1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn outParameterWrite_vh4(x: ptr<function, vec4<f32>>) { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker (*x) = _globalUniforms.colorGreen; 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Workerfn outParameterWriteIndirect_vh4(c: ptr<function, vec4<f32>>) { 16*c8dee2aaSAndroid Build Coastguard Worker { 17*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 18*c8dee2aaSAndroid Build Coastguard Worker outParameterWrite_vh4(&_skTemp0); 19*c8dee2aaSAndroid Build Coastguard Worker (*c) = _skTemp0; 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Workerfn inoutParameterWrite_vh4(x: ptr<function, vec4<f32>>) { 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker (*x) = (*x) * (*x); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker} 27*c8dee2aaSAndroid Build Coastguard Workerfn inoutParameterWriteIndirect_vh4(x: ptr<function, vec4<f32>>) { 28*c8dee2aaSAndroid Build Coastguard Worker { 29*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: vec4<f32> = (*x); 30*c8dee2aaSAndroid Build Coastguard Worker inoutParameterWrite_vh4(&_skTemp1); 31*c8dee2aaSAndroid Build Coastguard Worker (*x) = _skTemp1; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker var c: vec4<f32>; 37*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: vec4<f32>; 38*c8dee2aaSAndroid Build Coastguard Worker outParameterWrite_vh4(&_skTemp2); 39*c8dee2aaSAndroid Build Coastguard Worker c = _skTemp2; 40*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: vec4<f32>; 41*c8dee2aaSAndroid Build Coastguard Worker outParameterWriteIndirect_vh4(&_skTemp3); 42*c8dee2aaSAndroid Build Coastguard Worker c = _skTemp3; 43*c8dee2aaSAndroid Build Coastguard Worker var _skTemp4: vec4<f32> = c; 44*c8dee2aaSAndroid Build Coastguard Worker inoutParameterWrite_vh4(&_skTemp4); 45*c8dee2aaSAndroid Build Coastguard Worker c = _skTemp4; 46*c8dee2aaSAndroid Build Coastguard Worker var _skTemp5: vec4<f32> = c; 47*c8dee2aaSAndroid Build Coastguard Worker inoutParameterWriteIndirect_vh4(&_skTemp5); 48*c8dee2aaSAndroid Build Coastguard Worker c = _skTemp5; 49*c8dee2aaSAndroid Build Coastguard Worker return c; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker} 52*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 53*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 54*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 55*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 56*c8dee2aaSAndroid Build Coastguard Worker} 57