1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _8_colorGreen : packoffset(c0); 4 float4 _8_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15bool test_half_b() 16{ 17 bool ok = true; 18 float2x3 m23 = float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)); 19 bool _44 = false; 20 if (true) 21 { 22 _44 = all(bool3(float3(2.0f, 0.0f, 0.0f).x == float3(2.0f, 0.0f, 0.0f).x, float3(2.0f, 0.0f, 0.0f).y == float3(2.0f, 0.0f, 0.0f).y, float3(2.0f, 0.0f, 0.0f).z == float3(2.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 2.0f, 0.0f).x == float3(0.0f, 2.0f, 0.0f).x, float3(0.0f, 2.0f, 0.0f).y == float3(0.0f, 2.0f, 0.0f).y, float3(0.0f, 2.0f, 0.0f).z == float3(0.0f, 2.0f, 0.0f).z)); 23 } 24 else 25 { 26 _44 = false; 27 } 28 ok = _44; 29 float2x4 m24 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)); 30 bool _60 = false; 31 if (_44) 32 { 33 _60 = all(bool4(float4(3.0f, 0.0f, 0.0f, 0.0f).x == float4(3.0f, 0.0f, 0.0f, 0.0f).x, float4(3.0f, 0.0f, 0.0f, 0.0f).y == float4(3.0f, 0.0f, 0.0f, 0.0f).y, float4(3.0f, 0.0f, 0.0f, 0.0f).z == float4(3.0f, 0.0f, 0.0f, 0.0f).z, float4(3.0f, 0.0f, 0.0f, 0.0f).w == float4(3.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 3.0f, 0.0f, 0.0f).x == float4(0.0f, 3.0f, 0.0f, 0.0f).x, float4(0.0f, 3.0f, 0.0f, 0.0f).y == float4(0.0f, 3.0f, 0.0f, 0.0f).y, float4(0.0f, 3.0f, 0.0f, 0.0f).z == float4(0.0f, 3.0f, 0.0f, 0.0f).z, float4(0.0f, 3.0f, 0.0f, 0.0f).w == float4(0.0f, 3.0f, 0.0f, 0.0f).w)); 34 } 35 else 36 { 37 _60 = false; 38 } 39 ok = _60; 40 float3x2 m32 = float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx); 41 bool _79 = false; 42 if (_60) 43 { 44 _79 = (all(bool2(float2(4.0f, 0.0f).x == float2(4.0f, 0.0f).x, float2(4.0f, 0.0f).y == float2(4.0f, 0.0f).y)) && all(bool2(float2(0.0f, 4.0f).x == float2(0.0f, 4.0f).x, float2(0.0f, 4.0f).y == float2(0.0f, 4.0f).y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y)); 45 } 46 else 47 { 48 _79 = false; 49 } 50 ok = _79; 51 float3x4 m34 = float3x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f)); 52 bool _98 = false; 53 if (_79) 54 { 55 _98 = (all(bool4(float4(5.0f, 0.0f, 0.0f, 0.0f).x == float4(5.0f, 0.0f, 0.0f, 0.0f).x, float4(5.0f, 0.0f, 0.0f, 0.0f).y == float4(5.0f, 0.0f, 0.0f, 0.0f).y, float4(5.0f, 0.0f, 0.0f, 0.0f).z == float4(5.0f, 0.0f, 0.0f, 0.0f).z, float4(5.0f, 0.0f, 0.0f, 0.0f).w == float4(5.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 5.0f, 0.0f, 0.0f).x == float4(0.0f, 5.0f, 0.0f, 0.0f).x, float4(0.0f, 5.0f, 0.0f, 0.0f).y == float4(0.0f, 5.0f, 0.0f, 0.0f).y, float4(0.0f, 5.0f, 0.0f, 0.0f).z == float4(0.0f, 5.0f, 0.0f, 0.0f).z, float4(0.0f, 5.0f, 0.0f, 0.0f).w == float4(0.0f, 5.0f, 0.0f, 0.0f).w))) && all(bool4(float4(0.0f, 0.0f, 5.0f, 0.0f).x == float4(0.0f, 0.0f, 5.0f, 0.0f).x, float4(0.0f, 0.0f, 5.0f, 0.0f).y == float4(0.0f, 0.0f, 5.0f, 0.0f).y, float4(0.0f, 0.0f, 5.0f, 0.0f).z == float4(0.0f, 0.0f, 5.0f, 0.0f).z, float4(0.0f, 0.0f, 5.0f, 0.0f).w == float4(0.0f, 0.0f, 5.0f, 0.0f).w)); 56 } 57 else 58 { 59 _98 = false; 60 } 61 ok = _98; 62 float4x2 m42 = float4x2(float2(6.0f, 0.0f), float2(0.0f, 6.0f), 