1*c8dee2aaSAndroid Build Coastguard Worker84 instructions 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg v0..1 = src.rg 4*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks CondMask = LoopMask = RetMask = true 5*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants colorBlue(0..1) = 0 6*c8dee2aaSAndroid Build Coastguard Workercopy_uniform colorBlue(2) = colorWhite(2) 7*c8dee2aaSAndroid Build Coastguard Workercopy_constant colorBlue(3) = 0x3F800000 (1.0) 8*c8dee2aaSAndroid Build Coastguard Workercopy_constant colorGreen(0) = 0 9*c8dee2aaSAndroid Build Coastguard Workercopy_uniform colorGreen(1) = colorWhite(1) 10*c8dee2aaSAndroid Build Coastguard Workercopy_constant colorGreen(2) = 0 11*c8dee2aaSAndroid Build Coastguard Workercopy_constant colorGreen(3) = 0x3F800000 (1.0) 12*c8dee2aaSAndroid Build Coastguard Workercopy_uniform colorRed(0) = colorWhite(0) 13*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants colorRed(1..2) = 0 14*c8dee2aaSAndroid Build Coastguard Workercopy_constant colorRed(3) = 0x3F800000 (1.0) 15*c8dee2aaSAndroid Build Coastguard Workerstore_return_mask $0 = RetMask 16*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants result = 0 17*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $1 = CondMask 18*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $2..5 = colorWhite 19*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $6..9 = colorBlue 20*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $2..5 = notEqual($2..5, $6..9) 21*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $2..3 |= $4..5 22*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $2 |= $3 23*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $1 & $2 24*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $3 = CondMask 25*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $4..7 = colorGreen 26*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $8..11 = colorRed 27*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats $4..7 = equal($4..7, $8..11) 28*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $4..5 &= $6..7 29*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $4 &= $5 30*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $3 & $4 31*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $5..8 = colorRed 32*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked result = Mask($5..8) 33*c8dee2aaSAndroid Build Coastguard Workermerge_inv_condition_mask CondMask = $3 & ~$4 34*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $5..8 = colorGreen 35*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked result = Mask($5..8) 36*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $3 37*c8dee2aaSAndroid Build Coastguard Workermerge_inv_condition_mask CondMask = $1 & ~$2 38*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $3 = CondMask 39*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $4..7 = colorRed 40*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $8..11 = colorGreen 41*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $4..7 = notEqual($4..7, $8..11) 42*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $4..5 |= $6..7 43*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $4 |= $5 44*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $3 & $4 45*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $5..8 = colorBlue 46*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked result = Mask($5..8) 47*c8dee2aaSAndroid Build Coastguard Workermerge_inv_condition_mask CondMask = $3 & ~$4 48*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $5..8 = colorWhite 49*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked result = Mask($5..8) 50*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $3 51*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $1 52*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $2..5 = colorRed 53*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $6..9 = colorBlue 54*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats $2..5 = equal($2..5, $6..9) 55*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $2..3 &= $4..5 56*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $2 &= $3 57*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $1 & $2 58*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $3..6 = colorWhite 59*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked [ifElseTest].result = Mask($3..6) 60*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 61*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $1 62*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $2..5 = colorRed 63*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $6..9 = colorGreen 64*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $2..5 = notEqual($2..5, $6..9) 65*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $2..3 |= $4..5 66*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $2 |= $3 67*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $1 & $2 68*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $3..6 = result 69*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked [ifElseTest].result = Mask($3..6) 70*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 71*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $1 72*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $2..5 = colorRed 73*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $6..9 = colorWhite 74*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats $2..5 = equal($2..5, $6..9) 75*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $2..3 &= $4..5 76*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $2 &= $3 77*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $1 & $2 78*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $3..6 = colorBlue 79*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked [ifElseTest].result = Mask($3..6) 80*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 81*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $1 82*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $1..4 = colorRed 83*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked [ifElseTest].result = Mask($1..4) 84*c8dee2aaSAndroid Build Coastguard Workerload_return_mask RetMask = $0 85*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $0..3 = [ifElseTest].result 86*c8dee2aaSAndroid Build Coastguard Workerlabel label 0 87*c8dee2aaSAndroid Build Coastguard Workerload_src src.rgba = $0..3 88