1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct testBlockA { 7*c8dee2aaSAndroid Build Coastguard Worker x: vec2<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(1) var<uniform> _uniform0 : testBlockA; 10*c8dee2aaSAndroid Build Coastguard Workerstruct testBlockB { 11*c8dee2aaSAndroid Build Coastguard Worker y: vec2<f32>, 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(2) var<uniform> _uniform1 : testBlockB; 14*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = vec4<f32>(vec2<f32>(_uniform0.x), vec2<f32>(_uniform1.y)); 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 20*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 21*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 22*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 23*c8dee2aaSAndroid Build Coastguard Worker} 24