1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSIn { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) defaultVarying: f32, 5*c8dee2aaSAndroid Build Coastguard Worker @location(1) @interpolate(linear) linearVarying: f32, 6*c8dee2aaSAndroid Build Coastguard Worker @location(2) @interpolate(flat, either) flatVarying: f32, 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 9*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = vec4<f32>(f32(_stageIn.defaultVarying), f32(_stageIn.linearVarying), f32(_stageIn.flatVarying), 1.0); 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker} 16*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(_stageIn: FSIn) -> FSOut { 17*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 18*c8dee2aaSAndroid Build Coastguard Worker _skslMain(_stageIn, &_stageOut); 19*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 20*c8dee2aaSAndroid Build Coastguard Worker} 21