1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn inout_params_are_distinct_bhh(x: ptr<function, f32>, y: ptr<function, f32>) -> bool { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker (*x) = 1.0; 14*c8dee2aaSAndroid Build Coastguard Worker (*y) = 2.0; 15*c8dee2aaSAndroid Build Coastguard Worker return ((*x) == 1.0) && ((*y) == 2.0); 16*c8dee2aaSAndroid Build Coastguard Worker } 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 19*c8dee2aaSAndroid Build Coastguard Worker { 20*c8dee2aaSAndroid Build Coastguard Worker var x: f32 = 0.0; 21*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 22*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: f32 = x; 23*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: f32 = x; 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = inout_params_are_distinct_bhh(&_skTemp1, &_skTemp2); 25*c8dee2aaSAndroid Build Coastguard Worker x = _skTemp1; 26*c8dee2aaSAndroid Build Coastguard Worker x = _skTemp2; 27*c8dee2aaSAndroid Build Coastguard Worker if _skTemp3 { 28*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorGreen; 29*c8dee2aaSAndroid Build Coastguard Worker } else { 30*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorRed; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker return _skTemp0; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker} 35*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 36*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 37*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 38*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 39*c8dee2aaSAndroid Build Coastguard Worker} 40