == _skTemp2[2])); 23*c8dee2aaSAndroid Build Coastguard Worker const m34: mat3x4<f32> = mat3x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0); 24*c8dee2aaSAndroid Build Coastguard Worker const _skTemp3 = mat3x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0); 25*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m34[0] == _skTemp3[0]) && all(m34[1] == _skTemp3[1]) && all(m34[2] == _skTemp3[2])); 26*c8dee2aaSAndroid Build Coastguard Worker const m42: mat4x2<f32> = mat4x2<f32>(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0); 27*c8dee2aaSAndroid Build Coastguard Worker const _skTemp4 = mat4x2<f32>(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0); 28*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m42[0] == _skTemp4[0]) && all(m42[1] == _skTemp4[1]) && all(m42[2] == _skTemp4[2]) && all(m42[3] == _skTemp4[3])); 29*c8dee2aaSAndroid Build Coastguard Worker const m43: mat4x3<f32> = mat4x3<f32>(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0); 30*c8dee2aaSAndroid Build Coastguard Worker const _skTemp5 = mat4x3<f32>(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0); 31*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m43[0] == _skTemp5[0]) && all(m43[1] == _skTemp5[1]) && all(m43[2] == _skTemp5[2]) && all(m43[3] == _skTemp5[3])); 32*c8dee2aaSAndroid Build Coastguard Worker let m22: mat2x2<f32> = m32 * m23; 33*c8dee2aaSAndroid Build Coastguard Worker const _skTemp6 = mat2x2<f32>(8.0, 0.0, 0.0, 8.0); 34*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m22[0] == _skTemp6[0]) && all(m22[1] == _skTemp6[1])); 35*c8dee2aaSAndroid Build Coastguard Worker let m33: mat3x3<f32> = m43 * m34; 36*c8dee2aaSAndroid Build Coastguard Worker const _skTemp7 = mat3x3<f32>(35.0, 0.0, 0.0, 0.0, 35.0, 0.0, 0.0, 0.0, 35.0); 37*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m33[0] == _skTemp7[0]) && all(m33[1] == _skTemp7[1]) && all(m33[2] == _skTemp7[2])); 38*c8dee2aaSAndroid Build Coastguard Worker m23 = mat2x3<f32>(m23[0] + 1.0, m23[1] + 1.0); 39*c8dee2aaSAndroid Build Coastguard Worker const _skTemp8 = mat2x3<f32>(3.0, 1.0, 1.0, 1.0, 3.0, 1.0); 40*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m23[0] == _skTemp8[0]) && all(m23[1] == _skTemp8[1])); 41*c8dee2aaSAndroid Build Coastguard Worker m32 = mat3x2<f32>(m32[0] - 2.0, m32[1] - 2.0, m32[2] - 2.0); 42*c8dee2aaSAndroid Build Coastguard Worker const _skTemp9 = mat3x2<f32>(2.0, -2.0, -2.0, 2.0, -2.0, -2.0); 43*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m32[0] == _skTemp9[0]) && all(m32[1] == _skTemp9[1]) && all(m32[2] == _skTemp9[2])); 44*c8dee2aaSAndroid Build Coastguard Worker m24 = m24 * 0.25; 45*c8dee2aaSAndroid Build Coastguard Worker const _skTemp10 = mat2x4<f32>(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0); 46*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m24[0] == _skTemp10[0]) && all(m24[1] == _skTemp10[1])); 47*c8dee2aaSAndroid Build Coastguard Worker return ok; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker} 50*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker var _0_ok: bool = true; 53*c8dee2aaSAndroid Build Coastguard Worker var _1_m23: mat2x3<f32> = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 54*c8dee2aaSAndroid Build Coastguard Worker const _skTemp11 = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 55*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_1_m23[0] == _skTemp11[0]) && all(_1_m23[1] == _skTemp11[1])); 56*c8dee2aaSAndroid Build Coastguard Worker var _2_m24: mat2x4<f32> = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 57*c8dee2aaSAndroid Build Coastguard Worker const _skTemp12 = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 58*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_2_m24[0] == _skTemp12[0]) && all(_2_m24[1] == _skTemp12[1])); 59*c8dee2aaSAndroid Build Coastguard Worker var _3_m32: mat3x2<f32> = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 60*c8dee2aaSAndroid Build Coastguard Worker const _skTemp13 = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 61*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_3_m32[0] == _skTemp13[0]) && all(_3_m32[1] == _skTemp13[1]) && all(_3_m32[2] == _skTemp13[2])); 62*c8dee2aaSAndroid Build Coastguard Worker let _7_m22: mat2x2<f32> = _3_m32 * _1_m23; 63*c8dee2aaSAndroid Build Coastguard Worker const _skTemp14 = mat2x2<f32>(8.0, 0.0, 0.0, 8.0); 64*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_7_m22[0] == _skTemp14[0]) && all(_7_m22[1] == _skTemp14[1])); 65*c8dee2aaSAndroid Build Coastguard Worker _1_m23 = mat2x3<f32>(_1_m23[0] + 1.0, _1_m23[1] + 1.0); 66*c8dee2aaSAndroid Build Coastguard Worker const _skTemp15 = mat2x3<f32>(3.0, 1.0, 1.0, 1.0, 3.0, 1.0); 67*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_1_m23[0] == _skTemp15[0]) && all(_1_m23[1] == _skTemp15[1])); 68*c8dee2aaSAndroid Build Coastguard Worker _3_m32 = mat3x2<f32>(_3_m32[0] - 2.0, _3_m32[1] - 2.0, _3_m32[2] - 2.0); 69*c8dee2aaSAndroid Build Coastguard Worker const _skTemp16 = mat3x2<f32>(2.0, -2.0, -2.0, 2.0, -2.0, -2.0); 70*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_3_m32[0] == _skTemp16[0]) && all(_3_m32[1] == _skTemp16[1]) && all(_3_m32[2] == _skTemp16[2])); 71*c8dee2aaSAndroid Build Coastguard Worker _2_m24 = _2_m24 * 0.25; 72*c8dee2aaSAndroid Build Coastguard Worker const _skTemp17 = mat2x4<f32>(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0); 73*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_2_m24[0] == _skTemp17[0]) && all(_2_m24[1] == _skTemp17[1])); 74*c8dee2aaSAndroid Build Coastguard Worker var _skTemp18: vec4<f32>; 75*c8dee2aaSAndroid Build Coastguard Worker var _skTemp19: bool; 76*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 77*c8dee2aaSAndroid Build Coastguard Worker let _skTemp20 = test_half_b(); 78*c8dee2aaSAndroid Build Coastguard Worker _skTemp19 = _skTemp20; 79*c8dee2aaSAndroid Build Coastguard Worker } else { 80*c8dee2aaSAndroid Build Coastguard Worker _skTemp19 = false; 81*c8dee2aaSAndroid Build Coastguard Worker } 82*c8dee2aaSAndroid Build Coastguard Worker if _skTemp19 { 83*c8dee2aaSAndroid Build Coastguard Worker _skTemp18 = _globalUniforms.colorGreen; 84*c8dee2aaSAndroid Build Coastguard Worker } else { 85*c8dee2aaSAndroid Build Coastguard Worker _skTemp18 = _globalUniforms.colorRed; 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker return _skTemp18; 88*c8dee2aaSAndroid Build Coastguard Worker } 89*c8dee2aaSAndroid Build Coastguard Worker} 90*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 91*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 92*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 93*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 94*c8dee2aaSAndroid Build Coastguard Worker} 95