xref: /aosp_15_r20/external/skia/tests/sksl/shared/InoutParamsAreDistinct.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn inout_params_are_distinct_bhh(x: ptr<function, f32>, y: ptr<function, f32>) -> bool {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    (*x) = 1.0;
14*c8dee2aaSAndroid Build Coastguard Worker    (*y) = 2.0;
15*c8dee2aaSAndroid Build Coastguard Worker    return ((*x) == 1.0) && ((*y) == 2.0);
16*c8dee2aaSAndroid Build Coastguard Worker  }
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
19*c8dee2aaSAndroid Build Coastguard Worker  {
20*c8dee2aaSAndroid Build Coastguard Worker    var x: f32 = 0.0;
21*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec4<f32>;
22*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: f32 = x;
23*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: f32 = x;
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = inout_params_are_distinct_bhh(&_skTemp1, &_skTemp2);
25*c8dee2aaSAndroid Build Coastguard Worker    x = _skTemp1;
26*c8dee2aaSAndroid Build Coastguard Worker    x = _skTemp2;
27*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp3 {
28*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _globalUniforms.colorGreen;
29*c8dee2aaSAndroid Build Coastguard Worker    } else {
30*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _globalUniforms.colorRed;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp0;
33*c8dee2aaSAndroid Build Coastguard Worker  }
34*c8dee2aaSAndroid Build Coastguard Worker}
35*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
36*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
37*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
38*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
39*c8dee2aaSAndroid Build Coastguard Worker}
40