1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16 17thread bool operator==(const half2x3 left, const half2x3 right); 18thread bool operator!=(const half2x3 left, const half2x3 right); 19 20thread bool operator==(const half2x4 left, const half2x4 right); 21thread bool operator!=(const half2x4 left, const half2x4 right); 22 23thread bool operator==(const half3x2 left, const half3x2 right); 24thread bool operator!=(const half3x2 left, const half3x2 right); 25 26thread bool operator==(const half3x4 left, const half3x4 right); 27thread bool operator!=(const half3x4 left, const half3x4 right); 28 29thread bool operator==(const half4x2 left, const half4x2 right); 30thread bool operator!=(const half4x2 left, const half4x2 right); 31 32thread bool operator==(const half4x3 left, const half4x3 right); 33thread bool operator!=(const half4x3 left, const half4x3 right); 34 35thread bool operator==(const half2x2 left, const half2x2 right); 36thread bool operator!=(const half2x2 left, const half2x2 right); 37 38thread bool operator==(const half3x3 left, const half3x3 right); 39thread bool operator!=(const half3x3 left, const half3x3 right); 40 41thread bool operator==(const float2x3 left, const float2x3 right); 42thread bool operator!=(const float2x3 left, const float2x3 right); 43 44thread bool operator==(const float2x4 left, const float2x4 right); 45thread bool operator!=(const float2x4 left, const float2x4 right); 46 47thread bool operator==(const float3x2 left, const float3x2 right); 48thread bool operator!=(const float3x2 left, const float3x2 right); 49 50thread bool operator==(const float2x2 left, const float2x2 right); 51thread bool operator!=(const float2x2 left, const float2x2 right); 52thread bool operator==(const half2x3 left, const half2x3 right) { 53 return all(left[0] == right[0]) && 54 all(left[1] == right[1]); 55} 56thread bool operator!=(const half2x3 left, const half2x3 right) { 57 return !(left == right); 58} 59thread bool operator==(const half2x4 left, const half2x4 right) { 60 return all(left[0] == right[0]) && 61 all(left[1] == right[1]); 62} 63thread bool operator!=(const half2x4 left, const half2x4 right) { 64 return !(left == right); 65} 66thread bool operator==(const half3x2 left, const half3x2 right) { 67 return all(left[0] == right[0]) && 68 all(left[1] == right[1]) && 69 all(left[2] == right[2]); 70} 71thread bool operator!=(const half3x2 left, const half3x2 right) { 72 return !(left == right); 73} 74thread bool operator==(const half3x4 left, const half3x4 right) { 75 return all(left[0] == right[0]) && 76 all(left[1] == right[1]) && 77 all(left[2] == right[2]); 78} 79thread bool operator!=(const half3x4 left, const half3x4 right) { 80 return !(left == right); 81} 82thread bool operator==(const half4x2 left, const half4x2 right) { 83 return all(left[0] == right[0]) && 84 all(left[1] == right[1]) && 85 all(left[2] == right[2]) && 86 all(left[3] == right[3]); 87} 88thread bool operator!=(const half4x2 left, const half4x2 right) { 89 return !(left == right); 90} 91thread bool operator==(const half4x3 left, const half4x3 right) { 92 return all(left[0] == right[0]) && 93 all(left[1] == right[1]) && 94 all(left[2] == right[2]) && 95 all(left[3] == right[3]); 96} 97thread bool operator!=(const half4x3 left, const half4x3 right) { 98 return !(left == right); 99} 100thread bool operator==(const half2x2 left, const half2x2 right) { 101 return all(left[0] == right[0]) && 102 all(left[1] == right[1]); 103} 104thread bool operator!=(const half2x2 left, const half2x2 right) { 105 return !(left == right); 106} 107thread bool operator==(const half3x3 left, const half3x3 right) { 108 return all(left[0] == right[0]) && 109 all(left[1] == right[1]) && 110 all(left[2] == right[2]); 111} 112thread bool operator!