xref: /aosp_15_r20/external/skia/tests/sksl/shared/LogicalAndShortCircuit.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Workerbool TrueFalse_b() {
17*c8dee2aaSAndroid Build Coastguard Worker    int x = 1;
18*c8dee2aaSAndroid Build Coastguard Worker    int y = 1;
19*c8dee2aaSAndroid Build Coastguard Worker    if (x == 1 && (y += 1) == 3) {
20*c8dee2aaSAndroid Build Coastguard Worker        return false;
21*c8dee2aaSAndroid Build Coastguard Worker    } else {
22*c8dee2aaSAndroid Build Coastguard Worker        return x == 1 && y == 2;
23*c8dee2aaSAndroid Build Coastguard Worker    }
24*c8dee2aaSAndroid Build Coastguard Worker}
25*c8dee2aaSAndroid Build Coastguard Workerbool FalseTrue_b() {
26*c8dee2aaSAndroid Build Coastguard Worker    int x = 1;
27*c8dee2aaSAndroid Build Coastguard Worker    int y = 1;
28*c8dee2aaSAndroid Build Coastguard Worker    if (x == 2 && (y += 1) == 2) {
29*c8dee2aaSAndroid Build Coastguard Worker        return false;
30*c8dee2aaSAndroid Build Coastguard Worker    } else {
31*c8dee2aaSAndroid Build Coastguard Worker        return x == 1 && y == 1;
32*c8dee2aaSAndroid Build Coastguard Worker    }
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Workerbool FalseFalse_b() {
35*c8dee2aaSAndroid Build Coastguard Worker    int x = 1;
36*c8dee2aaSAndroid Build Coastguard Worker    int y = 1;
37*c8dee2aaSAndroid Build Coastguard Worker    if (x == 2 && (y += 1) == 3) {
38*c8dee2aaSAndroid Build Coastguard Worker        return false;
39*c8dee2aaSAndroid Build Coastguard Worker    } else {
40*c8dee2aaSAndroid Build Coastguard Worker        return x == 1 && y == 1;
41*c8dee2aaSAndroid Build Coastguard Worker    }
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
44*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
45*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
46*c8dee2aaSAndroid Build Coastguard Worker    bool _0_TrueTrue;
47*c8dee2aaSAndroid Build Coastguard Worker    int _2_y = 1;
48*c8dee2aaSAndroid Build Coastguard Worker    if ((_2_y += 1) == 2) {
49*c8dee2aaSAndroid Build Coastguard Worker        _0_TrueTrue = _2_y == 2;
50*c8dee2aaSAndroid Build Coastguard Worker    } else {
51*c8dee2aaSAndroid Build Coastguard Worker        _0_TrueTrue = false;
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = ((_0_TrueTrue && TrueFalse_b()) && FalseTrue_b()) && FalseFalse_b() ? _uniforms.colorGreen : _uniforms.colorRed;
54*c8dee2aaSAndroid Build Coastguard Worker    return _out;
55*c8dee2aaSAndroid Build Coastguard Worker}
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