1
2out vec4 sk_FragColor;
3layout (location = 0) in float defaultVarying;
4layout (location = 1) noperspective in float linearVarying;
5layout (location = 2) flat in float flatVarying;
6void main() {
7 sk_FragColor = vec4(defaultVarying, linearVarying, flatVarying, 1.0);
8}
9