0.0f.xx, 0.0f.xx); 63 bool _119 = false; 64 if (_98) 65 { 66 _119 = ((all(bool2(float2(6.0f, 0.0f).x == float2(6.0f, 0.0f).x, float2(6.0f, 0.0f).y == float2(6.0f, 0.0f).y)) && all(bool2(float2(0.0f, 6.0f).x == float2(0.0f, 6.0f).x, float2(0.0f, 6.0f).y == float2(0.0f, 6.0f).y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y)); 67 } 68 else 69 { 70 _119 = false; 71 } 72 ok = _119; 73 float4x3 m43 = float4x3(float3(7.0f, 0.0f, 0.0f), float3(0.0f, 7.0f, 0.0f), float3(0.0f, 0.0f, 7.0f), 0.0f.xxx); 74 bool _142 = false; 75 if (_119) 76 { 77 _142 = ((all(bool3(float3(7.0f, 0.0f, 0.0f).x == float3(7.0f, 0.0f, 0.0f).x, float3(7.0f, 0.0f, 0.0f).y == float3(7.0f, 0.0f, 0.0f).y, float3(7.0f, 0.0f, 0.0f).z == float3(7.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 7.0f, 0.0f).x == float3(0.0f, 7.0f, 0.0f).x, float3(0.0f, 7.0f, 0.0f).y == float3(0.0f, 7.0f, 0.0f).y, float3(0.0f, 7.0f, 0.0f).z == float3(0.0f, 7.0f, 0.0f).z))) && all(bool3(float3(0.0f, 0.0f, 7.0f).x == float3(0.0f, 0.0f, 7.0f).x, float3(0.0f, 0.0f, 7.0f).y == float3(0.0f, 0.0f, 7.0f).y, float3(0.0f, 0.0f, 7.0f).z == float3(0.0f, 0.0f, 7.0f).z))) && all(bool3(0.0f.xxx.x == 0.0f.xxx.x, 0.0f.xxx.y == 0.0f.xxx.y, 0.0f.xxx.z == 0.0f.xxx.z)); 78 } 79 else 80 { 81 _142 = false; 82 } 83 ok = _142; 84 float2x2 _146 = mul(float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)), float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx)); 85 float2x2 m22 = _146; 86 bool _160 = false; 87 if (_142) 88 { 89 float2 _153 = _146[0]; 90 float2 _156 = _146[1]; 91 _160 = all(bool2(_153.x == float2(8.0f, 0.0f).x, _153.y == float2(8.0f, 0.0f).y)) && all(bool2(_156.x == float2(0.0f, 8.0f).x, _156.y == float2(0.0f, 8.0f).y)); 92 } 93 else 94 { 95 _160 = false; 96 } 97 ok = _160; 98 float3x3 _164 = mul(float3x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f)), float4x3(float3(7.0f, 0.0f, 0.0f), float3(0.0f, 7.0f, 0.0f), float3(0.0f, 0.0f, 7.0f), 0.0f.xxx)); 99 float3x3 m33 = _164; 100 bool _183 = false; 101 if (_160) 102 { 103 float3 _172 = _164[0]; 104 float3 _175 = _164[1]; 105 float3 _179 = _164[2]; 106 _183 = (all(bool3(_172.x == float3(35.0f, 0.0f, 0.0f).x, _172.y == float3(35.0f, 0.0f, 0.0f).y, _172.z == float3(35.0f, 0.0f, 0.0f).z)) && all(bool3(_175.x == float3(0.0f, 35.0f, 0.0f).x, _175.y == float3(0.0f, 35.0f, 0.0f).y, _175.z == float3(0.0f, 35.0f, 0.0f).z))) && all(bool3(_179.x == float3(0.0f, 0.0f, 35.0f).x, _179.y == float3(0.0f, 0.0f, 35.0f).y, _179.z == float3(0.0f, 0.0f, 35.0f).z)); 107 } 108 else 109 { 110 _183 = false; 111 } 112 ok = _183; 113 float3 _187 = float3(2.0f, 0.0f, 0.0f) + 1.0f.xxx; 114 float3 _188 = float3(0.0f, 2.0f, 0.0f) + 1.0f.xxx; 115 m23 = float2x3(_187, _188); 116 bool _200 = false; 117 if (_183) 118 { 119 _200 = all(bool3(_187.x == float3(3.0f, 1.0f, 1.0f).x, _187.y == float3(3.0f, 1.0f, 1.0f).y, _187.z == float3(3.0f, 1.0f, 1.0f).z)) && all(bool3(_188.x == float3(1.0f, 3.0f, 1.0f).x, _188.y == float3(1.0f, 3.0f, 1.0f).y, _188.z == float3(1.0f, 3.0f, 1.0f).z)); 120 } 121 else 122 { 123 _200 = false; 124 } 125 ok = _200; 126 float2 _203 = float2(4.0f, 