1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerbool inout_params_are_distinct_bhh(out float _24, out float _25) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker _24 = 1.0f; 18*c8dee2aaSAndroid Build Coastguard Worker _25 = 2.0f; 19*c8dee2aaSAndroid Build Coastguard Worker bool _33 = false; 20*c8dee2aaSAndroid Build Coastguard Worker if (true) 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker _33 = true; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker else 25*c8dee2aaSAndroid Build Coastguard Worker { 26*c8dee2aaSAndroid Build Coastguard Worker _33 = false; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker return _33; 29*c8dee2aaSAndroid Build Coastguard Worker} 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _35) 32*c8dee2aaSAndroid Build Coastguard Worker{ 33*c8dee2aaSAndroid Build Coastguard Worker float x = 0.0f; 34*c8dee2aaSAndroid Build Coastguard Worker float _38 = 0.0f; 35*c8dee2aaSAndroid Build Coastguard Worker float _39 = 0.0f; 36*c8dee2aaSAndroid Build Coastguard Worker bool _40 = inout_params_are_distinct_bhh(_38, _39); 37*c8dee2aaSAndroid Build Coastguard Worker x = _38; 38*c8dee2aaSAndroid Build Coastguard Worker x = _39; 39*c8dee2aaSAndroid Build Coastguard Worker float4 _43 = 0.0f.xxxx; 40*c8dee2aaSAndroid Build Coastguard Worker if (_40) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker _43 = _8_colorGreen; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker else 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _43 = _8_colorRed; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker return _43; 49*c8dee2aaSAndroid Build Coastguard Worker} 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 52*c8dee2aaSAndroid Build Coastguard Worker{ 53*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 54*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 55*c8dee2aaSAndroid Build Coastguard Worker} 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 58*c8dee2aaSAndroid Build Coastguard Worker{ 59*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 60*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 61*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 62*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 63*c8dee2aaSAndroid Build Coastguard Worker} 64