xref: /aosp_15_r20/external/skia/tests/sksl/shared/Matrices.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right);
18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right);
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right);
21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right);
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x4 left, const half4x4 right);
24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x4 left, const half4x4 right);
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right);
27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right);
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right);
30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right);
31*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right) {
32*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
33*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
34*c8dee2aaSAndroid Build Coastguard Worker}
35*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right) {
36*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
37*c8dee2aaSAndroid Build Coastguard Worker}
38*c8dee2aaSAndroid Build Coastguard Workerthread half2x2& operator*=(thread half2x2& left, thread const half2x2& right) {
39*c8dee2aaSAndroid Build Coastguard Worker    left = left * right;
40*c8dee2aaSAndroid Build Coastguard Worker    return left;
41*c8dee2aaSAndroid Build Coastguard Worker}
42*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right) {
43*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
44*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
45*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
46*c8dee2aaSAndroid Build Coastguard Worker}
47*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right) {
48*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
49*c8dee2aaSAndroid Build Coastguard Worker}
50*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x4 left, const half4x4 right) {
51*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
52*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
53*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
54*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
55*c8dee2aaSAndroid Build Coastguard Worker}
56*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x4 left, const half4x4 right) {
57*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
58*c8dee2aaSAndroid Build Coastguard Worker}
59*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) {
60*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
61*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
62*c8dee2aaSAndroid Build Coastguard Worker}
63*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) {
64*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
65*c8dee2aaSAndroid Build Coastguard Worker}
66*c8dee2aaSAndroid Build Coastguard Workerthread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) {
67*c8dee2aaSAndroid Build Coastguard Worker    left = left * right;
68*c8dee2aaSAndroid Build Coastguard Worker    return left;
69*c8dee2aaSAndroid Build Coastguard Worker}
70*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right) {
71*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
72*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
73*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
74*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
75*c8dee2aaSAndroid Build Coastguard Worker}
76*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right) {
77*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
78*c8dee2aaSAndroid Build Coastguard Worker}
79*c8dee2aaSAndroid Build Coastguard Workerbool test_half_b() {
80*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
81*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m1 = half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
82*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m1 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
83*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m3 = m1;
84*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
85*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m4 = half2x2(6.0h);
86*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m4 == half2x2(half2(6.0h, 0.0h), half2(0.0h, 6.0h));
87*c8dee2aaSAndroid Build Coastguard Worker    m3 *= m4;
88*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3 == half2x2(half2(6.0h, 12.0h), half2(18.0h, 24.0h));
89*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m5 = half2x2(m1[1].y);
90*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m5 == half2x2(half2(4.0h, 0.0h), half2(0.0h, 4.0h));
91*c8dee2aaSAndroid Build Coastguard Worker    m1 += m5;
92*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m1 == half2x2(half2(5.0h, 2.0h), half2(3.0h, 8.0h));
93*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m7 = half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h));
94*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m7 == half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h));
95*c8dee2aaSAndroid Build Coastguard Worker    half3x3 m9 = half3x3(9.0h);
96*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m9 == half3x3(half3(9.0h, 0.0h, 0.0h), half3(0.0h, 9.0h, 0.0h), half3(0.0h, 0.0h, 9.0h));
97*c8dee2aaSAndroid Build Coastguard Worker    half4x4 m10 = half4x4(11.0h);
98*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m10 == half4x4(half4(11.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 11.0h, 0.0h, 0.0h), half4(0.0h, 0.0h, 11.0h, 0.0h), half4(0.0h, 0.0h, 0.0h, 11.0h));
99*c8dee2aaSAndroid Build Coastguard Worker    half4x4 m11 = half4x4(half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 20.0h));
100*c8dee2aaSAndroid Build Coastguard Worker    m11 -= m10;
101*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m11 == half4x4(half4(9.0h, 20.0h, 20.0h, 20.0h), half4(20.0h, 9.0h, 20.0h, 20.0h), half4(20.0h, 20.0h, 9.0h, 20.0h), half4(20.0h, 20.0h, 20.0h, 9.0h));
102*c8dee2aaSAndroid Build Coastguard Worker    return ok;
103*c8dee2aaSAndroid Build Coastguard Worker}
104*c8dee2aaSAndroid Build Coastguard Workerbool test_comma_b() {
105*c8dee2aaSAndroid Build Coastguard Worker    float2x2 x;
106*c8dee2aaSAndroid Build Coastguard Worker    float2x2 y;
107*c8dee2aaSAndroid Build Coastguard Worker    return ((x = float2x2(float2(1.0, 2.0), float2(3.0, 4.0)), y = float2x2(float2(1.0, 2.0), float2(3.0, 4.0))), x == y);
108*c8dee2aaSAndroid Build Coastguard Worker}
109*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
110*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
111*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
112*c8dee2aaSAndroid Build Coastguard Worker    bool _0_ok = true;
113*c8dee2aaSAndroid Build Coastguard Worker    float2x2 _1_m1 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
114*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _1_m1 == float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
115*c8dee2aaSAndroid Build Coastguard Worker    float2x2 _2_m3 = _1_m1;
116*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _2_m3 == float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
117*c8dee2aaSAndroid Build Coastguard Worker    const float2x2 _3_m4 = float2x2(6.0);
118*c8dee2aaSAndroid Build Coastguard Worker    _2_m3 *= _3_m4;
119*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _2_m3 == float2x2(float2(6.0, 12.0), float2(18.0, 24.0));
120*c8dee2aaSAndroid Build Coastguard Worker    float2x2 _4_m5 = float2x2(_1_m1[1].y);
121*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _4_m5 == float2x2(float2(4.0, 0.0), float2(0.0, 4.0));
122*c8dee2aaSAndroid Build Coastguard Worker    _1_m1 += _4_m5;
123*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _1_m1 == float2x2(float2(5.0, 2.0), float2(3.0, 8.0));
124*c8dee2aaSAndroid Build Coastguard Worker    const float4x4 _7_m10 = float4x4(11.0);
125*c8dee2aaSAndroid Build Coastguard Worker    float4x4 _8_m11 = float4x4(float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0), float4(20.0, 20.0, 20.0, 20.0));
126*c8dee2aaSAndroid Build Coastguard Worker    _8_m11 -= _7_m10;
127*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _8_m11 == float4x4(float4(9.0, 20.0, 20.0, 20.0), float4(20.0, 9.0, 20.0, 20.0), float4(20.0, 20.0, 9.0, 20.0), float4(20.0, 20.0, 20.0, 9.0));
128*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = (_0_ok && test_half_b()) && test_comma_b() ? _uniforms.colorGreen : _uniforms.colorRed;
129*c8dee2aaSAndroid Build Coastguard Worker    return _out;
130*c8dee2aaSAndroid Build Coastguard Worker}
131