0.0f) - 2.0f.xx; 127 float2 _204 = float2(0.0f, 4.0f) - 2.0f.xx; 128 float2 _205 = 0.0f.xx - 2.0f.xx; 129 m32 = float3x2(_203, _204, _205); 130 bool _222 = false; 131 if (_200) 132 { 133 _222 = (all(bool2(_203.x == float2(2.0f, -2.0f).x, _203.y == float2(2.0f, -2.0f).y)) && all(bool2(_204.x == float2(-2.0f, 2.0f).x, _204.y == float2(-2.0f, 2.0f).y))) && all(bool2(_205.x == (-2.0f).xx.x, _205.y == (-2.0f).xx.y)); 134 } 135 else 136 { 137 _222 = false; 138 } 139 ok = _222; 140 float2x4 _224 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)) * 0.25f; 141 m24 = _224; 142 bool _238 = false; 143 if (_222) 144 { 145 float4 _231 = _224[0]; 146 float4 _234 = _224[1]; 147 _238 = all(bool4(_231.x == float4(0.75f, 0.0f, 0.0f, 0.0f).x, _231.y == float4(0.75f, 0.0f, 0.0f, 0.0f).y, _231.z == float4(0.75f, 0.0f, 0.0f, 0.0f).z, _231.w == float4(0.75f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_234.x == float4(0.0f, 0.75f, 0.0f, 0.0f).x, _234.y == float4(0.0f, 0.75f, 0.0f, 0.0f).y, _234.z == float4(0.0f, 0.75f, 0.0f, 0.0f).z, _234.w == float4(0.0f, 0.75f, 0.0f, 0.0f).w)); 148 } 149 else 150 { 151 _238 = false; 152 } 153 ok = _238; 154 return _238; 155} 156 157float4 main(float2 _240) 158{ 159 bool _RESERVED_IDENTIFIER_FIXUP_0_ok = true; 160 float2x3 _RESERVED_IDENTIFIER_FIXUP_1_m23 = float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)); 161 bool _251 = false; 162 if (true) 163 { 164 _251 = all(bool3(float3(2.0f, 0.0f, 0.0f).x == float3(2.0f, 0.0f, 0.0f).x, float3(2.0f, 0.0f, 0.0f).y == float3(2.0f, 0.0f, 0.0f).y, float3(2.0f, 0.0f, 0.0f).z == float3(2.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 2.0f, 0.0f).x == float3(0.0f, 2.0f, 0.0f).x, float3(0.0f, 2.0f, 0.0f).y == float3(0.0f, 2.0f, 0.0f).y, float3(0.0f, 2.0f, 0.0f).z == float3(0.0f, 2.0f, 0.0f).z)); 165 } 166 else 167 { 168 _251 = false; 169 } 170 _RESERVED_IDENTIFIER_FIXUP_0_ok = _251; 171 float2x4 _RESERVED_IDENTIFIER_FIXUP_2_m24 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)); 172 bool _260 = false; 173 if (_251) 174 { 175 _260 = all(bool4(float4(3.0f, 0.0f, 0.0f, 0.0f).x == float4(3.0f, 0.0f, 0.0f, 0.0f).x, float4(3.0f, 0.0f, 0.0f, 0.0f).y == float4(3.0f, 0.0f, 0.0f, 0.0f).y, float4(3.0f, 0.0f, 0.0f, 0.0f).z == float4(3.0f, 0.0f, 0.0f, 0.0f).z, float4(3.0f, 0.0f, 0.0f, 0.0f).w == float4(3.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 3.0f, 0.0f, 0.0f).x == float4(0.0f, 3.0f, 0.0f, 0.0f).x, float4(0.0f, 3.0f, 0.0f, 0.0f).y == float4(0.0f, 3.0f, 0.0f, 0.0f).y, float4(0.0f, 3.0f, 0.0f, 0.0f).z == float4(0.0f, 3.0f, 0.0f, 0.0f).z, float4(0.0f, 3.0f, 0.0f, 0.0f).w == float4(0.0f, 3.0f, 0.0f, 0.0f).w)); 176 } 177 else 178 { 179 _260 = false; 180 } 181 _RESERVED_IDENTIFIER_FIXUP_0_ok = _260; 182 float3x2 _RESERVED_IDENTIFIER_FIXUP_3_m32 = float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx); 183 bool _272 = false; 184 if (_260) 185 { 186 _272 = (all(bool2(float2(4.0f, 0.0f).x == float2(4.0f, 0.0f).x, float2(4.0f, 0.0f).y == float2(4.0f, 0.0f).y)) && all(bool2(float2(0.0f, 4.0f).x == float2(0.0f, 4.0f).x, float2(0.0f, 4.0f).y == float2(0.0f, 