1*c8dee2aaSAndroid Build Coastguard Workercbuffer testBlockA : register(b1, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float2 _3_x : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Workercbuffer testBlockB : register(b2, space0) 7*c8dee2aaSAndroid Build Coastguard Worker{ 8*c8dee2aaSAndroid Build Coastguard Worker float2 _8_y : packoffset(c0); 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 17*c8dee2aaSAndroid Build Coastguard Worker}; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 20*c8dee2aaSAndroid Build Coastguard Worker{ 21*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = float4(_3_x, _8_y); 22*c8dee2aaSAndroid Build Coastguard Worker} 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 25*c8dee2aaSAndroid Build Coastguard Worker{ 26*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 27*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 28*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 29*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 30*c8dee2aaSAndroid Build Coastguard Worker} 31