=(const half3x3 left, const half3x3 right) { 113 return !(left == right); 114} 115thread bool operator==(const float2x3 left, const float2x3 right) { 116 return all(left[0] == right[0]) && 117 all(left[1] == right[1]); 118} 119thread bool operator!=(const float2x3 left, const float2x3 right) { 120 return !(left == right); 121} 122thread bool operator==(const float2x4 left, const float2x4 right) { 123 return all(left[0] == right[0]) && 124 all(left[1] == right[1]); 125} 126thread bool operator!=(const float2x4 left, const float2x4 right) { 127 return !(left == right); 128} 129thread bool operator==(const float3x2 left, const float3x2 right) { 130 return all(left[0] == right[0]) && 131 all(left[1] == right[1]) && 132 all(left[2] == right[2]); 133} 134thread bool operator!=(const float3x2 left, const float3x2 right) { 135 return !(left == right); 136} 137thread bool operator==(const float2x2 left, const float2x2 right) { 138 return all(left[0] == right[0]) && 139 all(left[1] == right[1]); 140} 141thread bool operator!=(const float2x2 left, const float2x2 right) { 142 return !(left == right); 143} 144bool test_half_b() { 145 bool ok = true; 146 half2x3 m23 = half2x3(2.0h); 147 ok = ok && m23 == half2x3(half3(2.0h, 0.0h, 0.0h), half3(0.0h, 2.0h, 0.0h)); 148 half2x4 m24 = half2x4(3.0h); 149 ok = ok && m24 == half2x4(half4(3.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 3.0h, 0.0h, 0.0h)); 150 half3x2 m32 = half3x2(4.0h); 151 ok = ok && m32 == half3x2(half2(4.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 0.0h)); 152 half3x4 m34 = half3x4(5.0h); 153 ok = ok && m34 == half3x4(half4(5.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 5.0h, 0.0h, 0.0h), half4(0.0h, 0.0h, 5.0h, 0.0h)); 154 half4x2 m42 = half4x2(6.0h); 155 ok = ok && m42 == half4x2(half2(6.0h, 0.0h), half2(0.0h, 6.0h), half2(0.0h, 0.0h), half2(0.0h, 0.0h)); 156 half4x3 m43 = half4x3(7.0h); 157 ok = ok && m43 == half4x3(half3(7.0h, 0.0h, 0.0h), half3(0.0h, 7.0h, 0.0h), half3(0.0h, 0.0h, 7.0h), half3(0.0h, 0.0h, 0.0h)); 158 half2x2 m22 = m32 * m23; 159 ok = ok && m22 == half2x2(8.0h); 160 half3x3 m33 = m43 * m34; 161 ok = ok && m33 == half3x3(35.0h); 162 m23 += (half2x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 1.0h); 163 ok = ok && m23 == half2x3(half3(3.0h, 1.0h, 1.0h), half3(1.0h, 3.0h, 1.0h)); 164 m32 -= (half3x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 2.0h); 165 ok = ok && m32 == half3x2(half2(2.0h, -2.0h), half2(-2.0h, 2.0h), half2(-2.0h, -2.0h)); 166 m24 *= 0.25h; 167 ok = ok && m24 == half2x4(half4(0.75h, 0.0h, 0.0h, 0.0h), half4(0.0h, 0.75h, 0.0h, 0.0h)); 168 return ok; 169} 170fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 171 Outputs _out; 172 (void)_out; 173 bool _0_ok = true; 174 float2x3 _1_m23 = float2x3(2.0); 175 _0_ok = _0_ok && _1_m23 == float2x3(float3(2.0, 0.0, 0.0), float3(0.0, 2.0, 0.0)); 176 float2x4 _2_m24 = float2x4(3.0); 177 _0_ok = _0_ok && _2_m24 == float2x4(float4(3.0, 0.0, 0.0, 0.0), float4(0.0, 3.0, 0.0, 0.0)); 178 float3x2 _3_m32 = float3x2(4.0); 179 _0_ok = _0_ok && _3_m32 == float3x2(float2(4.0, 0.0), float2(0.0, 4.0), float2(0.0, 0.0)); 180 float2x2 _7_m22 = _3_m32 * _1_m23; 181 _0_ok = _0_ok && _7_m22 == float2x2(8.0); 182 _1_m23 += (float2x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 1.0); 183 _0_ok = _0_ok && _1_m23 == float2x3(float3(3.0, 1.0, 1.0), float3(1.0, 3.0, 1.0)); 184 _3_m32 -= (float3x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 2.0); 185 _0_ok = _0_ok && _3_m32 == float3x2(float2(2.0, -2.0), float2(-2.0, 2.0), float2(-2.0, -2.0)); 186 _2_m24 *= 0.25; 187 _0_ok = _0_ok && _2_m24 == float2x4(float4(0.75, 0.0, 0.0, 0.0), float4(0.0, 0.75, 0.0, 0.0)); 188 _out.sk_FragColor = _0_ok && test_half_b() ? _uniforms.colorGreen : _uniforms.colorRed; 189 return _out; 190} 191