1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 10*c8dee2aaSAndroid Build Coastguard Worker{ 11*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker int _31 = int(_7_colorGreen.x); 17*c8dee2aaSAndroid Build Coastguard Worker int zero = _31; 18*c8dee2aaSAndroid Build Coastguard Worker int one = int(_7_colorGreen.y); 19*c8dee2aaSAndroid Build Coastguard Worker for (int x = _31; x < 100; x++) 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker for (int y = one; y < 100; y++) 22*c8dee2aaSAndroid Build Coastguard Worker { 23*c8dee2aaSAndroid Build Coastguard Worker int _RESERVED_IDENTIFIER_FIXUP_0_x = x; 24*c8dee2aaSAndroid Build Coastguard Worker int _RESERVED_IDENTIFIER_FIXUP_1_result = 0; 25*c8dee2aaSAndroid Build Coastguard Worker while (_RESERVED_IDENTIFIER_FIXUP_0_x >= y) 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_1_result++; 28*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_x -= y; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker if ((x / y) != _RESERVED_IDENTIFIER_FIXUP_1_result) 31*c8dee2aaSAndroid Build Coastguard Worker { 32*c8dee2aaSAndroid Build Coastguard Worker return float4(1.0f, float(x) * 0.0039215688593685626983642578125f, float(y) * 0.0039215688593685626983642578125f, 1.0f); 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker return _7_colorGreen; 37*c8dee2aaSAndroid Build Coastguard Worker} 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 40*c8dee2aaSAndroid Build Coastguard Worker{ 41*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 42*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 43*c8dee2aaSAndroid Build Coastguard Worker} 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 46*c8dee2aaSAndroid Build Coastguard Worker{ 47*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 48*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 49*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 50*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 51*c8dee2aaSAndroid Build Coastguard Worker} 52