xref: /aosp_15_r20/external/skia/tests/sksl/shared/InoutParameters.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerfn outParameterWrite_vh4(x: ptr<function, vec4<f32>>) {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    (*x) = _globalUniforms.colorGreen;
13*c8dee2aaSAndroid Build Coastguard Worker  }
14*c8dee2aaSAndroid Build Coastguard Worker}
15*c8dee2aaSAndroid Build Coastguard Workerfn outParameterWriteIndirect_vh4(c: ptr<function, vec4<f32>>) {
16*c8dee2aaSAndroid Build Coastguard Worker  {
17*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec4<f32>;
18*c8dee2aaSAndroid Build Coastguard Worker    outParameterWrite_vh4(&_skTemp0);
19*c8dee2aaSAndroid Build Coastguard Worker    (*c) = _skTemp0;
20*c8dee2aaSAndroid Build Coastguard Worker  }
21*c8dee2aaSAndroid Build Coastguard Worker}
22*c8dee2aaSAndroid Build Coastguard Workerfn inoutParameterWrite_vh4(x: ptr<function, vec4<f32>>) {
23*c8dee2aaSAndroid Build Coastguard Worker  {
24*c8dee2aaSAndroid Build Coastguard Worker    (*x) = (*x) * (*x);
25*c8dee2aaSAndroid Build Coastguard Worker  }
26*c8dee2aaSAndroid Build Coastguard Worker}
27*c8dee2aaSAndroid Build Coastguard Workerfn inoutParameterWriteIndirect_vh4(x: ptr<function, vec4<f32>>) {
28*c8dee2aaSAndroid Build Coastguard Worker  {
29*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: vec4<f32> = (*x);
30*c8dee2aaSAndroid Build Coastguard Worker    inoutParameterWrite_vh4(&_skTemp1);
31*c8dee2aaSAndroid Build Coastguard Worker    (*x) = _skTemp1;
32*c8dee2aaSAndroid Build Coastguard Worker  }
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
35*c8dee2aaSAndroid Build Coastguard Worker  {
36*c8dee2aaSAndroid Build Coastguard Worker    var c: vec4<f32>;
37*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: vec4<f32>;
38*c8dee2aaSAndroid Build Coastguard Worker    outParameterWrite_vh4(&_skTemp2);
39*c8dee2aaSAndroid Build Coastguard Worker    c = _skTemp2;
40*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: vec4<f32>;
41*c8dee2aaSAndroid Build Coastguard Worker    outParameterWriteIndirect_vh4(&_skTemp3);
42*c8dee2aaSAndroid Build Coastguard Worker    c = _skTemp3;
43*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: vec4<f32> = c;
44*c8dee2aaSAndroid Build Coastguard Worker    inoutParameterWrite_vh4(&_skTemp4);
45*c8dee2aaSAndroid Build Coastguard Worker    c = _skTemp4;
46*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: vec4<f32> = c;
47*c8dee2aaSAndroid Build Coastguard Worker    inoutParameterWriteIndirect_vh4(&_skTemp5);
48*c8dee2aaSAndroid Build Coastguard Worker    c = _skTemp5;
49*c8dee2aaSAndroid Build Coastguard Worker    return c;
50*c8dee2aaSAndroid Build Coastguard Worker  }
51*c8dee2aaSAndroid Build Coastguard Worker}
52*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
53*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
54*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
55*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
56*c8dee2aaSAndroid Build Coastguard Worker}
57