4.0f).y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y)); 187 } 188 else 189 { 190 _272 = false; 191 } 192 _RESERVED_IDENTIFIER_FIXUP_0_ok = _272; 193 float2x2 _274 = mul(float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)), float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx)); 194 float2x2 _RESERVED_IDENTIFIER_FIXUP_7_m22 = _274; 195 bool _284 = false; 196 if (_272) 197 { 198 float2 _277 = _274[0]; 199 float2 _280 = _274[1]; 200 _284 = all(bool2(_277.x == float2(8.0f, 0.0f).x, _277.y == float2(8.0f, 0.0f).y)) && all(bool2(_280.x == float2(0.0f, 8.0f).x, _280.y == float2(0.0f, 8.0f).y)); 201 } 202 else 203 { 204 _284 = false; 205 } 206 _RESERVED_IDENTIFIER_FIXUP_0_ok = _284; 207 float3 _285 = float3(2.0f, 0.0f, 0.0f) + 1.0f.xxx; 208 float3 _286 = float3(0.0f, 2.0f, 0.0f) + 1.0f.xxx; 209 _RESERVED_IDENTIFIER_FIXUP_1_m23 = float2x3(_285, _286); 210 bool _295 = false; 211 if (_284) 212 { 213 _295 = all(bool3(_285.x == float3(3.0f, 1.0f, 1.0f).x, _285.y == float3(3.0f, 1.0f, 1.0f).y, _285.z == float3(3.0f, 1.0f, 1.0f).z)) && all(bool3(_286.x == float3(1.0f, 3.0f, 1.0f).x, _286.y == float3(1.0f, 3.0f, 1.0f).y, _286.z == float3(1.0f, 3.0f, 1.0f).z)); 214 } 215 else 216 { 217 _295 = false; 218 } 219 _RESERVED_IDENTIFIER_FIXUP_0_ok = _295; 220 float2 _296 = float2(4.0f, 0.0f) - 2.0f.xx; 221 float2 _297 = float2(0.0f, 4.0f) - 2.0f.xx; 222 float2 _298 = 0.0f.xx - 2.0f.xx; 223 _RESERVED_IDENTIFIER_FIXUP_3_m32 = float3x2(_296, _297, _298); 224 bool _310 = false; 225 if (_295) 226 { 227 _310 = (all(bool2(_296.x == float2(2.0f, -2.0f).x, _296.y == float2(2.0f, -2.0f).y)) && all(bool2(_297.x == float2(-2.0f, 2.0f).x, _297.y == float2(-2.0f, 2.0f).y))) && all(bool2(_298.x == (-2.0f).xx.x, _298.y == (-2.0f).xx.y)); 228 } 229 else 230 { 231 _310 = false; 232 } 233 _RESERVED_IDENTIFIER_FIXUP_0_ok = _310; 234 float2x4 _311 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)) * 0.25f; 235 _RESERVED_IDENTIFIER_FIXUP_2_m24 = _311; 236 bool _321 = false; 237 if (_310) 238 { 239 float4 _314 = _311[0]; 240 float4 _317 = _311[1]; 241 _321 = all(bool4(_314.x == float4(0.75f, 0.0f, 0.0f, 0.0f).x, _314.y == float4(0.75f, 0.0f, 0.0f, 0.0f).y, _314.z == float4(0.75f, 0.0f, 0.0f, 0.0f).z, _314.w == float4(0.75f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_317.x == float4(0.0f, 0.75f, 0.0f, 0.0f).x, _317.y == float4(0.0f, 0.75f, 0.0f, 0.0f).y, _317.z == float4(0.0f, 0.75f, 0.0f, 0.0f).z, _317.w == float4(0.0f, 0.75f, 0.0f, 0.0f).w)); 242 } 243 else 244 { 245 _321 = false; 246 } 247 _RESERVED_IDENTIFIER_FIXUP_0_ok = _321; 248 bool _325 = false; 249 if (_321) 250 { 251 _325 = test_half_b(); 252 } 253 else 254 { 255 _325 = false; 256 } 257 float4 _326 = 0.0f.xxxx; 258 if (_325) 259 { 260 _326 = _8_colorGreen; 261 } 262 else 263 { 264 _326 = _8_colorRed; 265 } 266 return _326; 267} 268 269void frag_main() 270{ 271 float2 _18 = 0.0f.xx; 272 sk_FragColor = main(_18); 273} 274 275SPIRV_Cross_Output main() 276{ 277 frag_main(); 278 SPIRV_Cross_Output stage_output; 279 stage_output.sk_FragColor = sk_FragColor; 280 return stage_output; 281} 282