1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right); 18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right); 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right); 21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right); 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x4 left, const half4x4 right); 24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x4 left, const half4x4 right); 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right); 27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right); 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right); 30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right); 31*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right) { 32*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 33*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 34*c8dee2aaSAndroid Build Coastguard Worker} 35*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right) { 36*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 37*c8dee2aaSAndroid Build Coastguard Worker} 38*c8dee2aaSAndroid Build Coastguard Workerthread half2x2& operator*=(thread half2x2& left, thread const half2x2& right) { 39*c8dee2aaSAndroid Build Coastguard Worker left = left * right; 40*c8dee2aaSAndroid Build Coastguard Worker return left; 41*c8dee2aaSAndroid Build Coastguard Worker} 42*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right) { 43*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 44*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 45*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 46*c8dee2aaSAndroid Build Coastguard Worker} 47*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right) { 48*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 49*c8dee2aaSAndroid Build Coastguard Worker} 50*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x4 left, const half4x4 right) { 51*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 52*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 53*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 54*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 55*c8dee2aaSAndroid Build Coastguard Worker} 56*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x4 left, const half4x4 right) { 57*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 58*c8dee2aaSAndroid Build Coastguard Worker} 59*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) { 60*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 61*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 62*c8dee2aaSAndroid Build Coastguard Worker} 63*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) { 64*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 65*c8dee2aaSAndroid Build Coastguard Worker} 66*c8dee2aaSAndroid Build Coastguard Workerthread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) { 67*c8dee2aaSAndroid Build Coastguard Worker left = left * right; 68*c8dee2aaSAndroid Build Coastguard Worker return left; 69*c8dee2aaSAndroid Build Coastguard Worker} 70*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right) { 71*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 72*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 73*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 74*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 75*c8dee2aaSAndroid Build Coastguard Worker} 76*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right) { 77*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 78*c8dee2aaSAndroid Build Coastguard Worker} 79*c8dee2aaSAndroid Build Coastguard Workerbool test_half_b() { 80*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 81*c8dee2aaSAndroid Build Coastguard Worker half2x2 m1 = half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); 82*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m1 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); 83*c8dee2aaSAndroid Build Coastguard Worker half2x2 m3 = m1; 84*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m3 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)); 85*c8dee2aaSAndroid Build Coastguard Worker half2x2 m4 = half2x2(6.0h); 86*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m4 == half2x2(half2(6.0h, 0.0h), half2(0.0h, 6.0h)); 87*c8dee2aaSAndroid Build Coastguard Worker m3 *= m4; 88*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m3 == half2x2(half2(6.0h, 12.0h), half2(18.0h, 24.0h)); 89*c8dee2aaSAndroid Build Coastguard Worker half2x2 m5 = half2x2(m1[1].y); 90*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m5 == half2x2(half2(4.0h, 0.0h), half2(0.0h, 4.0h)); 91*c8dee2aaSAndroid Build Coastguard Worker m1 += m5; 92*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m1 == half2x2(half2(5.0h, 2.0h), half2(3.0h, 8.0h)); 93*c8dee2aaSAndroid Build Coastguard Worker half2x2 m7 = half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h)); 94*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m7 == half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h)); 95*c8dee2aaSAndroid Build Coastguard Worker half3x3 m9 = half3x3(9.0h); 96*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m9 == half3x3(half3(9.0h, 0.0h, 0.0h), half3(0.0h, 9.0h, 0.0h), half3(0.0h, 0.0h, 9.0h)); 97*c8dee2aaSAndroid Build Coastguard Worker half4x4 m10 = half4x4(11.0h); 98*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m10 == half4x4(half4(11.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 11.0h, 0.0h, 0.0h), half4(0.0h, 0.0h, 11.0h, 0.0h), half4(0.0h, 0.0h, 0.0h, 11.0h)); 99*c8dee2aaSAndroid Build Coastguard Worker half4x4 m11 = half4x4(half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h)); 100*c8dee2aaSAndroid Build Coastguard Worker m11 -= m10; 101*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m11 == half4x4(half4(9.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 9.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 9.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 9.0h)); 102*c8dee2aaSAndroid Build Coastguard Worker return ok; 103*c8dee2aaSAndroid Build Coastguard Worker} 104*c8dee2aaSAndroid Build Coastguard Workerbool test_comma_b() { 105*c8dee2aaSAndroid Build Coastguard Worker float2x2 x; 106*c8dee2aaSAndroid Build Coastguard Worker float2x2 y; 107*c8dee2aaSAndroid Build Coastguard Worker return ((x = float2x2(float2(1.0, 2.0), float2(3.0, 4.0)), y = float2x2(float2(1.0, 2.0), float2(3.0, 4.0))), x == y); 108*c8dee2aaSAndroid Build Coastguard Worker} 109*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 110*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 111*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 112*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 113*c8dee2aaSAndroid Build Coastguard Worker float2x2 _1_m1 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0)); 114*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_m1 == float2x2(float2(1.0, 2.0), float2(3.0, 4.0)); 115*c8dee2aaSAndroid Build Coastguard Worker float2x2 _2_m3 = _1_m1; 116*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _2_m3 == float2x2(float2(1.0, 2.0), float2(3.0, 4.0)); 117*c8dee2aaSAndroid Build Coastguard Worker const float2x2 _3_m4 = float2x2(6.0); 118*c8dee2aaSAndroid Build Coastguard Worker _2_m3 *= _3_m4; 119*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _2_m3 == float2x2(float2(6.0, 12.0), float2(18.0, 24.0)); 120*c8dee2aaSAndroid Build Coastguard Worker float2x2 _4_m5 = float2x2(_1_m1[1].y); 121*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _4_m5 == float2x2(float2(4.0, 0.0), float2(0.0, 4.0)); 122*c8dee2aaSAndroid Build Coastguard Worker _1_m1 += _4_m5; 123*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_m1 == float2x2(float2(5.0, 2.0), float2(3.0, 8.0)); 124*c8dee2aaSAndroid Build Coastguard Worker const float4x4 _7_m10 = float4x4(11.0); 125*c8dee2aaSAndroid Build Coastguard Worker float4x4 _8_m11 = float4x4(float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0)); 126*c8dee2aaSAndroid Build Coastguard Worker _8_m11 -= _7_m10; 127*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _8_m11 == float4x4(float4(9.0, 20.0, 20.0, 20.0), float4(20.0, 9.0, 20.0, 20.0), float4(20.0, 20.0, 9.0, 20.0), float4(20.0, 20.0, 20.0, 9.0)); 128*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = (_0_ok && test_half_b()) && test_comma_b() ? _uniforms.colorGreen : _uniforms.colorRed; 129*c8dee2aaSAndroid Build Coastguard Worker return _out; 130*c8dee2aaSAndroid Build Coastguard Worker} 131