1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workerbool test_half_b() { 6*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 7*c8dee2aaSAndroid Build Coastguard Worker mat2x3 m23 = mat2x3(2.0); 8*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m23 == mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 9*c8dee2aaSAndroid Build Coastguard Worker mat2x4 m24 = mat2x4(3.0); 10*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m24 == mat2x4(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 11*c8dee2aaSAndroid Build Coastguard Worker mat3x2 m32 = mat3x2(4.0); 12*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m32 == mat3x2(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 13*c8dee2aaSAndroid Build Coastguard Worker mat3x4 m34 = mat3x4(5.0); 14*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m34 == mat3x4(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0); 15*c8dee2aaSAndroid Build Coastguard Worker mat4x2 m42 = (mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 6.0); 16*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m42 == mat4x2(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0); 17*c8dee2aaSAndroid Build Coastguard Worker mat4x3 m43 = mat4x3(7.0); 18*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m43 == mat4x3(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0); 19*c8dee2aaSAndroid Build Coastguard Worker mat2 m22 = m32 * m23; 20*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m22 == mat2(8.0); 21*c8dee2aaSAndroid Build Coastguard Worker mat3 m33 = m43 * m34; 22*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m33 == mat3(35.0); 23*c8dee2aaSAndroid Build Coastguard Worker m23 += 1.0; 24*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m23 == mat2x3(3.0, 1.0, 1.0, 1.0, 3.0, 1.0); 25*c8dee2aaSAndroid Build Coastguard Worker m32 -= 2.0; 26*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m32 == mat3x2(2.0, -2.0, -2.0, 2.0, -2.0, -2.0); 27*c8dee2aaSAndroid Build Coastguard Worker m24 *= 0.25; 28*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m24 == mat2x4(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0); 29*c8dee2aaSAndroid Build Coastguard Worker return ok; 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 32*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 33*c8dee2aaSAndroid Build Coastguard Worker mat2x3 _1_m23 = mat2x3(2.0); 34*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_m23 == mat2x3(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 35*c8dee2aaSAndroid Build Coastguard Worker mat2x4 _2_m24 = mat2x4(3.0); 36*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _2_m24 == mat2x4(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 37*c8dee2aaSAndroid Build Coastguard Worker mat3x2 _3_m32 = mat3x2(4.0); 38*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _3_m32 == mat3x2(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 39*c8dee2aaSAndroid Build Coastguard Worker mat2 _7_m22 = _3_m32 * _1_m23; 40*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _7_m22 == mat2(8.0); 41*c8dee2aaSAndroid Build Coastguard Worker _1_m23 += 1.0; 42*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_m23 == mat2x3(3.0, 1.0, 1.0, 1.0, 3.0, 1.0); 43*c8dee2aaSAndroid Build Coastguard Worker _3_m32 -= 2.0; 44*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _3_m32 == mat3x2(2.0, -2.0, -2.0, 2.0, -2.0, -2.0); 45*c8dee2aaSAndroid Build Coastguard Worker _2_m24 *= 0.25; 46*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _2_m24 == mat2x4(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0); 47*c8dee2aaSAndroid Build Coastguard Worker return _0_ok && test_half_b() ? colorGreen : colorRed; 48*c8dee2aaSAndroid Build Coastguard Worker} 49