1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker var _0_x: f32 = 1.0; 13*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = length(_0_x); 14*c8dee2aaSAndroid Build Coastguard Worker _0_x = _skTemp0; 15*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = distance(_0_x, 2.0); 16*c8dee2aaSAndroid Build Coastguard Worker _0_x = _skTemp1; 17*c8dee2aaSAndroid Build Coastguard Worker _0_x = _0_x * 2.0; 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = sign(_0_x); 19*c8dee2aaSAndroid Build Coastguard Worker _0_x = _skTemp2; 20*c8dee2aaSAndroid Build Coastguard Worker var _1_x: vec2<f32> = vec2<f32>(1.0, 2.0); 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = length(_1_x); 22*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec2<f32>(_skTemp3); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = distance(_1_x, vec2<f32>(3.0, 4.0)); 24*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec2<f32>(_skTemp4); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = dot(_1_x, vec2<f32>(3.0, 4.0)); 26*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec2<f32>(_skTemp5); 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = normalize(_1_x); 28*c8dee2aaSAndroid Build Coastguard Worker _1_x = _skTemp6; 29*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorGreen; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 33*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 34*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 35*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 36*c8dee2aaSAndroid Build Coastguard Worker} 37