xref: /aosp_15_r20/external/skia/tests/sksl/shared/InterfaceBlockMultipleAnonymous.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct testBlockA {
7*c8dee2aaSAndroid Build Coastguard Worker  x: vec2<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(1) var<uniform> _uniform0 : testBlockA;
10*c8dee2aaSAndroid Build Coastguard Workerstruct testBlockB {
11*c8dee2aaSAndroid Build Coastguard Worker  y: vec2<f32>,
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(2) var<uniform> _uniform1 : testBlockB;
14*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
15*c8dee2aaSAndroid Build Coastguard Worker  {
16*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = vec4<f32>(vec2<f32>(_uniform0.x), vec2<f32>(_uniform1.y));
17*c8dee2aaSAndroid Build Coastguard Worker  }
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
20*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
21*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
22*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
23*c8dee2aaSAndroid Build Coastguard Worker}
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