xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatricesNonsquare.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn test_half_b() -> bool {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = true;
14*c8dee2aaSAndroid Build Coastguard Worker    var m23: mat2x3<f32> = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
15*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp0 = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
16*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m23[0] == _skTemp0[0]) && all(m23[1] == _skTemp0[1]));
17*c8dee2aaSAndroid Build Coastguard Worker    var m24: mat2x4<f32> = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0);
18*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp1 = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0);
19*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m24[0] == _skTemp1[0]) && all(m24[1] == _skTemp1[1]));
20*c8dee2aaSAndroid Build Coastguard Worker    var m32: mat3x2<f32> = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0);
21*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp2 = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0);
22*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m32[0] == _skTemp2[0]) && all(m32[1] == _skTemp2[1]) && all(m32[2] == _skTemp2[2]));
23*c8dee2aaSAndroid Build Coastguard Worker    const m34: mat3x4<f32> = mat3x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0);
24*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp3 = mat3x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0);
25*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m34[0] == _skTemp3[0]) && all(m34[1] == _skTemp3[1]) && all(m34[2] == _skTemp3[2]));
26*c8dee2aaSAndroid Build Coastguard Worker    const m42: mat4x2<f32> = mat4x2<f32>(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0);
27*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp4 = mat4x2<f32>(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0);
28*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m42[0] == _skTemp4[0]) && all(m42[1] == _skTemp4[1]) && all(m42[2] == _skTemp4[2]) && all(m42[3] == _skTemp4[3]));
29*c8dee2aaSAndroid Build Coastguard Worker    const m43: mat4x3<f32> = mat4x3<f32>(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0);
30*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp5 = mat4x3<f32>(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0);
31*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m43[0] == _skTemp5[0]) && all(m43[1] == _skTemp5[1]) && all(m43[2] == _skTemp5[2]) && all(m43[3] == _skTemp5[3]));
32*c8dee2aaSAndroid Build Coastguard Worker    let m22: mat2x2<f32> = m32 * m23;
33*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp6 = mat2x2<f32>(8.0, 0.0, 0.0, 8.0);
34*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m22[0] == _skTemp6[0]) && all(m22[1] == _skTemp6[1]));
35*c8dee2aaSAndroid Build Coastguard Worker    let m33: mat3x3<f32> = m43 * m34;
36*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp7 = mat3x3<f32>(35.0, 0.0, 0.0, 0.0, 35.0, 0.0, 0.0, 0.0, 35.0);
37*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m33[0] == _skTemp7[0]) && all(m33[1] == _skTemp7[1]) && all(m33[2] == _skTemp7[2]));
38*c8dee2aaSAndroid Build Coastguard Worker    m23 = mat2x3<f32>(m23[0] + 1.0, m23[1] + 1.0);
39*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp8 = mat2x3<f32>(3.0, 1.0, 1.0, 1.0, 3.0, 1.0);
40*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m23[0] == _skTemp8[0]) && all(m23[1] == _skTemp8[1]));
41*c8dee2aaSAndroid Build Coastguard Worker    m32 = mat3x2<f32>(m32[0] - 2.0, m32[1] - 2.0, m32[2] - 2.0);
42*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp9 = mat3x2<f32>(2.0, -2.0, -2.0, 2.0, -2.0, -2.0);
43*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m32[0] == _skTemp9[0]) && all(m32[1] == _skTemp9[1]) && all(m32[2] == _skTemp9[2]));
44*c8dee2aaSAndroid Build Coastguard Worker    m24 = m24 * 0.25;
45*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp10 = mat2x4<f32>(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0);
46*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m24[0] == _skTemp10[0]) && all(m24[1] == _skTemp10[1]));
47*c8dee2aaSAndroid Build Coastguard Worker    return ok;
48*c8dee2aaSAndroid Build Coastguard Worker  }
49*c8dee2aaSAndroid Build Coastguard Worker}
50*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
51*c8dee2aaSAndroid Build Coastguard Worker  {
52*c8dee2aaSAndroid Build Coastguard Worker    var _0_ok: bool = true;
53*c8dee2aaSAndroid Build Coastguard Worker    var _1_m23: mat2x3<f32> = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
54*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp11 = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
55*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (all(_1_m23[0] == _skTemp11[0]) && all(_1_m23[1] == _skTemp11[1]));
56*c8dee2aaSAndroid Build Coastguard Worker    var _2_m24: mat2x4<f32> = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0);
57*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp12 = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0);
58*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (all(_2_m24[0] == _skTemp12[0]) && all(_2_m24[1] == _skTemp12[1]));
59*c8dee2aaSAndroid Build Coastguard Worker    var _3_m32: mat3x2<f32> = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0);
60*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp13 = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0);
61*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (all(_3_m32[0] == _skTemp13[0]) && all(_3_m32[1] == _skTemp13[1]) && all(_3_m32[2] == _skTemp13[2]));
62*c8dee2aaSAndroid Build Coastguard Worker    let _7_m22: mat2x2<f32> = _3_m32 * _1_m23;
63*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp14 = mat2x2<f32>(8.0, 0.0, 0.0, 8.0);
64*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (all(_7_m22[0] == _skTemp14[0]) && all(_7_m22[1] == _skTemp14[1]));
65*c8dee2aaSAndroid Build Coastguard Worker    _1_m23 = mat2x3<f32>(_1_m23[0] + 1.0, _1_m23[1] + 1.0);
66*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp15 = mat2x3<f32>(3.0, 1.0, 1.0, 1.0, 3.0, 1.0);
67*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (all(_1_m23[0] == _skTemp15[0]) && all(_1_m23[1] == _skTemp15[1]));
68*c8dee2aaSAndroid Build Coastguard Worker    _3_m32 = mat3x2<f32>(_3_m32[0] - 2.0, _3_m32[1] - 2.0, _3_m32[2] - 2.0);
69*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp16 = mat3x2<f32>(2.0, -2.0, -2.0, 2.0, -2.0, -2.0);
70*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (all(_3_m32[0] == _skTemp16[0]) && all(_3_m32[1] == _skTemp16[1]) && all(_3_m32[2] == _skTemp16[2]));
71*c8dee2aaSAndroid Build Coastguard Worker    _2_m24 = _2_m24 * 0.25;
72*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp17 = mat2x4<f32>(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0);
73*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (all(_2_m24[0] == _skTemp17[0]) && all(_2_m24[1] == _skTemp17[1]));
74*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp18: vec4<f32>;
75*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp19: bool;
76*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
77*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp20 = test_half_b();
78*c8dee2aaSAndroid Build Coastguard Worker      _skTemp19 = _skTemp20;
79*c8dee2aaSAndroid Build Coastguard Worker    } else {
80*c8dee2aaSAndroid Build Coastguard Worker      _skTemp19 = false;
81*c8dee2aaSAndroid Build Coastguard Worker    }
82*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp19 {
83*c8dee2aaSAndroid Build Coastguard Worker      _skTemp18 = _globalUniforms.colorGreen;
84*c8dee2aaSAndroid Build Coastguard Worker    } else {
85*c8dee2aaSAndroid Build Coastguard Worker      _skTemp18 = _globalUniforms.colorRed;
86*c8dee2aaSAndroid Build Coastguard Worker    }
87*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp18;
88*c8dee2aaSAndroid Build Coastguard Worker  }
89*c8dee2aaSAndroid Build Coastguard Worker}
90*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
91*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
92*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
93*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
94*c8dee2aaSAndroid Build Coastguard Worker}
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