1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 int i1 = 0; 17 i1 = 0 + 1; 18 int i2 = 4660; 19 i2 = 4660 + 1; 20 int i3 = 32766; 21 i3 = 32766 + 1; 22 int i4 = -32766; 23 i4 = (-32766) + 1; 24 int i5 = 19132; 25 i5 = 19132 + 1; 26 return _7_colorGreen; 27} 28 29void frag_main() 30{ 31 float2 _17 = 0.0f.xx; 32 sk_FragColor = main(_17); 33} 34 35SPIRV_Cross_Output main() 36{ 37 frag_main(); 38 SPIRV_Cross_Output stage_output; 39 stage_output.sk_FragColor = sk_FragColor; 40 return stage_output; 41} 42