1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5bool test_half_b() { 6 bool ok = true; 7 mat2x3 m23 = mat2x3(2.0); 8 ok = ok && m23 == mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 9 mat2x4 m24 = mat2x4(3.0); 10 ok = ok && m24 == mat2x4(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 11 mat3x2 m32 = mat3x2(4.0); 12 ok = ok && m32 == mat3x2(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 13 mat3x4 m34 = mat3x4(5.0); 14 ok = ok && m34 == mat3x4(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0); 15 mat4x2 m42 = (mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 6.0); 16 ok = ok && m42 == mat4x2(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0); 17 mat4x3 m43 = mat4x3(7.0); 18 ok = ok && m43 == mat4x3(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0); 19 mat2 m22 = m32 * m23; 20 ok = ok && m22 == mat2(8.0); 21 mat3 m33 = m43 * m34; 22 ok = ok && m33 == mat3(35.0); 23 m23 += 1.0; 24 ok = ok && m23 == mat2x3(3.0, 1.0, 1.0, 1.0, 3.0, 1.0); 25 m32 -= 2.0; 26 ok = ok && m32 == mat3x2(2.0, -2.0, -2.0, 2.0, -2.0, -2.0); 27 m24 *= 0.25; 28 ok = ok && m24 == mat2x4(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0); 29 return ok; 30} 31vec4 main() { 32 bool _0_ok = true; 33 mat2x3 _1_m23 = mat2x3(2.0); 34 _0_ok = _0_ok && _1_m23 == mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 35 mat2x4 _2_m24 = mat2x4(3.0); 36 _0_ok = _0_ok && _2_m24 == mat2x4(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 37 mat3x2 _3_m32 = mat3x2(4.0); 38 _0_ok = _0_ok && _3_m32 == mat3x2(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 39 mat2 _7_m22 = _3_m32 * _1_m23; 40 _0_ok = _0_ok && _7_m22 == mat2(8.0); 41 _1_m23 += 1.0; 42 _0_ok = _0_ok && _1_m23 == mat2x3(3.0, 1.0, 1.0, 1.0, 3.0, 1.0); 43 _3_m32 -= 2.0; 44 _0_ok = _0_ok && _3_m32 == mat3x2(2.0, -2.0, -2.0, 2.0, -2.0, -2.0); 45 _2_m24 *= 0.25; 46 _0_ok = _0_ok && _2_m24 == mat2x4(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0); 47 return _0_ok && test_half_b() ? colorGreen : colorRed; 48} 49